
Originally Posted by
laverna

Originally Posted by
Jooeetheplatypus
lol@new DRK spells. I mean, they're good for solo but 3m recast means it's just not reliable. The spikes might be good for DRK/WAR... but it's probably only 5-10 :/
oh well
As said by SE, (read if you forget). Drain2 Is to boost Souleater. Merited Souleater is 5mins. Drain 2 is 3mins. I think it wil do what it is meant to do.
How does that help DRK's weaknesses? Souleater was always powerful enough, it just could only be up 1/6-1/5 of the time and had a major downside. Remember, I'm that guy who thinks DRK is more than a KClub wielder.

Originally Posted by
Vail

Originally Posted by
Lordender
Souleater is nice when you don't have bitchy and retarded healers.
as if mages don't have enough responsabilities and task during a fight as it is already.
It helps increaseing our Damage and when Souleater is done it will give the ability to self heal. With haste gear it will be ready soon after Souleater is finished.
(I hate drks and pretty much all non-shadow using melee)
Go fuck yourself you melee gimper <3

Originally Posted by
Lordender
I just think with the type of gear he has for a drk (which is above average) that he's parsing NQ joe's is an invalid parse try parsing with players who have the same quality of gear as him.
That WAR is pretty well geared, not perfect but definitely above average. I don't know exactly how the DRK is geared, most DRK could stand to have some improvements. I bet you he doesn't have ace's helm

I'm guessing he's not the best DRK in the world. The best geared DRKs are too stuck on WAR to bother play DRK.

Originally Posted by
Delekii
Bullshit. 2 darks with souleater up for 1 minute out of every 5, who arent missing most of their attacks, will drain any healers MP. If you are DRK/SAM more often than not your "protection" wont last more than 1/4 of that time, if that, and DRK/NIN will spend half of SE trying to cast Utsusemi.
Personally when I have a Dark Sponge in a merit party who likes to leave on SE, I just let their HP get low enough that they dont lose so much in the add effect, and cure them after it wears. Spam curing to keep them high throughout SE is an absolute MP killer, and I have a 1.1k convert setup.
Tell your DRKs to use Scythe, not dual wield. Dual wield really makes souleater eat too much, scythe delay makes a nice balance between power and safety. Not to mention the fact that if you actually kept the DRK's HP up the mobs would die really fucking fast, before they took a lot of hits.