Do it enough times, and the old indeed does become obselete. One layer doesn't do it. Two starts to. Three or four and you're seeing last year's useful gear becoming sale-to-vendor trash instead.Originally Posted by Aerin
Originally Posted by Kyreth
Originally Posted by Kyreth
No, yes, yes,yes, and no. I believe S-E should kill the choke points that are one of the big problems now- the Ullis, the Fafnirs, the HNM's with long windows and unholy numbers of players (and RMT'ers) who want to actually do them.Originally Posted by Aerin
It's not a few dozen players now with 70+ characters camping in order to actually fight these monsters, it's now from a pool of multiple 100's of players. S-E had a rate of fights vs. # of people able to fight X monster in mind when they initially put these monsters into the game, and restoring that rate relative to the larger high-level population is in order. And that further content be broad enough to allow for these large numbers of high-level characters to enjoy, but not draw so far away from the base of the game as to become unimaginable for new players.
Do I have all those answers? Fuck no, God or all-knowing Sage (lolSundi) I ain't. But that's why there's a community like this- to provide informed ideas and flaming fuckwit opinions to be tore apart alike, until useful things are derived from the chaos and the game made better and more playable as a result.
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