OK since you seem to have no concept of the argument going on here I'll give you a refresher. Maxx is saying achievements contribute to worse games because it gives dev's a easy way out. He used the Halo 3 skulls as an example of dev's being lazy and putting something in just for achievements. Someone else made the same reference. I asked why, since skulls have been in every halo and have served the same purpose since the beginning. Just because they put them as achievements doesn't make them any worse. They actually gained more rewards in H3 and actually had a point because of campaign scoring and unlockable armor. So the skulls have nothing to do with achievements making games worse, or making dev's lazy.Originally Posted by Falconblade
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