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  1. #1
    I am a Cockwhistle
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    Battle System Adjustments (03/05/2007)

    Battle System Adjustments (03/05/2007)

    In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

    Signet Bonuses

    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

    In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
    - Increased Healing HP
    - No TP loss while resting
    - Bonus experience earned in smaller parties
    - Increased defense and evasion against attacks from your auto-attack target

    - Increased Healing HP
    The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
    This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

    - No TP loss while resting
    While this bonus is in effect, TP will not be lost while resting.
    This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

    - Bonus experience in small groups
    The amount of experience earned while in smaller parties will be increased.
    This bonus will be applied on the following scale:

    http://www.playonline.com/pcd/topics...533/1533_2.jpg

    *The experience earned for defeating special monsters will remain unaffected.

    - Increased defense and evasion against attacks from your auto-attack target
    Players will gain a bonus to their defense and evasion against their auto-attack target.
    This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
    *This bonus will only apply to monsters that check as "even match" or weaker to the player.

    The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
    These bonuses do not apply during Ballista, or other PvP events.


    New Dark Knight Spells

    The following dark knight spells will be introduced in the upcoming version update.

    - Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
    Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

    HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
    As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

    - Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
    Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

    While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
    Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

    *The effect of Dread Spikes will be adjusted during PvP.

    The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
    *The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.

  2. #2
    ٩๏̯͡๏)۶

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    omgosh

  3. #3
    Vobent
    Guest

    This means they listen, right?


    And yea..omgosh

  4. #4
    TB
    TB is offline
    Sea Torques
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    o_O

  5. #5
    Very Sexy Nerd
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    lol

    that signet bonus is laughable

    gogo kclub drk boost not that I'm complaining =D

  6. #6
    Puppetmaster
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    kraken drks just got better.

  7. #7
    Old Merits
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    I dont see anything wowtastic in here unless you're DRK..

  8. #8
    Gnu
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    SE has noticed that less and less people are playing FFXI now.

  9. #9
    ٩๏̯͡๏)۶

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    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.
    Gilsellers? Nobody else kuftals on , err I mean xps on low level mobs with 2-3 people aside RMT.

  10. #10
    Old Merits
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    Quote Originally Posted by Lordwafik
    Gilsellers? Nobody else kuftals on , err I mean xps on low level mobs with 2-3 people aside RMT.
    >.< I exp sometimes with 2 friends in Bibiki Bay on Dhalmels for
    Weaponskill points and when I wanna get rid of my EXP Band quick for 30 minutes cause I like to rape em when they Berserk. So this means I get a few more EXP. The increased Healing HP thing and no TP loss is not too bad either. Especially good for Paladins now in Signet Areas imo.

    The Dark stuff sounds interesting, really interested in seeing Dread Spikes. Beside that we all know the real big stuff they keep for the end.

    I

  11. #11
    Banned.

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    Quote Originally Posted by Julian
    lol

    that signet bonus is laughable

    gogo kclub drk boost not that I'm complaining =D
    Kinda, i dont see myself xping in old area with 3-4 people. Could be cool for small manabur if it apply to ToA area, but refresh/15%xp bonus is probably still better than 20% xp bonus.


    On the other hand, increased def/acc against hnm is going to be sexy. Maybe we will finally be able to kill AV

  12. #12

    Sweaty Dick Punching Enthusiast

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    Cant complain really. Low levels made a tad easier, drk gets some new spells. Nothing incredible, but nothing bad.

  13. #13
    Cerberus
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    Quote Originally Posted by Lordwafik

    Gilsellers? Nobody else kuftals on , err I mean xps on low level mobs with 2-3 people aside RMT.

    Not for exp purposes, but people do go after coffer key mobs for various reasons.

    Then the no TP loss on resting is handy for BST soloists.

    And ya, KCDRK may have got a tiny bump, but we'll have to see how effective the spells are first.

  14. #14
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Ug. They were so close to getting it right...

  15. #15
    Banned.

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    This will be good for making smaller parties in early levels and not having to wait for a full 6. Or not wanting one because it's only 2-3 people who have a clue.

    As well, no tp loss and increased hp gain is really really good for solo stuff early on, even when FFXI was booming with 200 in the dunes this would've been nice.

    And those two spells for DRK look hot. DRK might be able to effectively solo EP-DC mobs for farming purposes quite well now.

  16. #16
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    the drk changes seem interesting..

    the signet bonuses are kinda meh at best.. mostly not useful for the standard PTs...

    no tp loss on healing is nice for lower lvl pts (since 55+ it seems like aht urhgan only) with PLD and DRK, soloing with RDM, BST and so on..

    the exp bonus in smaller groups is nice especially for bst imo.. but other jobs who duo/trio like say SMN can also enjoy the benefits..

    a step in the right direction.

  17. #17
    Relic Weapons
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Julian
    lol

    that signet bonus is laughable

    gogo kclub drk boost not that I'm complaining =D
    Kinda, i dont see myself xping in old area with 3-4 people. Could be cool for small manabur if it apply to ToA area, but refresh/15%xp bonus is probably still better than 20% xp bonus.


    On the other hand, increased def/acc against hnm is going to be sexy. Maybe we will finally be able to kill AV
    *This bonus will only apply to monsters that check as "even match" or weaker to the player.

  18. #18
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    Lumoria also isn't a conquest area.. so i dont think signet even works there

  19. #19
    Relic Weapons
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    Lumoria works for signet items (Outside of own nation's control stuff) at least, so it might work for this.

  20. #20
    Banned.

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    Quote Originally Posted by Spira
    Lumoria also isn't a conquest area.. so i dont think signet even works there
    Signet items work there. My Presidential Hairpin gives me regen. It is just ALWAYS out of nation control.

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