
Originally Posted by
Ninjiz
Quoteing you made the post WAY too long... so im going to number them instead...
Quoting anything past the initial sentence makes the response too long, so I'll dispense with even that.
Xavier initially definied progression as gear that rendered earlier content obselete. That is, you get gear that allows you to "progress" to other content that is impossible to complete otherwise. This progress is defined in tiers- in EQ, early on, it was the equivalent of AF armor, then what would be comparable to Sky/AF2 gear, and so on, and so forth.
Needing a key item (or four) to do something isn't a tier. You don't need Limbus gear to do ToAU. You don't need Zilart gear to do CoP or ToAU. The only things you -need- to contribute in any of these are items available in the game you installed on your computer at the very start. The three can be done separately of one another. You can finish an entire expansion without having loaded up on the other ones.
That kind of progression eventually (and sooner than you'd think) gets to the point where new players get daunted and old players get tired of doing the same shit to walk newbies through to the stuff THEY want to do, because the only way to have the people to do the new stuff is ramming them through the old shit over and over until they're ready while getting piles of stuff that is literally junk to their "uber" selves. As that kind of progression grows, it takes more and more investment to put a new LS member or even a new player to a point where they can simply play with the rest of the game- and that kills the game.
And WoW is doing much the same thing that ran EQ into the ground. Years back, it'd be you going "EQ big numbers prove me correct"- shortly before FFXI came along and sent them into the cellar. History repeats itself, and I do believe it is with WoW as we type, though it'll be another new game doing the undercutting.