It also opens up a few very viable spots for blms to duo/trio that are not Halvung.
Which is win.
Great exp + seals is a nice little improvement.
It also opens up a few very viable spots for blms to duo/trio that are not Halvung.
Which is win.
Great exp + seals is a nice little improvement.
after this, you'll never see an unclaimed buffalo in ulegerand range ever againOriginally Posted by tyraravenlocke
Originally Posted by Lordwafik
Really? Your RMT exp in small groups? Ours tend to EXP in alliances.. like groups of 8-9. -.-
That's a good point, it's still pretty early in the morning so my math and reasoning might be off, but it looks like you could view these bonuses as, "Duoing with Signet: experience points +25%" and "Trioing with Signet: experience points +22%", both of which would make sea, etc. better than pudding or wamoura unless you're solo or in a PT of 4 or more.Originally Posted by tyraravenlocke
Whenever they update spells, it's always interesting to see mobs get those spells as well. Dread Spikes could be annoying on Duke Scox for example, depending on how much it drains.
Otherwise, not bad. I guess we'll see if the signet is true Signet only, or if Sanction is included in this.
There's no reason to assume as many people seem to be that you can't just dispel/finale mobs that use spikes lol
I'm a lvl 75 bst, and I dont solo ep or below mobs in old areas "for xp". I guess its helpful to very low lvl range bsts. This does not qualify as a bst buff.Originally Posted by divisortheory
EDIT: I just double checked it, there is no xp bonus for solo players, have to be a duo to 5 players for it to be any different with signet than without. So, I guess its not good for any soloing, only "small groups".
Two manning elementals in sky also comes to mind.Originally Posted by Suiram
We have Dark Seal for that. >_>Originally Posted by Xno
with Drain 2 and Dread Spikes, I wonder if DRK/WHM or DRK/PLD could be a viable tank.
they all say while in effect, not while signet is in effect, which is what makes me think you have to pick.
I doubt they'll be that potent. As well they still take a good chunk of damage, and no using LR/SE, either. But I do believe DRK will now be a competent solo job for EP-DC mobs.Originally Posted by MF Perm
You'd have no shadows, you'd still be getting hit for a fuckton and spikes only last for 1 min tops with a 3 min recast. I'm thinking no.
Actually, they never retroactively give mobs spells. Once a mob is set, it is set and doesn't get new abilties/spell. This would change the difficulty of monsters for players doing the same content at different times.Originally Posted by Aodh
I see BST duos all the time when I'm levelling low level jobs (low = 1-50)Originally Posted by Siatdiat
I see no reason to think it would be Sanction. The whole point of this is to get more people levelling in non ToAU areas.Otherwise, not bad. I guess we'll see if the signet is true Signet only, or if Sanction is included in this.
drk/nin always was a competent solo job for EP-DC <_< drk has sleep2Originally Posted by Eaglestrike
Originally Posted by ringthree
drk mobs cast absorb-tp now, they didnt before.
They gave DRK mobs already in the game Absorb TP when that was introduced.
Maybe DRK/SAM Tank?Originally Posted by Blackice
Seigan+Dread Spikes?
Not that'd I'd WANT to tank on DRK. But it happens wether I like it or not sometimes.
If you want to tank as drk, just go drk/nin and not get hit at all.