OK! I've been wanting to figure out exactly what "+1 Enmity" actually does. I'd like to keep this thread based on theory and facts, as to prove how it is, and how to maximize how effective each person is with hate. I'd also like to see if anyone is willing to do some testing for me, since i have finals coming up and i can't find the proper people to test this. I'll do the number crunching. Also, if anyone can refute this testing.. please say so before we waste a lot of time ^^
Assumptions:
1. Enmity is a scalar value.
Why: It says "+1" and not "+1%." I'd think there is some sort of multiplier for it, for example +1 enmity = +10 points of hate.
2. 'Points of Hate' (PoH) decrease over time.
2a. Hate generated from the same abilities decays at the same rate.
Why: This means that if you have Enmity +40 or Enmity +0, it will lose a set amount of points of hate per tick, however one will reach 0 sooner due to the fact that one started higher.
3. Moon Phase, direction of facing, who controls the area (unless it has a piece effected by that), etc do not affect hate.
Why: It seems highly unlikely that these would affect enmity in any way, as it just adds more calculations to the server, causing more lag.
4. Missing (not counting Utsusemi, Blink, etc) doesn't decrease PoH.
5. Not being the main target doesn't affect your PoH loss over time.
6. JAs create a set amount of hate. (Only effected by Enmity.)
7. PoH decreases per tick.
8. One 'tick' is equal to one 'Vana'deil Minute'
Goals of this thread:
1. Prove that there is a Enmity cap, and if so, how high, and how long it takes to reach this cap. If we know this, we know when to switch over to more effective gears like haste, shield skill, or other gear instead of enmity.
2. Find out how much more effective JAs are than spells, and how much 'points of hate' are created by using each one.
3. Figure out how much enmity Sentinel gives to PLDs with the update.
Testing:
As I have only 2 enmity merits (I know.. i suck), it makes it very difficult to find someone of the same race and same enmity merits to make this work right. We do not know if enmity merits are the same as enmity on equipment, thus I can't really do it, so i need someone's help.
The first test i'd like to see is the 'Provoke test.' Basically, three people, 2 of same race, same level, both 75 PLD/WAR go to West Ronfaure or some other lv 0 mobs where they will miss you. If they do succeed in hitting you, your test will become invalid. You will also need to stay the same distance apart from each other. Basically, one tank is the 'enmity tank'(ET), the other is the 'timer tank' (TT). The 3rd person (not one of the two testers) starts the fight my somehow attacking a mob with minimal hate possible (this is to get rid of 'initial hate' that people get when first claiming a mob). ET starts out by putting on 1 enmity and provokes this mob, and the TT provokes that mob after exactly 5 ticks. If the TT takes hate, the ET puts on one more Enmity, and you restart the test. You do this until you have figured out how much enmity you can put on until the ET can't pull hate from one provoke after 5 ticks. Continue this until you run out of enmity (hopefully around 50ish) for 5, 10, 15, 20, 25, and 30 ticks.
If i can get these numbers, i can figure out what the 'PoH decay' for Provoke is. We can also figure out if the decay is expontinal or linear, which will help us out a lot.
My theory: PoHd (Points of Hate decay) is linear for provoke. If this is true, it will prove that enmity is a "+x hate" and not "+x% hate."
The next test would pretty much be the same, but use flash instead of provoke. If these results also come back linear, it re-confirms the "+x hate" as well shows the PoHd for Flash, and we can see if they are different from Provoke or not.
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