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  1. #241
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    not really since BW drain is based on your melee damage and doesnt count as extra damage

    en-drain would be static damage and would actually add more damage (say 10-15 per swing)

  2. #242
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by LinktheDeme
    Not sure if this has been said but maybe they've noticed that alot of endgamers use /drk to tank endgame so maybe there adding a small tanking ability to maining drk for endgame?

    The signet bonus seems retarded would much rather have an enhanced exp bonus for all size pts rather than small.

    Still no info on new job merits or relic armor for us wtf is this shit
    The spells are Lv62 (Drain II) and Lv71 (Dread Spikes).

    On an offnote... does anyone know the locations of the .DAT files for Enspell effects, not the spells themselves (Endrain and Enaspir specifically - I hate that fact that Endrain is blue and Enaspir is red)?
    maining drk like as in being 75 DRK/whatever sub not /drk. . .
    Was trying to say maybe there trying to make drks into decent endgame tanks since people brought to SEs attention(however obvious it was) that drk abilities generate alot of hate so maybe there adding use to them.

  3. #243
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    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by LinktheDeme
    Not sure if this has been said but maybe they've noticed that alot of endgamers use /drk to tank endgame so maybe there adding a small tanking ability to maining drk for endgame?

    The signet bonus seems retarded would much rather have an enhanced exp bonus for all size pts rather than small.

    Still no info on new job merits or relic armor for us wtf is this shit
    The spells are Lv62 (Drain II) and Lv71 (Dread Spikes).

    On an offnote... does anyone know the locations of the .DAT files for Enspell effects, not the spells themselves (Endrain and Enaspir specifically - I hate that fact that Endrain is blue and Enaspir is red)?
    maining drk like as in being 75 DRK/whatever sub not /drk. . .
    Was trying to say maybe there trying to make drks into decent endgame tanks since people brought to SEs attention(however obvious it was) that drk abilities generate alot of hate so maybe there adding use to them.
    There was a shortlived discussion about this earlier. I thought it was worth a shot with these new spells to try but the consensus was basically if you don't have shadows then you aren't a tank because DEF tanking is for people that watch My Little Pony and read Archie.

    Any DRK that try to tank like this let us know how it works though :D

  4. #244
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    Quote Originally Posted by MF Perm
    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by LinktheDeme
    Not sure if this has been said but maybe they've noticed that alot of endgamers use /drk to tank endgame so maybe there adding a small tanking ability to maining drk for endgame?

    The signet bonus seems retarded would much rather have an enhanced exp bonus for all size pts rather than small.

    Still no info on new job merits or relic armor for us wtf is this shit
    The spells are Lv62 (Drain II) and Lv71 (Dread Spikes).

    On an offnote... does anyone know the locations of the .DAT files for Enspell effects, not the spells themselves (Endrain and Enaspir specifically - I hate that fact that Endrain is blue and Enaspir is red)?
    maining drk like as in being 75 DRK/whatever sub not /drk. . .
    Was trying to say maybe there trying to make drks into decent endgame tanks since people brought to SEs attention(however obvious it was) that drk abilities generate alot of hate so maybe there adding use to them.
    There was a shortlived discussion about this earlier. I thought it was worth a shot with these new spells to try but the consensus was basically if you don't have shadows then you aren't a tank because DEF tanking is for people that watch My Little Pony and read Archie.

    Any DRK that try to tank like this let us know how it works though :D
    Well no one knows really how dread spikes will work way is i see it itll be a decent %age maybe 30% just stack this with -phys dmg gear and it shouldnt be that bad. People still use /war on pld and it works fair enough to kill any mob in game (except AV but hes like unkillable atm) I'd see this kinda like tanking /war since drk will get an HP bonus among -% dmg just do /pld for sentinel and itll be close to pld/war at least in my opinion

  5. #245
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    I've already been trying to play drk as a tank, DRK/NIN is an ok tank on mobs that are high level enough. I didnt tank many things as i dont ask my ls to let me tank stuff but im always /nin waiting for the tanks to die somehow :X

    depending on how potent dread spikes is, I think it will be useful on mobs that spam AOEs that wipe shadows (impact stream from ix'drk comes to mind) spikes can keep the drk alive w/o needing the mages to cure spam them till they get shadows up.

  6. #246
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    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.

  7. #247
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    Quote Originally Posted by LinktheDeme
    Well no one knows really how dread spikes will work way is i see it itll be a decent %age maybe 30% just stack this with -phys dmg gear and it shouldnt be that bad.
    Except for the fact that there's a cap on the amount of HP the Spikes can drain, and it has a 3-minute recast. This doesn't put it anywhere close to the realm of shadow tanking (or even the new Sentinel/Rampart tanking).

  8. #248
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    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.
    blm?

  9. #249
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    Quote Originally Posted by Sifer
    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.
    blm?
    BLM isn't a good job?

    Note: "Not good in merit parties" does not disqualify a job from being a good one.

  10. #250
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by LinktheDeme
    Well no one knows really how dread spikes will work way is i see it itll be a decent %age maybe 30% just stack this with -phys dmg gear and it shouldnt be that bad.
    Except for the fact that there's a cap on the amount of HP the Spikes can drain, and it has a 3-minute recast. This doesn't put it anywhere close to the realm of shadow tanking (or even the new Sentinel/Rampart tanking).
    cap is unknown at the moment so everything is in potential talk atm. Can't say right off the bat it wont put it near shadow(odds are nothing can really come close to shadow).

  11. #251
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Sifer
    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.
    blm?
    BLM isn't a good job?

    Note: "Not good in merit parties" does not disqualify a job from being a good one.
    idk i just dont like how ppl say drk is weak when it comes to invites then whine about every boost we get and say we're overpowered.

  12. #252
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    Who ever said DRK was overpowered in this entire discussion lol

  13. #253
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    not this one but they're saying drk doesnt need this update, kinda like they did when we got abs-TP then after a while started complaining and complaining and it ended up getting nerfed

  14. #254
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    Quote Originally Posted by LinktheDeme
    cap is unknown at the moment so everything is in potential talk atm. Can't say right off the bat it wont put it near shadow(odds are nothing can really come close to shadow).
    The fact that they mentioned there's a cap on a buff that only lasts for one minute probably means that the cap will be quite easily reached within that one minute. I can only see this spell draining like 200-250 HP max, and I'm probably being generous knowing SE.

    Quote Originally Posted by Sifer
    idk i just dont like how ppl say drk is weak when it comes to invites then whine about every boost we get and say we're overpowered.
    The only job more versatile than a BLM is an RDM. I don't feel particulary sorry for BLMs because merit parties don't want them. A BLM can get into any endgame LS and most of the time, an event can be made or broken based off of how many BLMs you have on staff at any given time.

  15. #255
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    So, lets say Drain II caps at 500 with Dark Seal Merits...

    I wonder what will happen? >_>

  16. #256
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    I remember reading some time ago that WHM were going to be given Cure VI and Hastega.

    No sign of these yet ><

    Typical

  17. #257
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    Quote Originally Posted by Sho
    So, lets say Drain II caps at 500 with Dark Seal Merits...

    I wonder what will happen? >_>
    DRK will be able to use SE alot more often is what will happen.

  18. #258
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    Quote Originally Posted by Sifer
    not this one but they're saying drk doesnt need this update
    they don't need this update because nobody cares about drks. only tanks, support mages, smns, and blms deserve boosts because they're the only jobs people care about.

  19. #259
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    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.

    LOL you are not a DRK. Try reading DRK the Fourms. Also its not about job favortism its about job balance. The jobs with the least fixes are already very balance.

  20. #260
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by LinktheDeme
    cap is unknown at the moment so everything is in potential talk atm. Can't say right off the bat it wont put it near shadow(odds are nothing can really come close to shadow).
    The fact that they mentioned there's a cap on a buff that only lasts for one minute probably means that the cap will be quite easily reached within that one minute. I can only see this spell draining like 200-250 HP max, and I'm probably being generous knowing SE.

    Quote Originally Posted by Sifer
    idk i just dont like how ppl say drk is weak when it comes to invites then whine about every boost we get and say we're overpowered.
    The only job more versatile than a BLM is an RDM. I don't feel particulary sorry for BLMs because merit parties don't want them. A BLM can get into any endgame LS and most of the time, an event can be made or broken based off of how many BLMs you have on staff at any given time.
    that was exactly my point, if blm was all that then drk does deserve an update.

    anyway, im excited about this one and it did say that damage drained corresponds to damage taken, i'd be happy w/ 50%, 75%, 90% or 100% seeing as it has a cap but maybe im greedy >_>

    EDIT:my spelling sucks today

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