Item Search
     
BG-Wiki Search
Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 121 to 140 of 483
  1. #121
    This isnt going so well guys.
    Join Date
    May 2005
    Posts
    3,654
    BG Level
    7
    FFXI Server
    Bahamut

    This update is kinda funny though... People ask for King gear to get easier to obtain so SE is giving us this (or hopefully it works like that) and yet people still bitch and complain. I dont quite get why it matters where SE gives us the drops we want as long as they are indeed giving us the content we've been waiting for.

  2. #122
    Sea Torques
    Join Date
    Jul 2006
    Posts
    526
    BG Level
    5

    With this update- it almost seems like SE is listening to us. . .

    I kinda hope the kings are full strength to keep it challenging. Its doable with 6- i dont want it to be easy. . . I'd rather see full strength with no SSJ Timer (its instanced anyways- so its pointless). 6 people should have no problem killing it in like 1.5-2 hrs . If its too easy, king abjus/ridills/etc gonna turn into shit.

  3. #123
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by kazen
    This update is kinda funny though... People ask for King gear to get easier to obtain so SE is giving us this (or hopefully it works like that) and yet people still bitch and complain. I dont quite get why it matters where SE gives us the drops we want as long as they are indeed giving us the content we've been waiting for.
    We don't even know what drops there though. This is all asumption. It could be all new stuff.

  4. #124
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Quote Originally Posted by Ravenlokk
    If its too easy, king abjus/ridills/etc gonna turn into shit.
    Assuming king abjs and ridills can even be obtained here, which I think is already highly unlikely.

    That being said, if they are full strength, pretty much anyone without one of 4-5 key jobs will be excluded from participating. I think they'll be scaled downl.

  5. #125
    This isnt going so well guys.
    Join Date
    May 2005
    Posts
    3,654
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Toth
    Quote Originally Posted by kazen
    This update is kinda funny though... People ask for King gear to get easier to obtain so SE is giving us this (or hopefully it works like that) and yet people still bitch and complain. I dont quite get why it matters where SE gives us the drops we want as long as they are indeed giving us the content we've been waiting for.
    We don't even know what drops there though. This is all asumption. It could be all new stuff.
    Still though, its something new that looks like a decent challenge, people should start complaining yet when we havent even seen it yet.

  6. #126
    Blackice
    Guest

    Quote Originally Posted by Ravenlokk
    If its too easy, king abjus/ridills/etc gonna turn into shit.
    I actually disagree, a Ridill regardless of how many people have it, can still never be considered "shit" same with D.Ring. Also, if they do drop these iteams, we have to take into consideration of SE's love for shit drop rates. My guess is they will be nearly as hard as Kings are currently, just w/o the SSJ timer but still the low drop rates.

  7. #127
    Sagacious Sundi
    Guest

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Sagacious Sundi
    Other floor:
    1: 50% chance of Tiamat, 50% chance of hydra
    2: 50% chance of Jormy, 50% chance of Cerberus
    3: 50% chance of Vrtra, 50% chance of khimaira
    or maybe 25% chance of the 4 greater wyrms and exclude ToAU NMs (if so then this could be called the wyrm floor)

    Another floor:
    1 rampart: 20% chance of Bakgodek, 20% chance of new Antican NM, 20% chance of Gulool Ja Ja, 20% chance of new Goblin NM, 20% chance of new Demon NM
    2: 20% chance of Ze'Dha, 20% chance of new Sahagin NM, 20% chance of Gurfurlur, 20% chance of new Gigas NM, 20% chance of new Moblin NM
    3: 20% chance of Tzee Xicu, 20% chance of new Tonberry NM, 20% chance of Medusa, 20% chance of new Qiqirn NM, 20% chance of new Black Coffin Fomor NM or maybe Qutrub NM
    or maybe get rid of Gulool/Gurf/Medusa and make it 25% for everything else. (This floor would obviously be called the beastmen floor)

    Or just have these ramparts throughout the area.

    Note: I'm not saying I like this idea or anything, just throwing some ideas out. Chance of getting certain NMs sounds like something they'd do, especially after Bhaflau Remnants.
    Tiamat, Jormy, and Vrtra with 6 people? Unless they scale down the difficulty quite a bit I don't think we'll be seeing Wyrms, land kings, beastman kings, or any other type of HNM with this.
    Yeah, forgot to mention in that post that stuff will be adjusted like in "The Wyrmking Descends".

  8. #128
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Quote Originally Posted by Blackice
    Quote Originally Posted by Ravenlokk
    If its too easy, king abjus/ridills/etc gonna turn into shit.
    I actually disagree, a Ridill regardless of how many people have it, can still never be considered "shit" same with D.Ring. Also, if they do drop these iteams, we have to take into consideration of SE's love for shit drop rates. My guess is they will be nearly as hard as Kings are currently, just w/o the SSJ timer but still the low drop rates.
    "But if he has it it makes mine less speciaaaaaaaaaaal"

    Even so, say they don't even cut out the difficulty and on some floors it's just a race against the clock to down a king, I'd take a 6 man chance at an HQ kill any day of the week if I knew I'd score an abjuration for it. I mean damn, nidhogg with 6 is no fucking problem if you cut out all the variables.

  9. #129
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    SE has been listening more and more people just can't wait for the changes. Every update they have had since Limbus has been pretty darn good, and getting better. The last major screw up was Ullikummi and that was an attempt to help us (horribly failed but they were listening), and screwing BST's (again, well intentioned, horribly failed).

    SE has shown they are moving in a direction of listening to us, things have actually been progressively getting better.

  10. #130
    Sea Torques
    Join Date
    Jun 2006
    Posts
    604
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Ryko
    Quote Originally Posted by Blackice
    Quote Originally Posted by Ravenlokk
    If its too easy, king abjus/ridills/etc gonna turn into shit.
    I actually disagree, a Ridill regardless of how many people have it, can still never be considered "shit" same with D.Ring. Also, if they do drop these iteams, we have to take into consideration of SE's love for shit drop rates. My guess is they will be nearly as hard as Kings are currently, just w/o the SSJ timer but still the low drop rates.
    "But if he has it it makes mine less speciaaaaaaaaaaal"
    with the people i see around with ridills.... there is nothing special about it D;

  11. #131
    Bagel
    Join Date
    Nov 2005
    Posts
    1,324
    BG Level
    6
    FFXI Server
    Cerberus

    Aren't there 10 "placeholders" in the DATs after the normal Assault area missions are listed? These have been generally assumed to be Nyzul Isle Assaults when introduced, right?

    While there is no requirement other than being a registered mercenary, I think it only makes sense that you're gonna have to rank up in order to access all the different Assaults at the new area...

    It sounds to me like most people are assuming it will just be one Assault that varies in map layout and objective as you progress floor to floor, but I would tend to lean toward the idea that there will ultimately be 10 Assaults at Nyzul Isle and while they will all follow the same format... the "boss" or goal at the end will be different.

    Like for PSC the "boss" or top level NM is like Leaping Lizzy or someting... but as you progress they ultimately get more lucrative ... until you rank all the way up and you have a chance at encountering a Fafnir-type or Behemoth-type NM or whatever.

    10 different Nyzul Isle Assaults could give a wide range of mobs and loot to include in the area... and eventually it would become known which areas have which NMs and people can target them for items/gear they desire.

    At least this is how I'd like to see it work... give some sort of incentive to rank up and reward the people immediately that have already done so.

  12. #132
    :3
    Join Date
    Dec 2006
    Posts
    279
    BG Level
    4
    FFXI Server
    Caitsith
    WoW Realm
    Skywall

    I hate to be the sour-puss, but am I the only one expecting "rare loot" to be more Behemoth Hides and Horns in the market?

    I absolutely adore Instancing and FFXI's decision to move it in. It's so so much more fun. But I don't expect D.Rings, I don't expect Ridills. I just expect more Dragon Hearts, more Behemoth Hides, more other ugly stuff.

    Don't get me wrong, I'm estatic about it either way. I adored fighting those things in Limbus. I just ... couldn't possibly even imagine .. such a drastic change on the way things come.

    I dunno, comes from playing for way too long but. Meh.

    I hope i'm wrong. It'd be really really nice. It'll be really nice either way, unless i have to shell out a cool Mil or something just to participate <3

  13. #133
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Quote Originally Posted by safer
    with the people i see around with ridills.... there is nothing special about it D;
    I dunno dude, sikdelita rocks a pretty mean uh... I guess steel cyclone? I dunno, I havent actually seen him use the damn thing ever, sure as fuck doesn't stop him from keeping that suppanomimi on when he switches to GA though.

    I hate to be the sour-puss, but am I the only one expecting "rare loot" to be more Behemoth Hides and Horns in the market?
    No, you're definitely not alone.

  14. #134
    Sea Torques
    Join Date
    Jul 2006
    Posts
    526
    BG Level
    5

    by shit- i mean it loses its "oh wow" factor and become another common item like a haub+1. I mean its allready easy enough to get as it is... look at all the ridill warriors who dont even know how to use em allready .

    Probably gonna be BB items and craftables anyways xD!

  15. #135
    Chram
    Join Date
    Nov 2005
    Posts
    2,919
    BG Level
    7
    FFXIV Character
    Coren Cypher
    FFXIV Server
    Sargatanas

    It's also possible that you can trade your tokens for X good item. Maybe NPC has a list of stuff you can get (why hallo thar ridill/abj/etc), and you can just trade it in. That way it still takes forever, but it's not based on luck. You'll have to have say 20,000 of the tokens (relic currency?) to get your ridill, which will take you 6 months.

  16. #136
    Sea Torques
    Join Date
    Jun 2006
    Posts
    604
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Vedder
    10 different Nyzul Isle Assaults could give a wide range of mobs and loot to include in the area... and eventually it would become known which areas have which NMs and people can target them for items/gear they desire.
    seems like it'll be more random though.. so people cant really choose when you want to enter a kings floor or not... (however probably the higher up you are the greater the chance of you encountering them)

    the randomness is good though because it will keep things semi fresh and you'll have to be prepared for anything... i like it ;D

  17. #137
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    So....I am going to guess that the update will be a week from this upcoming Monday, a few days after the Chocobo Racing tidbit is revealed sometime next week.

  18. #138
    Ranger
    9900klub

    Join Date
    Apr 2005
    Posts
    9,976
    BG Level
    8
    FFXIV Character
    Sonomaa Kihten
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    WoW Realm
    Durotan
    Blog Entries
    12

    Im not concerned about random people getting a ridill making it that much less special. with all the botting shitheads getting them without issue, the chance of putting them in somebodys hand who knows what they are doing makes it all the more rewarding. Ive seen way too many dumbasses walking around with the ridill and ebody the LS botted for them who look like trashy whores for the rest of their armor and couldnt outdamage the well geared dragoon in their merit pt. skill > gear
    if this gives what we speculate it could, that means the players with the skill will get the gear

  19. #139
    IT ONLY TOOK 11 YEARS.
    Join Date
    May 2006
    Posts
    375
    BG Level
    4
    FFXIV Character
    Devia Danoma
    FFXIV Server
    Balmung
    FFXI Server
    Sylph

    Quote Originally Posted by Ryko
    Quote Originally Posted by safer
    with the people i see around with ridills.... there is nothing special about it D;
    I dunno dude, sikdelita rocks a pretty mean uh... I guess steel cyclone? I dunno, I havent actually seen him use the damn thing ever, sure as fuck doesn't stop him from keeping that suppanomimi on when he switches to GA though.
    LOL ... good one, Ryko.

  20. #140
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Tbh I really hate that skill/gear argument, you could throw any dumbass into an ebody and a ridill and as long as they know "Hey dumbass, fully merit zerk and aggressor" then beyond that isn't even skill. You just either have it or you don't. There's a very very thick defined line between being competent and retardation, and it has to be the latter if you actually manage to make the aforementioned pieces fail.

Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast

Similar Threads

  1. New Assault Missions and Mercenary Rank (08/07/2007)
    By huckster in forum FFXI: Everything
    Replies: 160
    Last Post: 2007-08-13, 08:59
  2. New Mercenary Ranks and Assault Missions (03/07/2007)
    By Tradition in forum FFXI: Everything
    Replies: 91
    Last Post: 2007-03-07, 12:52
  3. POL: World Selection Made Easier! (03/02/2007)
    By Errors in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-03-02, 11:55
  4. New Assaults?
    By sweet in forum FFXI: Everything
    Replies: 1
    Last Post: 2006-10-19, 23:37
  5. Nyzul Isle, New Assault Area
    By Jurojin in forum FFXI: Everything
    Replies: 99
    Last Post: 2006-07-23, 14:29
  6. New Dynamis Area Prereq's
    By Kimiko in forum FFXI: Everything
    Replies: 9
    Last Post: 2005-12-13, 23:54
  7. Movie of new CoP areas??
    By Demon Swordsman in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-03-01, 10:47