Item Search
     
BG-Wiki Search
Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 261 to 280 of 414
  1. #261
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Quote Originally Posted by Kedra
    I remember reading some time ago that WHM were going to be given Cure VI and Hastega.

    No sign of these yet ><

    Typical
    Cure VI is really unnecessary for whm . . . Cure V cures alot and offers no hate. I don't really see the need for a step up. Hastega is ok but if duration is like garuda's it won't be useful. Whm seems pretty good atm I can't think of a way to buff them aside from making P5 have -dmg % on it and only P5 so it will be useful.

  2. #262
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    34,939
    BG Level
    10

    How much would Cure VI cure anyway? And would the MP cost per enmity/hp cured be worth it?

  3. #263
    This isnt going so well guys.
    Join Date
    May 2005
    Posts
    3,654
    BG Level
    7
    FFXI Server
    Bahamut

    Cure 6 kinda sounds like overkill, I rarely see whms use anything other than cure 3 as is. There is times Cure 5 is helpful, but its not something you need very often, I really dont see cure 6 being useful at all really.

  4. #264
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    An average WHMs Cure V is usually around 700, but with the right gear you can pump it up to 800 to 900+ without bonuses. Including bonuses it can break like 1.2k... Cure VI would be pretty useless IMO all things considered unless it had some really good hidden/additional effects.

  5. #265
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by LinktheDeme
    Hastega is ok but if duration is like garuda's it won't be useful. Whm seems pretty good atm I can't think of a way to buff them aside from making P5 have -dmg % on it and only P5 so it will be useful.
    Garuda's normal Hastega duration is 1m30s. A summoner at 75 can easily hit the 3 min cap with a summoning skill of about 299, which you can get with some basic gear: Evoker's Ring, Summoner's Bracers, Summoning Torque. The Haste +% between the white magic spell and the Bloodpact are also the same.

    Changing Protectra V to have physical damage -% would actually be very interesting and definitely worth meriting.

  6. #266
    Puppetmaster
    Join Date
    Oct 2006
    Posts
    54
    BG Level
    2

    It's more the hastega I'm after for my whm. Would be so useful if they made it the same duration as the normal haste, but just an AOE version.

  7. #267
    Relic Weapons
    Join Date
    Oct 2006
    Posts
    369
    BG Level
    4

    Quote Originally Posted by laverna
    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.





    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.

    LOL you are not a DRK. Try reading DRK the Fourms. Also its not about job favortism its about job balance. The jobs with the least fixes are already very balance.
    With tier 2 merits, homam, and absorb TP, DRK is already very good at doing it's job. SAM changes also trickled down to the DRK job too. Not to mention the recent trend of KC+SE "burning" of everything in existance just put the DRKs up a notch higher in everyone's mind.

    If this update is about letting the DRK solo better, why not address the shitty solo ability of WARs? If this update is about letting the DRK take less damage, the same can be said about any other melee job too.

    Not going to say which job deserves what, but all job deserves some attention (God forbid SE actually lives up to their word with the promised job adjustments planned for nearly all jobs) and many jobs could use some "balance" if balance is what you're concerned about.

    Being a premier DD (which alone is a debatable claim) is hardly considered "balanced" if said DD can't do anything else.

  8. #268
    Sea Torques
    Join Date
    Jul 2006
    Posts
    508
    BG Level
    5

    Quote Originally Posted by Sifer
    not this one but they're saying drk doesnt need this update, kinda like they did when we got abs-TP then after a while started complaining and complaining and it ended up getting nerfed
    Only it didn't really get nerfed. Any one with half a brain can still get the same TP returns if they know how to time the spell.

    Fred.

  9. #269
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Sifer
    Quote Originally Posted by Sanjiyan
    Yeah... I'm gonna go ahead and guess that Drain II won't be as strong as Drain, seeing that Drain is already very potent if geared right and using the Phalanx/Phalanx II as comparison.

    I'd be surprised if Drain II could do more than 300, because then that's just overpowering.

    Again, what's with the job adjustments for jobs that have already been adjusted and improved so many times in the past few updates, and that nobody's complaining about anymore? Give the other jobs that haven't been touched (and some of them are *still* waiting to be fixed) some attention.
    blm?
    BLMS are great in almost every non merit situation. BLMs probably have one of the easiest time soloing for xp out of any job in the game. My BLM can solo faster, easier, safer and for more xp than my BST. Even BLM burn parties can rake in 10k/hr easily. They really don't need any more power. The only adjustment I'd like is making all the elemental spells scale the same way like AM2s.

  10. #270
    Salvage Bans
    Join Date
    Nov 2006
    Posts
    968
    BG Level
    5

    Never complain about job additions. Only complain about job nerfs. It's an interesting addition and anyone can level a job to 75 in a short period of time.

    Complaining about job balance in this game with the way its designed is retarded and pointless.

  11. #271
    New Merits
    Join Date
    Nov 2006
    Posts
    222
    BG Level
    4
    FFXI Server
    Sylph

    so it wasnt blm but it was war heh

  12. #272
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    28
    BG Level
    1

    Didn't really read much of the thread, but what happened to adjusting thief's two hour? Wasn't it supposed to be buffed?

    Sorry if this was mentioned before >_>

  13. #273
    Puppetmaster
    Join Date
    Oct 2006
    Posts
    54
    BG Level
    2

    I use CV quite a lot, especially when AOEs hit NIN hard. Never use CIV as it's such a hate puller.. However its definately more the hastega I'm after, specially in the puller/nin parties in Dynamis and particularly in Xarca when that AOE Slow hits. If they could all be hasted in one cast it would be great, no more AOE slow

  14. #274
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Uroxin
    Didn't really read much of the thread, but what happened to adjusting thief's two hour? Wasn't it supposed to be buffed?
    That's going to be released along with the Coloseum.

    Read: Never.

  15. #275
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    I think if they do nerf SE+KC, it should come with a buff to suger coat it, that way, less bitching.

    I really don't like the whole 'reach around' thing SE is doing with some fixes. In the way things are built, Defense is suppose to be extremely important. I hope they fix it. Something irks me about the classic knight archetype being a ninja.

  16. #276
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    What is your fixation with KClub DRKs? Why do you want it "fixed"?

  17. #277
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by BRP
    I think if they do nerf SE+KC, it should come with a buff to suger coat it, that way, less bitching.

    I really don't like the whole 'reach around' thing SE is doing with some fixes. In the way things are built, Defense is suppose to be extremely important. I hope they fix it. Something irks me about the classic knight archetype being a ninja.
    Well, it is a Japanese game. What else other than a Ninja would be protecting others and drawing the attention of the enemy away from their allies? A lolwestern Knight?

  18. #278
    New Merits
    Join Date
    Nov 2006
    Posts
    222
    BG Level
    4
    FFXI Server
    Sylph

    Quote Originally Posted by hexagram23
    Quote Originally Posted by Sifer
    not this one but they're saying drk doesnt need this update, kinda like they did when we got abs-TP then after a while started complaining and complaining and it ended up getting nerfed
    Only it didn't really get nerfed. Any one with half a brain can still get the same TP returns if they know how to time the spell.

    Fred.
    i know you can time your absorb tp to land when the mob has exactly 99 tp lol.

    every melee swing gives the mob around 17 TP, usually the last 3-4 hits land at about the same time, the mob usually goes from 70 tp(if not 50) to 100+ in a split second. landing absorb TP when the mob has 70 tp would usually give you like 24 tp or something crapy like that. 80-90 is where it gets better but not like mob ever does have 80 tp. its all luck

  19. #279
    Hydra
    Join Date
    Apr 2006
    Posts
    134
    BG Level
    3

    Quote Originally Posted by Kedra
    I use CV quite a lot, especially when AOEs hit NIN hard. Never use CIV as it's such a hate puller.. However its definately more the hastega I'm after, specially in the puller/nin parties in Dynamis and particularly in Xarca when that AOE Slow hits. If they could all be hasted in one cast it would be great, no more AOE slow
    If WHMs can demand Hastega I think it's only fair RDMs demand Refreshga. And Dispelga. And all the other debuff-ga's. And a pony.

    ^^sarcasm^^

  20. #280
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Eander
    Quote Originally Posted by Kedra
    I use CV quite a lot, especially when AOEs hit NIN hard. Never use CIV as it's such a hate puller.. However its definately more the hastega I'm after, specially in the puller/nin parties in Dynamis and particularly in Xarca when that AOE Slow hits. If they could all be hasted in one cast it would be great, no more AOE slow
    If WHMs can demand Hastega I think it's only fair RDMs demand Refreshga. And Dispelga. And all the other debuff-ga's. And a pony.

    ^^sarcasm^^
    Don't forget the full round of Enstatus spells, Phalanxga and Raise II.
    Raise 3 would just be overpowered amirite?!

    lol

Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Similar Threads

  1. Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)
    By Spoony Bob in forum FFXI: Everything
    Replies: 342
    Last Post: 2008-03-10, 10:42
  2. Replies: 487
    Last Post: 2007-08-26, 21:34
  3. Battle System Adjustments (08/14/2007)
    By Spoony Bob in forum FFXI: Everything
    Replies: 1255
    Last Post: 2007-08-21, 16:40
  4. New Assault Area (03/01/2007)
    By Not Kuno in forum FFXI: Everything
    Replies: 482
    Last Post: 2007-03-07, 07:49
  5. Greetings for the New Year! (01/05/2007)
    By Jeryhn in forum FFXI: Everything
    Replies: 75
    Last Post: 2007-01-07, 13:40