Safe pull.Originally Posted by fantasticdan
I've been leveling BLU like this, and took BLU to 40 almost completely solo, using this guide. I partied maybe twice.
Safe pull.Originally Posted by fantasticdan
I've been leveling BLU like this, and took BLU to 40 almost completely solo, using this guide. I partied maybe twice.
yes its a safe pull, but if there are other rabbits that link, you'll be in trouble. though you can always sleep > logout.Originally Posted by fantasticdan
Moreover, I'm pretty sure that if you have 4 mobs in front of you, two Goblins and two Goblin's pets, the only one you need to concern with linking is the Goblin that owns the pet you are pulling, and neither the other goblin nor his pet will link (though I can only think of one camp where this would actually matter).
Originally Posted by Suiram
Pets (summon, bst, wyvern and pup) never link with another pet or beastmen. However, Bst's pet will link with other mobs of the same species like rabbit in terrigan or bibiki bay, tiger in battalia(?), etc.
Kinda off topic, but is it the same for dynamis? I mean, would a summon/wyvern in xarcarbard aggro other mobs if you slept it next to unagroed monster? I dont think summon will, but im not sure about either
wanted to clarify the last part--Originally Posted by Kaylia
if you pull a goblin's bee beside a normal bee, the normal bee will link
if you pull a normal bee beside a goblin's bee, the goblin's bee wont link
this is what you meant right?
Hmm, well I tried soloing the dragoon's wyverns at the greater colibri part of thickets and it doesn't really work. It seems each mamool will only resummon a wyvern once, or that the resummon is some obscenely long recast. So basically the two pikemans netted me four wyverns, than there was nothing else for about 20 minutes.![]()
I'm a pet fanatic. Both solo and party.
My experiences on pet camps:
Goblin's Gallinipper 31 - 34 Attohwa Chasm
I *tried* to try these, but could never find them!
Gigas's Sheep 34 - 36 Misareaux Coast
The sheep are easy enough but it can be a bit tricky finding a safe spot with so many beastmen wandering around. I didn't spend much time here so maybe I missed a nice safe spot.
Goblin's Spider 38 - 40 Altepa Eastern Desert
These are my bread&butter! I've levelled so many jobs here.
Go to F-9 for starters and there's a Goblin BST against the wall. You can camp directly east on top of the hill and just fight out in the open - the Goblin DRK rarely swings up that way (the BST never does). Skeletons and Manticores *can* wander this way but it's purely random - they can annoy you every hour or be nowhere close your whole day.
If the one pet isn't enough, you can alternate with another that spawns north of the pond (east over the ridge from your 1st pet camp).
If 2 pets aren't enough, go to F-8 and find the corner of 2 ridges (just north of a scorpion pit). There's BST's at: directly west over the ridge against the wall, 2 in the open area to your east, 1 to the north against the wall. This spot is great for duo/trio and you've got plenty of distance from skeletons at night.
Goblin Digger can be a pain in both spots.
Goblin's Bats 40 - 42 Castle Zvahl Baileys
Loop around the north and enter the actual castle. The NE corner are the goblins and there's 2 or 3 BST around. Camp around the corner H-6 and pull there. It's an ok camp, just not much longevity since Altepa will skyrocket you through so many levels, then this spot is only good for a couple.
Goblin's Rabbit 48 - 50 Cape Teriggan
For single pulls (just farming bunny from a single BST) I camped east against the wall but there was a lot of oopsies with linking bunnies. Safer spot is to pull behind the outpost (SE corner).
For double pulls camp west of outpost between the wall and big rock. Pull from east/west and *maybe* get to yank one from the north if one moves close enough to the edge.
For multiple pulls go up the ledge. All along the ledge area is aggro while staying to the north and mostly safe. Just run a circuit from east to west and pull from the 2 BST. Can also dip down to pull from the ones below the ridge with relative ease.
While certainly a doable zone, I never went back after doing several levels as PLD/BRD duo (very succesful duo simply because pets are pushovers!) Aggro is doom, you probably won't ever make it to Kuftal unless you're pulling just that first BST at outpost.
Goblin's Bat 61 - 64 Newton Movalpolos
My 2nd favorite camp!
I first did this for BLM solo and raked incredibly easy xp by 1-shotting them, rest, resummon, 1-shot, rest, resummon, etc. No BLM should ever have to pt at this level (except when the line to Newton is too long! ^ ^)
Preferable, IMO, to go BLM/NIN so you can not only easily sleepga/run to zone when aggro, but you can also tonko while resting - this is if you take the lower platform which is incredible for 1-shotting the bat w/o ever even pulling. Just a matter of luck on how often the gobs/bears stray to your side of the ramp. Sometimes I could spend hours safely 1-shotting/resting like a robot w/o aggro.
I've gone back here for WAR PLD and DRK jobs, and it was like waiting for Christmas as I got closer to being high enough to go. And it was never disappointing; as always, pets have incredibly low hp. Sadly you can't take the lower platform and 1-shot them as a melee, so you need to pull the bat when the goblin is facing the other way. Alternately, if duo+ you can have 1 person pull gob+bat and zone them as the other person claims the bat. The puller loses chain bonuses but this can be better than the frustration of waiting up to 4mins for the damn gob to face the other way.
Extremely safe camp with the zone RIGHT behind you.
Goblin's Rarab 67 - 69 Bibiki Bay
Go to F-7 and park yourself at the opening to the tunnel. There's absolutely nothing behind you to ever worry about. In front of you (north) are a Hobgob Animalier and Venerer. Pulling the bunny can be very tricky since it has odd pathing sometimes and while the gob is facing away and the bunny behind it - it'll sometimes run away from you -in front of the gob- before looping around to you. It's not impossible, just takes some learning.
Note that if your backup plan involves sleepga/logout: if you aggro the Animalier (trouble) and it links the Venerer (double-trouble!) your sleepga may very well miss the Venerer (RNG) as it shoots from a distance. I had this trouble a lot. You can easily Sleep it but you're losing valuable logout time - chances are the BST/pet will wake up before you finish logging. So either be extra careful that your sleepga hits both Hobgobs or d/c instead of log so you don't get cancelled.
This camp isn't something I've gone back for with other jobs. It definitely works, just more of a desperate-for-xp-but-I'll-seek-while-there spot since I got frustrated with my terrible luck on aggroing the gob(s). It was more my impatience to pull than the spot itself that frustrated me.
Goblin's Bat 69 - 74 Newton Movalpolos
I never found them? I know the Headmen must exist but never saw one.
Some/most? ToAU pets are NOT pushovers. One of the very first things I wanted to test was pets. A DC Troll's Automaton nearly whooped me - these guys do NOT have the standard pet low hp. I've only killed mamool pets during meripo and the wyverns certainly have low hp, raptors didn't *seem* to have standard pet hp but hard to say when you're burning everything.
FYI, don't even look at Fomor pets as Fomor detect by sound; will always link with their pets.
I'm always interested in hearing more about other camps.
raptors have high HP unfortunately
the wyverns have low HP, I solo'd those on my war in mamook, theres a spot with 2 wyverns near the entrance from the SP..the camp near that hundreface mamool NM.
How far above your current level can you safely fight the pets? Does it vary if you are BLM or BLU vs. being a melee?
2-3 lvls under alone, 4-6 lvls under with a PL (basically protection).Originally Posted by Vedder
These pets might have low HP, but they still hit hard as fuck.
I never did pets til I tried BLM vs. Newton bats. I think I was 58 or 59 at the time and immediately thinking, "damnit! why didn't I learn about this sooner!" Not sure just how early you can risk it - but Burst is 56.Originally Posted by Vedder
With powerlevelled melee you can go around 6-7 below. I do Altepa at 32+ and Newton at 53+. They hit hard but die incredibly fast.
Dont you want to duo by any chance? >.>;Originally Posted by geno
Fucking BSTs killing the BST mobs in Cape Terrigan, making so hard to reach lvl50 ;;
I even asked nicely for the pet <.<, but... ;; /wrist off
Kind off topic:
In that camp most of the time is just a bunch of lizards and the two goblin beastmasters roaming the area. But sometimes ive seen a fire elemental spaw, a Doom mage, and a fucking velociraptor >.>
Any idea why? bad packets maybe >.>
In Cape T run towards the Clostier. In the tunnel right after the arrow WSNM there are 4 goblins, 2 of which were BST when I ran by. It's a very long tunnel and you could probably make it work but I've never tried.
i camped behind that rock near the wsnm over the summer. setup was cor blmx4, plvl. you pretty much have to dodge raptors, crabs and goblins. behind you there are cockatrice and raptors that if you're an inch too far back, they'll aggro. its a horrible camp, but works if you have patience and an amazing puller. i honestly wouldn't suggest it though
I did this camp. The pops here are a little weird. Sometimes the BST can pop in the center or at the end. If it pops in the center, you have a relatively safe camping spot. I would always go BLM/NIN for ichi and tonko. Especially before you start oneshotting them. The only problem with the tunnel is pathing can be rediculously stupid and they might run infront of the goblin even though you pulled from behind.Originally Posted by Everlasting
edit: if you are blm/nin. Make a Elemental seal/Sleepga Macro for mispulls. You usually only have one attack round to safely do it. Manafont for uninteruptable sleepga as well saved me a ton of xp for mispulls in that tunnel.
Originally Posted by Everlasting
There right now, and its a MUCH safer camp than the outpost- I've gone from 44-48 in 2 days after getting the feel for things (about 5 hrs a day down here).
Also, a word of advice- the sheperds aren't "always" sheperds. Currently I'm seeing 2 bandits one sheperd and one alchemist- changed after yesterday's maintenance. Still pulling solid chain #4s though even with only one.
Only problem with this camp is that mob position can really wreck your chains. Sometimes they'll just position themselves so that a pull is completely impossible. Either no good angle (which happens once in a while) or they will be stacked like this: (<-- reveals facing direction)
<--BST (pet) -->ALCH (you) ....if not for the alchemist, you could pull ; ;
nonetheless, great camp. Safest one in terrigan by far.
sorry for necro-bump, but wasn't there a fix and now pets are only resummoned 3 times? Or was this change only for sea?
I don't feel bad for the necro though cuz this had a lot of good information
I think that's just in sea. I've been PLing Atum's THF and BLU on pets and it has been awesome as usual. (Until people come along and slaughter all of the mobs in the area for no reason.)Originally Posted by Demosthenes11
This is true; standard beastmen mobs will repop pets until they are killed.Originally Posted by Septimus
I'm currently soloing my BLM on Leeches in Gustav. Definitely still a viable strategy.