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Thread: WHM macro question     submit to reddit submit to twitter

  1. #1
    Chram
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    WHM macro question

    Is there a way for me to get the benefit of the 15% cure casting time on the Cure Clogs and get the benefit of the +5 MND on the Cleric's Duckbills for my Cure 5? If curious, this is what my cure 5 macro currently looks like:

    http://i127.photobucket.com/albums/p...cure5macro.jpg

    input /equip Feet "Cure Clogs";
    input /equip Body "Noble's Tunic";
    input /equip Main "Apollo's Staff";
    input /equip Hands "Healer's mitts +1";
    input /equip Neck "Ajari Necklace";
    input /equip Waist "Korin Obi";
    input /equip Head "Yigit Turban";
    input /ma "Cure V" <t>
    input /equip Feet "Herald's Gaiters";
    input /equip Hands "Blessed mitts";
    input /equip Neck "Fenrir's Torque";
    input /equip Waist "Hierarch Belt";
    input /equip Head "Walahra Turban";

  2. #2
    TSwiftie
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    Fenrir

    Yes. Unless it's been changed, the game checks for casting speed modifications at the start and then checks spell modifications right before the spell lands. So it's possible to cast in full fast cast/cure clogs, and finish the spell with MND+ while getting the benefits of both.

  3. #3
    Cerberus
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    Can verify above poster, I use it all the time to whore my fast cast gear on RDM. Great way to gain the full benefit of your gear.

  4. #4
    Cerberus
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    Question to OP. Why 5 merits in Bar spell effects? I generally thought Regen potency was one of the better merits to get.

  5. #5
    E. Body
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    Quote Originally Posted by tornfleshofsoul
    Question to OP. Why 5 merits in Bar spell effects? I generally thought Regen potency was one of the better merits to get.
    Uh... because +10 MDB to a certain element and increased barspell potency is much better than an increase on Regen. WHM with a good barspells is gonna do alot more for your tank than a little more HP/tick on Regen, at least for big fights. Especially if your tank has a proper fire/ice/etc. resist build.

  6. #6
    TB
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    Sea Torques
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    Quote Originally Posted by tornfleshofsoul
    Question to OP. Why 5 merits in Bar spell effects? I generally thought Regen potency was one of the better merits to get.
    Because your tanks will love you.

    Jorm with a WHM without any Barspell merits with ~288 ice resist: only 15% resist rate.
    Jorm with a WHM with 3/5 Barspell merits with ~296 ice resist: about 50% resist rate.
    Jorm with a WHM with 5/5 Barspell merits with ~298 ice resist: about 80% resist rate.

  7. #7
    Sea Torques
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    Sylph

    Quote Originally Posted by tornfleshofsoul
    Question to OP. Why 5 merits in Bar spell effects? I generally thought Regen potency was one of the better merits to get.
    depends on style of play and other whms in your linkshell... theres already a thread on whm merits and lists pros of each merit...

    short answer: there is no such thing as "best whm merits"

    EDIT: http://www.bluegartr.com/forum/viewtopic.php?t=15142


    edit2: to OP, might wanna change your second .txt file to actually put in duckbills instead of gaiters =p

  8. #8
    Ridill
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    Septimus Atumre
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    It depends on the role that your WHM plays. A WHM who is always in the tank party for Wyrm fights will find a lot of benefit to Bar spell potency, but one who mainly does dynamis and limbus probably will not get as much mileage from it. For my second character I plan on doing 5/5 Cure Cast time and 5/5 Regen since he will probably never see the tank party. (Except for Devotion pit stops.)

  9. #9
    Puppetmaster
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    As far as swapping fast cast gear, wouldn't that only give you half the fast cast? (only affecting the cast time, but since it's switched off by the time spell is cast it wouldn't affect recast timers?)

  10. #10
    Old Merits
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    Quote Originally Posted by Turaeg
    As far as swapping fast cast gear, wouldn't that only give you half the fast cast? (only affecting the cast time, but since it's switched off by the time spell is cast it wouldn't affect recast timers?)
    Yes, but the recast timer reduction isn't always important. It might be nice for something like Stun or Flash, but missing out on less recast on Thunder IV won't be so tough as you probably won't be in a situation where you can just spam your best nukes whenever they come back up.

  11. #11
    Chram
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    so, you guys would suggest something like:

    Line 1: Change equip into normal casting gear
    Line 2: wait 1
    Line 3: Macro in AF2 feet
    Line 4: wait 1
    Line 5: Macro in normal gear

    I'll test it out later when I have some free time, but do you guys think this will work?

  12. #12
    Subduer of the Squenix
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    here's a tip

    I see that you have Korin Obi macroed in for Cure 5. However since this is only good 1/8th of the time it would be better for you to leave the belt out of the windower macro and put the following lines in your FFXI macro:

    //equip waist "Korin Obi"
    /equip waist "Penitent's Rope" (or cleric's belt or whatever you use)

    it will not detect the line with the "//" however when it's light's day you can just change to:

    /equip waist "Korin Obi"
    //equip waist "Penitent's Rope"

    and get the effects of the Obi.

    You should be able to get the effects of the cure clogs and the af2 feet. However, you have cure cast time merits and that might lead to problems with the game registering the gear in time. Best way to check your timers is to see what your cure 5 does w/ and w/o AF2 feet then check again with your macro just to make sure it's working.

    As people said it's easy to utilize that fast cast gear is active at the beginning of a spell and the gear when it's cast is what determines the effect of the spell but the macros can get screwy for spells with short casting time. So, just double check to see if that will work for Cure V. You may have to play with the /waits in the macro to get it working properly.

  13. #13
    Bagel
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    Quote Originally Posted by pohibaba
    so, you guys would suggest something like:

    Line 1: Change equip into normal casting gear
    Line 2: wait 1
    Line 3: Macro in AF2 feet
    Line 4: wait 1
    Line 5: Macro in normal gear

    I'll test it out later when I have some free time, but do you guys think this will work?
    due to lag and the crap response time of ffxi gui, using ingame waits will end up miss-timing more often than not. Either do it manually, or put

    exec
    pause x
    exec
    pause x
    exec

    in your windower scripts to do it.

  14. #14
    Lostbane
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    Mexi Lostbane
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    Quote Originally Posted by Septimus
    It depends on the role that your WHM plays. A WHM who is always in the tank party for Wyrm fights will find a lot of benefit to Bar spell potency, but one who mainly does dynamis and limbus probably will not get as much mileage from it. For my second character I plan on doing 5/5 Cure Cast time and 5/5 Regen since he will probably never see the tank party. (Except for Devotion pit stops.)
    Even though I'm more on the Limbus/Dynamis end I find barspells more useful everywhere and I haven't gotten to beat up wyrms yet. In any big fight regen simply doesn't keep up - even with a cleric's briault.

    Prolly just me but it is also deeply satisfying to see your party resist more and thus take less damage in any alliance than others...

  15. #15
    Subduer of the Squenix
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    I find that the effective use of Cleric's Briault (and Regen merits) for tank party WHM on HNMs is VERY dependent upon the tanks. There is a core group of tanks in my shell who are very accustomed to co-tanking with each other. They all know just what to do at any given time to take hate/give hate to the other tanks. Therefore I feel confident that if someone is ~70-75% I can toss them a regen III and save a lot of mp and enmity over the course of a fight. However this is not a good tactic at all if you have novice tanks who don't know how to share hate well. Then you're just kind of stuck spam curing them because they could get eaten at any moment.

  16. #16
    Lostbane
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    Quote Originally Posted by Sylphet
    However this is not a good tactic at all if you have novice tanks who don't know how to share hate well. Then you're just kind of stuck spam curing them because they could get eaten at any moment.
    I think that's probaby true. But even if you look further than the activities which our small group get involved in, in the experience I've had elsewhere (which is no doubt a heap less than you have ) has led me to prefer barspells over regen. It's not that I never use it in big fights I just felt for me, barspells had the edge over regen. I'd love to have both but currently it just isn't possible.

  17. #17
    Subduer of the Squenix
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    Oh I absolutely think barspells are win. I just chose to do barspells and regen and didn't do cure casting time. :D

  18. #18
    Blackice
    Guest

    <3 syl's barspells

  19. #19
    Subduer of the Squenix
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    Quote Originally Posted by Blackice
    <3 syl's barspells
    Flattery will get you nowhere! But thanks! :D

  20. #20
    Blackice
    Guest

    Has worked quite well in the past...

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