
Originally Posted by
MF Perm
post
The main argument against progressive endgame is that it causes mudflation, which has two main effects.
The first is that it creates an increasing gap between older players and newer players, so that instead of taking a couple of months to a year for a newer player to catch up to older players, it becomes nearly impossible to do so. This is most evident through level cap increases and alternate experience systems (Alternate Advancement, the EQ equivalent of merits except much more extensive, while being an amazingly great concept for EQ and an initially optional system, also was one of the biggest reasons for mudflation because of how wide the gap became between those with AA and those without). You can already see the effects of the merit system in FFXI, and it's only a shadow of the behemoth that was AA, but it probably plays the biggest role in true advancement since its inception.
The second is that this mudflation trivializes older content. Very few existing players do the older content, which means that newer players often have nobody to do older content with. If the older content is required to progress to the newer content, then they're pretty much screwed. If the new players just level up past the older content, then there's almost no reason to have the older content exist anymore.
There are a number of possible fixes to these two main issues, though they are really systemic to progression systems that are not designed to take them into account. In the case of the second, one result has been that in EQ, some of the older zones have been revamped and updated to be newer content. A main example of this was Veeshan's Peak, the endgame zone for EQ's 1st expansion and probably a more hardcore place than anything that's been in FFXI for various reasons.
Overall though, I think whether or not an MMO chooses to go the progression route, after a certain point the new subscriber base dries up anyways, so why not cater to providing new content to existing players? There are obvious things you want to try and avoid doing if you can, but if you don't, aren't you just ending up with the same content in different packaging over and over again?