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  1. #41
    Rag
    Rag is offline
    CoP Dynamis
    Join Date
    May 2006
    Posts
    268
    BG Level
    4

    Kc drk vs HNM dark seal+drainII with full hp will owns

    Thats extra 50~dmg a hit or so lol (if the drain is 300~) since drainI one with seal can do (300~ with dark staff vs hnm although there is no hp boost)

    however drainII may do higher damage?

    soloing nin just got even better

  2. #42
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Small note, I guess any up and coming BLU's will have an easier time juggling their MP and TP

  3. #43
    Hydra
    Join Date
    Jun 2006
    Posts
    131
    BG Level
    3

    I wish they would do more small adjustments that do more housekeeping fixes that make it all around easier and more enjoyable to do everyday activities. Farming keys and seals in the Middle Lands seems all the more appealing.

    Still though, an xp bonus for the Middle Lands geared toward 6-man/merit parties would still be welcome. They could scale the bonus according to nation rank. 1st: 15%, 2nd: 10%, 3rd: 5%. Something along those lines.

  4. #44
    Xavier
    Guest

    Its kind of funny if you consider everything, an xp bonus for less people in the party would've made more sense in ToAU zones, whereas a straight xp bonus in the older content would've been welcomed.

    I just don't think anyone will seriously be out killing things in a party of 3 at lv 40 in Crawler's Nest or anything. Sounds pretty good for really low levels though.

  5. #45
    Habitatt Hasher
    Join Date
    Aug 2006
    Posts
    309
    BG Level
    4
    FFXIV Character
    Tyra Ravenlocke
    FFXIV Server
    Hyperion

    it.. stings

    Drain II... is a dark knight spell.

    /goddamnit.

    But yes, the way that they have setup the spell it does in fact make perfect sense.. but man.. a long held hope of someday getting drain and aspir II as blm just went poof.

    Congrats Dark's, it almost seems like SE is endorsing SE + Kraken... which is strange but should be even funner now.

  6. #46
    Xavier
    Guest

    Re: it.. stings

    Quote Originally Posted by tyraravenlocke
    Congrats Dark's, it almost seems like SE is endorsing SE + Kraken... which is strange but should be even funner now.
    Kinda, but moving the Kraken Club to a BC and giving it a 0.01% droprate isn't much of an endorsement.

  7. #47
    TT
    TT is offline
    Relic Weapons
    Join Date
    Jan 2006
    Posts
    331
    BG Level
    4

    dread spikes look like something a HNM is gonna use.

    go go more BLM and RNG damage.

  8. #48
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Oh... yay...


  9. #49
    Sea Torques
    Join Date
    Nov 2005
    Posts
    623
    BG Level
    5
    FFXIV Character
    Mio Hime
    FFXIV Server
    Excalibur

    Quote Originally Posted by Ryko
    Oh... yay...

    pretty much..

  10. #50
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    I'd like to echo what everyone said before a single update detail had been released, and state how absolutely horrible this update is going to be.

  11. #51
    Sea Torques
    Join Date
    Nov 2005
    Posts
    641
    BG Level
    5
    FFXI Server
    Asura

    Those spikes look kinda tasty for a KClub drk pulling hate as well.
    And it'll take a lot to get me to start resting in party... force of habit will have me fear losing tp if I do.

  12. #52
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    i wonder if you lose tp with signet if yo uchange weapons lol (probably ) no resting with my pluto's !

    and they stole my idea of overcuring giving temporary max hp based on overcure

    oh well

    *waits for smn/whm/blm update, and maybe a few new blu spells*

  13. #53
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by xingoo
    I want aspir2 -.-
    BLM whining about wanting new stuff / not getting anything - check XD

  14. #54
    D. Ring
    Join Date
    Jun 2006
    Posts
    4,855
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Nazjatar

    the signet bonuses arent anything special, also seems like they wont all be in affect at once, you have to chose like the sanction bonuses.

  15. #55
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    seems like it.

    a pity cos i think no TP loss and hHP bonus would go together really nicely

  16. #56
    Melee Summoner
    Join Date
    Dec 2005
    Posts
    44
    BG Level
    1

    If SE is listening to zam boards, then seeing PLD getting their own new spells isnt unlikely.

    Hi2yu Flash2 and Holy spikes.

    Hilarious I know, but flash 2 in and of itself would cement PLD/NIN even more so, and people could begin to yell "nerf PLD"

    ::crosses fingers::

  17. #57
    Relic Weapons
    Join Date
    Feb 2006
    Posts
    298
    BG Level
    4

    Meh.

    I like the sound of this Drain II.

  18. #58
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Re: Battle System Adjustments (03/05/2007)

    Quote Originally Posted by shukuffxi
    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.
    So before ToAU there was alot of "small group xp parties"? I find this confusing. Anyways, all I see here is a ZAM change, I dont remember people starting threads on BG about "ZOMG its hard to xp!11 /cry". People complain here about the lack of progression. On the bright side, im pretty sure its having signet that gives the acc/eva bonuses and other stuff, so... it will work in a standard 6 person party. Its just that at the same time small groups will get a "small" buff to the xp they get killing mobs. Its a nice change I guess but too bad for people with Maats cap huh? Oh and someone saying that youll only get one buff probably, I actually think they will all active at once. Only time will tell I guess.

  19. #59
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Kaylia
    Kinda, i dont see myself xping in old area with 3-4 people. Could be cool for small manabur if it apply to ToA area, but refresh/15%xp bonus is probably still better than 20% xp bonus.


    On the other hand, increased def/acc against hnm is going to be sexy. Maybe we will finally be able to kill AV
    I think they implemented this to help newer players and people taht are lvling another job to lvl 75. Its very hard to get full PTs togehter sometimes in earlier lvls, especially in EU prime time.

  20. #60
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Battle System Adjustments (03/05/2007)

    Quote Originally Posted by Siatdiat
    Quote Originally Posted by shukuffxi
    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.
    So before ToAU there was alot of "small group xp parties"? I find this confusing. Anyways, all I see here is a ZAM change, I dont remember people starting threads on BG about "ZOMG its hard to xp!11 /cry". People complain here about the lack of progression. On the bright side, im pretty sure its having signet that gives the acc/eva bonuses and other stuff, so... it will work in a standard 6 person party. Its just that at the same time small groups will get a "small" buff to the xp they get killing mobs. Its a nice change I guess but too bad for people with Maats cap huh? Oh and someone saying that youll only get one buff probably, I actually think they will all active at once. Only time will tell I guess.
    It's pretty awesome for BST. And decent when you lose that 6th guy and waiting on a replacement.

    btw, I also think they'll all be active at once. Also, the evasion and defense bonus will be great when you're soloing.

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