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  1. #21
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by divisortheory
    The test linked above didn't seem to indicate that Slow II + Quick Draw was tested when the caster had fairly low MND. Has it already been shown to not affect Slow II at all, or did the one test mentioned in the link just happen to be at a level of MND so high that it was capped and Quick Draw did nothing? Seems like if you have a COR in your PT that Slow II may not even be necessary, as Slow I + Earth Shot is almost as powerful as a capped Slow II. I wonder if you could apply the same rationale to Paralyze + Quick Draw vs. Paralyze II.
    If a Slow I + Quick Draw = capped Slow II, imagine how good a Slow II + Quick Draw is. Though, unfortunately, I don't think I've seen any tests on it.
    Well, my point was that the test DID show what a Slow II + Quick draw did. But it did it when the MND was already strong enough so that Slow II was capped anyway. And in that case, Quick Draw seemed to have no effect (Slow II capped at 37% with and without quick draw).

  2. #22
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by divisortheory
    The test linked above didn't seem to indicate that Slow II + Quick Draw was tested when the caster had fairly low MND. Has it already been shown to not affect Slow II at all, or did the one test mentioned in the link just happen to be at a level of MND so high that it was capped and Quick Draw did nothing? Seems like if you have a COR in your PT that Slow II may not even be necessary, as Slow I + Earth Shot is almost as powerful as a capped Slow II. I wonder if you could apply the same rationale to Paralyze + Quick Draw vs. Paralyze II.
    If a Slow I + Quick Draw = capped Slow II, imagine how good a Slow II + Quick Draw is. Though, unfortunately, I don't think I've seen any tests on it.
    the livejoural test linked above states taht quick draw does not enhance slow II's potency

  3. #23
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    Quote Originally Posted by Vail
    Quote Originally Posted by Khamsin
    Quote Originally Posted by divisortheory
    The test linked above didn't seem to indicate that Slow II + Quick Draw was tested when the caster had fairly low MND. Has it already been shown to not affect Slow II at all, or did the one test mentioned in the link just happen to be at a level of MND so high that it was capped and Quick Draw did nothing? Seems like if you have a COR in your PT that Slow II may not even be necessary, as Slow I + Earth Shot is almost as powerful as a capped Slow II. I wonder if you could apply the same rationale to Paralyze + Quick Draw vs. Paralyze II.
    If a Slow I + Quick Draw = capped Slow II, imagine how good a Slow II + Quick Draw is. Though, unfortunately, I don't think I've seen any tests on it.
    the livejoural test linked above states taht quick draw does not enhance slow II's potency
    Yeah but the only test on their table had Quick Draw used when they already had capped potency for Slow II.

  4. #24
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    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Vail
    Quote Originally Posted by Khamsin
    Quote Originally Posted by divisortheory
    The test linked above didn't seem to indicate that Slow II + Quick Draw was tested when the caster had fairly low MND. Has it already been shown to not affect Slow II at all, or did the one test mentioned in the link just happen to be at a level of MND so high that it was capped and Quick Draw did nothing? Seems like if you have a COR in your PT that Slow II may not even be necessary, as Slow I + Earth Shot is almost as powerful as a capped Slow II. I wonder if you could apply the same rationale to Paralyze + Quick Draw vs. Paralyze II.
    If a Slow I + Quick Draw = capped Slow II, imagine how good a Slow II + Quick Draw is. Though, unfortunately, I don't think I've seen any tests on it.
    the livejoural test linked above states taht quick draw does not enhance slow II's potency
    Yeah but the only test on their table had Quick Draw used when they already had capped potency for Slow II.
    pretty sure Delekii(mabye spelling is bad) tested it right when v2 merits came out, and it Earth Shot did improve Slow 2, it was nerfed at the same time they ninja nerfed Ellegy+Earth Shot. So I would guess Slow II being capped has little to do with it.

  5. #25
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    That graph gives BLMs and DRKs a reason to use Shock and Absorb-MND (respectively) on HNM fights. I'm gonna have to get some MND Etudes too...

    My MND setup now is 75+58 with Goblin Mushpot (While still being able to land the spell on most HNMs). Can't wait for some of that sweet sweet Morrigan's...

  6. #26
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    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Vail
    Quote Originally Posted by Khamsin
    Quote Originally Posted by divisortheory
    The test linked above didn't seem to indicate that Slow II + Quick Draw was tested when the caster had fairly low MND. Has it already been shown to not affect Slow II at all, or did the one test mentioned in the link just happen to be at a level of MND so high that it was capped and Quick Draw did nothing? Seems like if you have a COR in your PT that Slow II may not even be necessary, as Slow I + Earth Shot is almost as powerful as a capped Slow II. I wonder if you could apply the same rationale to Paralyze + Quick Draw vs. Paralyze II.
    If a Slow I + Quick Draw = capped Slow II, imagine how good a Slow II + Quick Draw is. Though, unfortunately, I don't think I've seen any tests on it.
    the livejoural test linked above states taht quick draw does not enhance slow II's potency
    Yeah but the only test on their table had Quick Draw used when they already had capped potency for Slow II.
    pretty sure Delekii(mabye spelling is bad) tested it right when v2 merits came out, and it Earth Shot did improve Slow 2, it was nerfed at the same time they ninja nerfed Ellegy+Earth Shot. So I would guess Slow II being capped has little to do with it.
    slow2 wasnt out when I tested (or else the rdm I tested with didnt have it, one or the other, I cant remember which.)

  7. #27
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    That's my graph!! Yay! I was about to post it too.

    I didn't do any of the testing to make it...just compiled the data someone else had in table format and made it easier to interpret visually.

  8. #28
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    Additional note, when I tested Slow II with a friend of mine in Ballista, it couldn't be erased with Haste. Not that I've ever seen a mob use erase...but still!

  9. #29
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    Quote Originally Posted by Sylvrdragon
    That graph gives BLMs and DRKs a reason to use Shock and Absorb-MND (respectively) on HNM fights. I'm gonna have to get some MND Etudes too...

    My MND setup now is 75+58 with Goblin Mushpot (While still being able to land the spell on most HNMs). Can't wait for some of that sweet sweet Morrigan's...
    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...

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  12. #32
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    link broken

  13. #33
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    Bleh, it was an old one someone in my ls posted. I think it ended up with lvl3 Slow 2 capping at 33.3~% with about 110MND over the mob.

  14. #34
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    Quote Originally Posted by Septimus

    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...

    Out of curiousity, what is your dark magic skil at? I'm sitting 220 with a pluto's staff, and an upcoming first proto-ultima fight and wondering what the likelihood of this landing is.

  15. #35
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    Quote Originally Posted by Celebrindor
    Quote Originally Posted by Septimus

    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...

    Out of curiousity, what is your dark magic skil at? I'm sitting 220 with a pluto's staff, and an upcoming first proto-ultima fight and wondering what the likelihood of this landing is.
    Mine is 220- Crimson Finger Gauntlets, Dark Torque, Dark Earring, and Pluto's Staff. Ultima does not seem all that resistant to Abs-MND, generally my stick rate seems to be in the ball park of 50%-75%. (It seems to land more often than it is resisted.)

  16. #36
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    thanks for the info septimus- as stated 220 here as well (torque, glamor jupon, crimson finger gauntlets) so I'm glad to hear such a respectable landing rate for a subjob spell.

  17. #37
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    Great information. One question though, any idea what the ballpark MND is of an average HNM (Fafhogg, Limbus bosses, Wyrms, sky gods, etc.)? I tried searching but didn't come up with much useful info.

  18. #38
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    Quote Originally Posted by Septimus
    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...
    You're gaining at least 6 MND subbing WHM instead, and that doesn't fade like absorbs do. If you really want a MND boost, get the bard to give it to you.

  19. #39
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    Quote Originally Posted by Terrance
    Quote Originally Posted by Septimus
    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...
    You're gaining at least 6 MND subbing WHM instead, and that doesn't fade like absorbs do. If you really want a MND boost, get the bard to give it to you.
    He's probably going to Proto-Ultima as /DRK to stunwhore, not just for Absorb-MND. Abs-MND is just a bonus of going as stunwhore.

    Not only that, but Slow's reduction is a direct comparison of the caster's MND against the target's MND. Raising your own MND (via /WHM sub) will obviously help this, but Abs-MND benefits both sides of the equation: raise your MND and lower your enemy's.

  20. #40
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    Quote Originally Posted by Rheya
    Quote Originally Posted by Terrance
    Quote Originally Posted by Septimus
    When we do Proto-Ultima I go on RDM/DRK and try to land Abs-MND each time before casting Slow II and Paralyze II. Really beautiful things happen when you do...
    You're gaining at least 6 MND subbing WHM instead, and that doesn't fade like absorbs do. If you really want a MND boost, get the bard to give it to you.
    He's probably going to Proto-Ultima as /DRK to stunwhore, not just for Absorb-MND. Abs-MND is just a bonus of going as stunwhore.

    Not only that, but Slow's reduction is a direct comparison of the caster's MND against the target's MND. Raising your own MND (via /WHM sub) will obviously help this, but Abs-MND benefits both sides of the equation: raise your MND and lower your enemy's.
    Definitely knew that- had more than my fair share of stun rotations, CS-stuns, or just general "good to have it" situations. But to see RDM/DRK actually have functioning ABS spells in a fight like this is great news.

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