Unreal Engine 4
Unreal Engine 4
God of War Omega Collection (Latin America ONRY!)
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Black Mesa (A HL2 Mod)
Spoiler: show
http://www.blackmesasource.com/
http://www.ubisoft.co.jp/ac3/eziosaga/img/ezio_logo.png
To be released on September 6th in Japan ONRY
http://www.ubisoft.co.jp/ac3/eziosaga/index.html
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Not a bad looking bundle. Makes me curious how that series even did over there to warrant this.
It come's with AssCreed 2, Brohood, Revelations, includes the DaVinchi Disappearance DLC for Brohood and the relevant crap for Revelations. Includes a soundtrack disc, and a disc for AssCreed Encyclopedia 'Black Edition'. Not sure what the 6th disc is for unless the soundtrack covers two discs, and no word on the page saying if the PS3 release of Revelations includes AssCreed1 as it did in North America.
$125 though for it, although Japanese seem to pay a premium for games over there compared to here. Honestly though, it'd be stupid of Ubisoft not to bundle a basic AssCreed2-Trilogy set over here.
Thought about posting this in the Wii U thread, but it's not really news for it.
http://kotaku.com/5918095/the-creato...person-shooter
The Creator of Mario and Zelda Wants to Make a First-Person Shooter
Can someone at Nintendo please step up and take over some of Shigeru Miyamoto's work assignments. Can someone make his coffee for him? Answer his phonecalls? Zero out his inbox?
The most successful game designer of all time, the chief creative mind behind Donkey Kong, Super Mario Bros., The Legend of Zelda and a slew of other cultural institutions, wants to make a game a little more like Doom or Call of Duty.
"I actually do kind of want to make a first-person shooter," he told me in Los Angeles last week, "but I don't have time."
Someone, please give him some time.
Shigeru Miyamoto has never made violent video games, at least not in the blood-and-guts sense we see with most modern first-person shooters. Violence in terms of a plumber stomping on top of cartoonish turtles? Sure. But not the kind of violence one associates with Modern Warfare or Battlefield.
Not surprisingly, it doesn't even seem like Miyamoto's dream FPS would be particularly violent—or that violence would be the focal point of it. He seems more enamored by the experience of seeing a new world through gaming's favorite camera angle.
"Rather than necessarily the question of 'What kind of weapon do I have?' in a first person shooter or 'What kind of effect does that have on an enemy?', I think that the structure of a first-person shooter is something that's very interesting," he said through a translator. "Having that 3D space that in theory you are in and being able to look around and explore that—particularly being able to do that in conjunction with another person—is very interesting."
The topic of Miyamoto making an FPS emerged accidentally during our interview at E3, sprouting from a question I posed to him about why Nintendo felt it was important to announce at the big show in L.A. that this fall's Wii U would support two of its screen-based GamePad controllers.
Miyamoto initially thought I was really wondering why Nintendo would state that the machine could "only" run two. "I don't think we're ever going to be at a point where we'll say it will support four GamePads, but two gamepads is something people wanted," he said.
His translator clarified that I was asking why even mentioning the support for two—something, to be clear, that I'd said was important for gamers—was something Nintendo thought was important to gamers. I wanted his take on the relevance of two GamePads tied to one Wii U game. His fresh answer: "Well, if you're playing a first-person shooter and you have the game up on the television screen and you have your subscreen below [in the GamePad controller],within that game world you're able to turn in all directions around you." (The effect would be similar to the Wii U game Nintendo Land's placement of its Zelda archer player as existing inside a virtual world; if you are playing as the archer, you see the game world through the GamePad's screen and can move the GamePad around the room you're playing in, using it as a viewfinder that lets you see the virtual world sort of transposed on the room you're in.)
Miyamoto continued about his idea of an FPS in which the player views their game world through the screen on the GamePad: "Obviously that would be very fun," he said. "If you have two people doing that in the same room, that could create a very fun and unique gameplay experience." Ergo, two GamePads are useful. And also, ergo, that's the kind of FPS he'd have a good time making.
In a wonderful bit of gaming-mastermind synchronicity, it just so happens that the co-creator of Doom, John Carmack, was at E3 to showcase a head-mounted display he's programming for first-person shooters. Miyamoto's and Carmack's concepts are similar. While Miyamoto's involves a screen you hold in your hands; Carmack's involves one that covers your eyes. In both cases, the player is then free to move around and experience an FPS as if they are inside the shooter's world, looking up in order to see the ceiling of the virtual world above them, tilting their head down to see the virtual world's floor and turning around to see an enemy sneaking behind them. Like Miyamoto, Carmack seems excited about the idea that more than one player in a room could be using this kind of tech in a multiplayer shooter. Maybe Miyamoto and Carmack should team up. (Carmack talks about all of this in this dozen-minute video.)
Shigeru Miyamoto has done a tiny bit of FPS work before. He had final say in the first, acclaimed GameCube game Metroid Prime game which was designed in collaboration by Nintendo's team in Texas, Retro Studios and the company's Kyoto HQ. That game is largely seen as Retro's creation. It's certainly not seen as the first-person shooter made by the man who made Mario, Zelda and Donkey Kong.
http://www.upload.ee/image/1757429/inversion-logo.jpg
PS3/360Take on the role of a young father and husband, Davis Russel, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world.
So far from Amazon reviews it's a Gears/Bulletstorm hybrid, but offers no variety in mobs or weapons. Also, the 2 player offline that was advertised on their website & facebook pages was not included in the retail version. Looks like a rental at best.
The Ratchet & Clank Trilogy will soon touch down on PlayStation 3, remastered in laser-sharp High Definition and amazing stereoscopic 3D with full PlayStation Network trophy support.
Available from 27th June 2012.
Neversoft is working a Call of Duty game.
http://www.g4tv.com/thefeed/blog/pos...dev-neversoft/
Neversoft, the creator of the Tony Hawk series and developer of all latter-day Guitar Hero titles, is now working on yet another of Activision's giant money-maker franchises: Call of Duty. An update on the developer's website states it pretty darn clearly: "We have molded our team into a crack squad of eager developers ready to push the First Person Action genre in support of Activision's Call of Duty franchise."
It's about time, I say. There's a lot of talent at Neversoft. Forget about Guitar Hero; this crew created Tony Hawk and then, over the course of nine games, somehow managed to put an interesting spin on each new entry (to varying degrees of success, admittedly). There hasn't been a Neversoft-developed release since 2010's Guitar Hero: Warriors of Rock. So yes. About time.
The most obvious possibility is that Neversoft is working on Call of Duty: Black Ops Declassified, the upcoming PlayStation Vita game that was confirmed in name only at Sony's pre-E3 2012 presser for a release "this holiday." That may well be the case, but it's worth noting that the range of open job listings at the studio suggest that whatever they're working on, it's not going to be ready by "this holiday."
It's certainly possible that Neversoft is working on Declassified as well, and was doing so long before the game's title was revealed at E3. In which case those open positions could then connect to another Call of Duty game.
This is all speculation, however. The only 100 percent confirmed fact is that Neversoft is now a Call of Duty dev. We've reached out to Activision for additional comment and context, but I wouldn't expect too much; Call of Duty reveals tend to live on their own strictly defined schedule.
For today only at Gamestop you can play Lego Batman 2(full game) on their PS3 kiosks for today only. Went there today w/ my nephew and he loved it.
anyone had any experience with getting a YLOD PS3 repaired thru sony? i took it to a local shop to get it reflowed a few months ago, but the problem returned last month. they covered the second repair for free, but it's less than a month later and it's already back, so i'm assuming i've pretty much reached the limit on that method. i'm curious if sony essentially does the same thing, or if they replace the motherboard, or what. it's an 80GB BC system which i'd really like to hang onto as I do still dig into my PS2 collection frequently.
i had yLOD... Got my 60GB replaced. Bought on 2/09 YLOD on 3/10 got a refurb 60GB on 4/10 thru Sony
Cost was $150... they send the box to ship it.
Even Japan hates this
Okami HD PS3 port confirmed. Upscaled to 1080p and Move support.
http://www.siliconera.com/2012/06/19...s-in-november/