Item Search
     
BG-Wiki Search
Page 93 of 147 FirstFirst ... 43 83 91 92 93 94 95 103 143 ... LastLast
Results 1841 to 1860 of 2935

Thread: Random Question Thread     submit to reddit submit to twitter

  1. #1841
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    891
    BG Level
    5

    Re: Random Question Thread

    Hmm true, I probably should look into store TP formulas lol before making assumptions, this is what happens when I'm tired and hungry

  2. #1842
    Relic Shield
    Join Date
    Jul 2006
    Posts
    1,499
    BG Level
    6
    FFXIV Character
    Ferien Terzo
    FFXIV Server
    Excalibur

    Re: Random Question Thread

    Quote Originally Posted by RKenshin
    No, after I WS I'm left with 16.4 TP which displays as a TP return of 16 (with 48 Store TP for WS). Adding on the 1.4 TP from the second attack, it puts me at 17.8 TP which should display as 18 TP. However, this isn't the case, a DA displays as 17 TP.

    Even furthermore for Tachi: Jinpu, landing a DA would give a TP return of 16.4 + 1.4 + 1.4 for a return of 19 TP. But, DAs give me 18 TP (16.4 + 1 + 1).

    And, no, you wouldn't need 200 Store TP to get a 2 TP return. It'd take 100. 50 STP would turn a 1 TP return into a 1.5 TP return, 100 STP would turn a 1 TP return into a 2 TP return, and 200 Store TP would turn a 1 TP return into a 3 TP return. You move the decimal over to the left two times for the STP number, multiply it by the TP return, and add the original TP return.

    2.00 * 1 = 2.00, + 1 = 3.00
    Misread what you wrote earlier as "2 extra TP," so yea, only need 100 sTP to get to a 2TP DA. As Amele just said though, 17.8 would still show up as 17, not 18. The game shows a floored integer, even though the number is calculated to the .1. I'm also pretty sure my standard /SAM Raging Rush return is 18 TP whether I'm wearing 1 or 2 STP, which would be the tipping point between 17 and 18 if STP wasn't added onto the extra hits (13.7 > 15.8 with 1 STP, 16.0 with 2). I could blame it on Double Attacks, but as much as I'd like to think I DA more often than not, I know it's not true.

  3. #1843
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Random Question Thread

    Yup, thats another thing, I usually RR in Spike Necklace lately, since the acc from Chiv Chain just doesn't really matter so much (already at +45ish Acc during WS BEFORE the base Dex gains, merits, and whatnot) and I still get 18% Tp RR's with just Rajas+Brutal.

  4. #1844
    Fake Numbers
    Join Date
    Oct 2006
    Posts
    76
    BG Level
    2

    Re: Random Question Thread

    Could anyone tell me what quantity of DEX would be needed to break the crit tier thing on Greater Colibri? Or, if not, simply give me the formula (if it's known)?
    Also, I read on these forums that "Enhances Triple Attack" or "Double Attack +1" effects give diminishing returns, i.e. with a 15% DA rate "Enhances Double Attack" gear won't help me as much as if I had, instead, a 10% Double Attack rate to start out with. I also read that Haste+X% works just opposite of that, giving increasing returns. So, I figured that the reason for these reverse results for what seemed to be similar things is because the haste gear directly says "+X%" as opposed to "enhances the effect of". If that is the reason why, then would Pole Grip's "Double Attack +2%" also give increasing returns? And what about Crit+X%; would that give increasing returns too? Or am I assessing this completely incorrectly?
    I haven't read the last 30 pages of this thread, so if I'm repeating a question asked previously, banish me there.

  5. #1845
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Random Question Thread

    The reason double attack, triple attack, and critical +% give diminishing returns is because you can't double/triple/critical on a hit you already double/triple/critical.

    For example, say you have 0% double attack, and you add a brutal earring(5% DA). You go from an average of 100 melee rounds over time to 105, a 5% increase in number of swings. Now say you start with 15% double attack and add a a brutal earring, you go from 115 melee rounds to 120, that's a 4.3% increase in number of swings. Math for critical +% or TA works the same way.

    Adding dex for critical build may have increasing returns due to dex vs. agi crit tiers, but that is a different story.

  6. #1846
    Fake Numbers
    Join Date
    Oct 2006
    Posts
    76
    BG Level
    2

    Re: Random Question Thread

    Quote Originally Posted by fantasticdan
    cool shiz
    Thanks :D That's the more important question answered

  7. #1847
    Chram
    Join Date
    Jun 2007
    Posts
    2,625
    BG Level
    7
    FFXI Server
    Valefor

    Re: Random Question Thread

    Was it 122 Dex? Dont remember exactly, the original thread got eated.

  8. #1848
    Cerberus
    Join Date
    Aug 2005
    Posts
    489
    BG Level
    4

    Re: Random Question Thread

    Quote Originally Posted by LordMagnus
    Could anyone tell me what quantity of DEX would be needed to break the crit tier thing on Greater Colibri? Or, if not, simply give me the formula (if it's known)?
    118 DEX; apparently you ought to reach the Crits cap (20%, not counting merits/gear) when your Dexterity is 50 units higher than mob's AGI, at least Studio Gobli said so and their conclusion sorta matches the data I collected a while ago.

    Code:
    Nyzul Isle (Greater Colibri)
    
    90 DEX -> 11,49% Crits;
    91 DEX -> 17,50% Crits; (w/ Destroyers)
    94 DEX -> 11,22% Crits;
    94 DEX -> 12,52% Crits;
    95 DEX -> 12,83% Crits;
    95 DEX -> 13,14% Crits;
    96 DEX -> 12,62% Crits;
    96 DEX -> 12,42% Crits;
    100 DEX -> 13,28% Crits;
    101 DEX -> 13,72% Crits;
    109 DEX -> 15,86% Crits;
    110 DEX -> 17,61% Crits;
    110 DEX -> 23,20% Crits; (w/ Destroyers)
    110 DEX -> 20,62% Crits; (w/ Senji)
    110 DEX -> 17,52& Crits;
    111 DEX -> 20,89% Crits;
    112 DEX -> 21,07% Crits;
    115 DEX -> 21,47% Crits;
    117 DEX -> 23,03% Crits;
    118 DEX -> 24,04% Crits;
    118 DEX -> 23.38% Crits;
    118 DEX -> 23,31% Crits;
    118 DEX -> 24,41% Crits;
    EDIT: I'm not completely sure the same DEX/Crits relation values could be applied to 2 handers though (albeit it'd make sense), all of the above was gathered by either dual wielders or monks and I recall a parse posted by Rukenshin where his SAM scored a meager 13 or 14% Crits despite being loaded with a metric asston of DEX gear (pretty sure he was above 120), I can't remember which camp they were exping at though.

    I think Ryko has tried a few DEX-oriented gearsets on his SAM not too long ago, so we should ask him!

  9. #1849
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Re: Random Question Thread

    ENM's question.

    All of the popular FFXI websites say that the ENMs at Monarch Linn are 6 member max. Checking the dat files there though for the wiki page says exp penalty is incurred for more than 7 members. It says this for one of the 40 and one of the 50 capped ENM. So I'm wondering which are they (one is the bomb I believe) and what is the maximum party members allowed since 6 is wrong? I don't know why you'd take more than 6, but it's good if info is... ya know, correct. Someone I know remembered doing one with 10 members so maybe it is 12 or 18 max.

  10. #1850
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Re: Random Question Thread

    Where should I be fishing (and with what bait?) from level 11 until 20ish?

  11. #1851
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    391
    BG Level
    4

    Re: Random Question Thread

    Quote Originally Posted by evilpaul
    Where should I be fishing (and with what bait?) from level 11 until 20ish?
    here. target fish/location/rod/bait for skill up 1~100 + moar.

  12. #1852
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Random Question Thread

    Quote Originally Posted by Gwynplaine
    ENM's question.

    All of the popular FFXI websites say that the ENMs at Monarch Linn are 6 member max. Checking the dat files there though for the wiki page says exp penalty is incurred for more than 7 members. It says this for one of the 40 and one of the 50 capped ENM. So I'm wondering which are they (one is the bomb I believe) and what is the maximum party members allowed since 6 is wrong? I don't know why you'd take more than 6, but it's good if info is... ya know, correct. Someone I know remembered doing one with 10 members so maybe it is 12 or 18 max.
    That's how ENM's work. They don't cap your total members (except I think at 18 for all of them), they just have a 'recommended number' and any amount of people you bring above the recommended results in reduced exp for all. It even says as much in the dialog when you enter, I just did Vahzl ENM so I'll just transcribe it here:

    Level limit of 50. The experience point reward for this battlefield will be reduced for parties of seven or more members.
    Entering the battlefield for "Pulling the Plug"!
    Currently, 18 members of your alliance (including yourself) have clearance to enter the battlefield.
    The time limit for this battle is 30 minutes.
    [etc.]

  13. #1853
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Re: Random Question Thread

    Quote Originally Posted by Retrieving/C.D/Searain
    Quote Originally Posted by LordMagnus
    Could anyone tell me what quantity of DEX would be needed to break the crit tier thing on Greater Colibri? Or, if not, simply give me the formula (if it's known)?
    118 DEX; apparently you ought to reach the Crits cap (20%, not counting merits/gear) when your Dexterity is 50 units higher than mob's AGI, at least Studio Gobli said so and their conclusion sorta matches the data I collected a while ago.

    Code:
    Nyzul Isle (Greater Colibri)
    
    90 DEX -> 11,49% Crits;
    91 DEX -> 17,50% Crits; (w/ Destroyers)
    94 DEX -> 11,22% Crits;
    94 DEX -> 12,52% Crits;
    95 DEX -> 12,83% Crits;
    95 DEX -> 13,14% Crits;
    96 DEX -> 12,62% Crits;
    96 DEX -> 12,42% Crits;
    100 DEX -> 13,28% Crits;
    101 DEX -> 13,72% Crits;
    109 DEX -> 15,86% Crits;
    110 DEX -> 17,61% Crits;
    110 DEX -> 23,20% Crits; (w/ Destroyers)
    110 DEX -> 20,62% Crits; (w/ Senji)
    110 DEX -> 17,52& Crits;
    111 DEX -> 20,89% Crits;
    112 DEX -> 21,07% Crits;
    115 DEX -> 21,47% Crits;
    117 DEX -> 23,03% Crits;
    118 DEX -> 24,04% Crits;
    118 DEX -> 23.38% Crits;
    118 DEX -> 23,31% Crits;
    118 DEX -> 24,41% Crits;
    EDIT: I'm not completely sure the same DEX/Crits relation values could be applied to 2 handers though (albeit it'd make sense), all of the above was gathered by either dual wielders or monks and I recall a parse posted by Rukenshin where his SAM scored a meager 13 or 14% Crits despite being loaded with a metric asston of DEX gear (pretty sure he was above 120), I can't remember which camp they were exping at though.

    I think Ryko has tried a few DEX-oriented gearsets on his SAM not too long ago, so we should ask him!
    I seem to remember the rule of thumb being about 50 dex over target agi.
    which for colibri would be something like, 117-120

    for mamool it'd be closer to 125-140 probably. (depending on job)

  14. #1854
    Hydra
    Join Date
    Sep 2007
    Posts
    146
    BG Level
    3
    FFXI Server
    Kujata

    Re: Random Question Thread

    I have a question about Sea Gorgets. I used the search but it came up with too many results, and I'm much too tired to look at them all. Forgive me if this has been asked many times before.
    Light gorget; does it cover all the elements of light, (Wind, Thunder, Fire & Light) or does it only cover Transfixion?

    And a second question:
    As a result of having both Light and Dark Gorgets, would you cover every weaponskill that can be used in conjunction with an Elemental Gorget?

  15. #1855
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Random Question Thread

    Quote Originally Posted by [Vax
    ]I have a question about Sea Gorgets. I used the search but it came up with too many results, and I'm much too tired to look at them all. Forgive me if this has been asked many times before.
    Light gorget; does it cover all the elements of light, (Wind, Thunder, Fire & Light) or does it only cover Transfixion?

    And a second question:
    As a result of having both Light and Dark Gorgets, would you cover every weaponskill that can be used in conjunction with an Elemental Gorget?
    No. Light gorget will only work for WS with transfixion, fusion, or level 3 light (relic) properties. Same thing for dark except compression, gravitation, and level 3 dark instead obviously.

    And no, there is no real reason light and dark gorget require an extra yovra organ.

  16. #1856
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Re: Random Question Thread

    Quote Originally Posted by Suiram
    Quote Originally Posted by Gwynplaine
    ENM's question.

    All of the popular FFXI websites say that the ENMs at Monarch Linn are 6 member max. Checking the dat files there though for the wiki page says exp penalty is incurred for more than 7 members. It says this for one of the 40 and one of the 50 capped ENM. So I'm wondering which are they (one is the bomb I believe) and what is the maximum party members allowed since 6 is wrong? I don't know why you'd take more than 6, but it's good if info is... ya know, correct. Someone I know remembered doing one with 10 members so maybe it is 12 or 18 max.
    That's how ENM's work. They don't cap your total members (except I think at 18 for all of them), they just have a 'recommended number' and any amount of people you bring above the recommended results in reduced exp for all. It even says as much in the dialog when you enter, I just did Vahzl ENM so I'll just transcribe it here:

    Level limit of 50. The experience point reward for this battlefield will be reduced for parties of seven or more members.
    Entering the battlefield for "Pulling the Plug"!
    Currently, 18 members of your alliance (including yourself) have clearance to enter the battlefield.
    The time limit for this battle is 30 minutes.
    [etc.]
    Ok thanks. I had forgotten how the updates were implemented. Checking back, they released half the ENM which were a max of 6 people. Then when the rest were added they were made to be 18 max with penalties past X number of people. For some reason all the major sites say 6 for most though so I'll change it.

  17. #1857
    Smells like Onions
    Join Date
    Aug 2007
    Posts
    2
    BG Level
    0

    Re: Random Question Thread

    Quite noobie question: If you have upgraded your NPC's weapon all 7 times, is there a way to change it? I was really smart and gave mine a great sword, resulting in a death or two.

  18. #1858
    Sea Torques
    Join Date
    May 2006
    Posts
    605
    BG Level
    5

    Re: Random Question Thread

    trade the quest npc a weapon of the type you want your npc to use. can do it at any time.

  19. #1859
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by [Vax
    ]I have a question about Sea Gorgets. I used the search but it came up with too many results, and I'm much too tired to look at them all. Forgive me if this has been asked many times before.
    Light gorget; does it cover all the elements of light, (Wind, Thunder, Fire & Light) or does it only cover Transfixion?

    And a second question:
    As a result of having both Light and Dark Gorgets, would you cover every weaponskill that can be used in conjunction with an Elemental Gorget?
    No. Light gorget will only work for WS with transfixion, fusion, or level 3 light (relic) properties. Same thing for dark except compression, gravitation, and level 3 dark instead obviously.

    And no, there is no real reason light and dark gorget require an extra yovra organ.
    IIRC, Flame Gorget doesn't work with Tachi: Kaiten ("can continue Light" property) according to Ruke test.

  20. #1860
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Random Question Thread

    Quote Originally Posted by VZX
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by [Vax
    ]I have a question about Sea Gorgets. I used the search but it came up with too many results, and I'm much too tired to look at them all. Forgive me if this has been asked many times before.
    Light gorget; does it cover all the elements of light, (Wind, Thunder, Fire & Light) or does it only cover Transfixion?

    And a second question:
    As a result of having both Light and Dark Gorgets, would you cover every weaponskill that can be used in conjunction with an Elemental Gorget?
    No. Light gorget will only work for WS with transfixion, fusion, or level 3 light (relic) properties. Same thing for dark except compression, gravitation, and level 3 dark instead obviously.

    And no, there is no real reason light and dark gorget require an extra yovra organ.
    IIRC, Flame Gorget doesn't work with Tachi: Kaiten ("can continue Light" property) according to Ruke test.
    Uhm, why would it? Kaiten is light/fragmentation isn't it? I don't see how that relates to flame gorget, or the topic at hand...

Page 93 of 147 FirstFirst ... 43 83 91 92 93 94 95 103 143 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30