Just how high can you get Healing Breeze WHM/BLU and RDM/BLU?
Just how high can you get Healing Breeze WHM/BLU and RDM/BLU?
If you're the only one in dynamis and you kill something does the treasure go to the pool or directly to your inventory?
Protect V = DEF +60Originally Posted by VZX
Minne IV (no instrument) = DEF +22
Cocoon = DEF +50%
2. WHM75/BLU37, VIT62+3, no equipment, only Cocoon set (VIT+3)
No Cocoon, No Protect V: DEF125
No Coocon, Protect V: DEF185
Cocoon, No Protect V: DEF187
Cocoon, Protect V: DEF277
3. BRD75/BLU37, VIT62+3, no equipment, only Cocoon set (VIT+3)
No Cocoon, No Minne IV: DEF125
No Cocoon, Minne IV: DEF147
Cocoon, No Minne IV: DEF187
Cocoon, Minne IV: DEF 220
Cocoon does include the effects of Protect and Minne in its calculation for increasing defense.
Into your inventory, assuming you have room for it. Otherwise it should sit in the Treasure Pool until you do make room for it or it times out and is discarded after 5 minutes.Originally Posted by Rocl
The amount of HP healed by Healing Breeze is influenced by VIT, MND, Healing Magic skill, and Cure Potency items. The amount increases more with MND than with VIT, and has diminishing returns.Originally Posted by wartortle
Testing on WHM75/BLU37 with a base of MND69:
Practically speaking, with the limits of equipment and possible MND+ sources (Spirited and Logical Etudes, Mind Potion, food, and other equipped spells), your base Healing Breeze will likely find an upper bound of about 200HP. Add in +20-22% Cure Potency from a Templar's Mace or Light/Apollo's Staff and a Noble's/Aristocrat's Tunic, and the maximum possible HP you should see from a WHM75/BLU37 using Healing Breeze with all of that stacked is 240-250HP.Code:MND69 HP rec ----- ------ +0 173 +3 175 +4 176 +5 177 +6 178 +7 178 +8 179 +9 180 +10 180 +12 180 +25 183 +45* 187 * VIT-12, MND+45
I don't see a RDM getting above that mark, with access to only a Light/Apollo's Staff.
In the end, even with no added stats it is certainly not a bad return for a spell that costs only 55MP when you have Curaga costing 60MP and returning only 90ish HP to start.
Sorry for necroposting from the question on page 4, but I didn't see it answered.Originally Posted by yrpaine
People might abuse Escape? I dunno, but in all honesty, zoning does not reset spell timers. Only changing jobs resets timers.
the "Special Def. Down" from Tomahawk make JoT vulnerable to all type of melee attacks, Yes/No?
No... unless I have gone crazy, I remember doing mazurka, running to a nearby zone and as soon as I zoned was able to mazurka again. I distinctly remember after zoning casting a long recast spell (Probably raise, my memory sucks though) and my /recast showed the recast at about 35 seconds and it was able to cast because I had just zoned.Originally Posted by Goddess
YesOriginally Posted by SamanosukeShiva
Makes it vulnerable to magic damage too, but nothing substantial. More than 0 though lol
Matter of opinion I know, but is Cassie Earring a good earring choice for a Taru paladin?
W.Leg +Speed stacks with Strider Boots. Yes/No?
No, New salvage piece still needs to be tested.Originally Posted by SamanosukeShiva
True or false?
No more than one piece of movement speed gear will ever affect how quickly you run. (i.e. If you were a ranger with boots, w.legs, and aketon at home, you'd still only run @12% faster than normal)
True, which is why I am 100% confident that salvage boots and crimson don't stack. Game will pick highest peice most likely, easily tested by a nin wearing nation aketon + nikes.
Random question:
WAR75/NIN37 with optimal WS gear TP return will be...16 or 17? considering no misses or DA's.
I personally get 16 for 5/5, but have a friend who swears he gets 17 every single time on 5/5 and 18 on DA.
Sorry if this has been answered somewhere already, couldn't find it.
-Synched
I normally get 16, but sometimes I get 17. 16 seems to be my normal and 17 is my double attack on warrior.Originally Posted by Synched
Oh, I forgot to mention this is for Maneater/Ridill setup. both me and my friend have almost the exact same setup, only difference is he's a taru![]()
Any idea what would make him get 17 regularly?
-Synched
Assuming the normal TP return is 16, then:Originally Posted by kazen
18 is probably double DA. But 17TP every single time sounds unrealistic
EDIT:
with Suppa? Rajas and Chiv Chain?Oh, I forgot to mention this is for Maneater/Ridill setup. both me and my friend have almost the exact same setup, only difference is he's a taru Confused
Any idea what would make him get 17 regularly?
-Synched
I realize this probably wasn't a serious question! But pretty sure the answer is yes.Originally Posted by Rocl
For whatever reason the last person to enter dynamis is the last person to get booted, and when you run out of time all the treasure falls to that person just before they're kicked. So yeah, seems like it would.
Needs more Rocl soloing a Dynamis run to find out for sure.
Rajas, Brutal and sea gorget. Suppa for WS? nope.