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  1. #121
    Xavier
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    They're doing so much for DRK because, as everyone knows, they are the emoest of anyone in the game. Square doesn't want to get sued when little timmy slits his wrists because his job sucks.

  2. #122
    23 years old
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    Mobs already had bio 3, safer.

  3. #123
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    Quote Originally Posted by divisortheory
    It won't make DRK that much more insane than it already is. I mean if Drain II increases their Max HP by 100, it's cool, but it's not any more gamebreaking than KC already is. IMO, SE likes the fact that KC is a broken weapon.

    Slightly off topic, but I'm wondering how high a Galka DRK/MNK with Drain II and Mantra could get their HP.

    Or even better, when doing Salvage I'm wondering how high a Galka DRK/MNK with Drain II, Mantra, a Body Boost, and full HP merits could get their HP.
    Pity chariots take reduced SE dmg

  4. #124
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    /em waits for the announcement that BLMs will be getting AspirII in the next two days...

    You know its ganna happen. Why release DrainII and not AspirII? Thats like making ProtectV without ShellV, you can't have a left hand without a right hand, or else you're severely crippled.

  5. #125
    D. Ring
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    well from FF perspective it should be the hardest hitting job in the game, but yea, this stuff still isnt accomplishing that

    and i think drk would get aspir2 over blm.

  6. #126
    Yoshi P
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    Quote Originally Posted by Shuemue
    Pity chariots take reduced SE dmg
    That's still just rumor from what I heard. Or did anyone confirm it? The Body boost would certainly make up for that though, lol.

  7. #127
    BRP
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    is there even a mamool drg NM?
    Yes, in fact, the scariest non-king Mamool Ja Besieged NM is a DRG with three wyverns, thank god he only appears on level 5. He Spirit Surges constantly. He is quite brutal.

    KC DRK is still rather insane. I say this because, let's say SE wants to boost Bahamut so he doesn't die in 2 minutes flat or whatever(because I see that people are starting to do this independent of KC DRKs). The amount of HP they would have to slap on top of him to make him harder to kill with KC DRKs would probably make him too hard kill in most other methods.

  8. #128
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    Quote Originally Posted by Blackice
    Quote Originally Posted by MF Perm
    Quote Originally Posted by Blackice
    You'd have no shadows, you'd still be getting hit for a fuckton and spikes only last for 1 min tops with a 3 min recast. I'm thinking no.
    Doesn't DRK have access to some PLD high def / emn gear? And where is the info on the cast time for Dread Spikes, I didn't see it anywhere.

    I understand it's a wildly speculative statement, but they could get a shitload of hate obviously... if they could take hits and use these effectively it'd be cool to see happen.

    Don't know about a 3 minute recast on spikes though.
    "- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
    Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead. "

    Hello to you OP.
    Alright, that's what I get for skimming not reading. Answers one question. Howabout the other one? I know with a person like Copernicus here pointing out the revelatory fact that DRK take a shitton of damage with DD gear on hot on the trail we'll figure out other mindbending aspects of the universe such as water is wet and the sun is bright.... but I think it'd be something to test out for shits and giggles to see what happens.


    DRK has access to some gear and the right sub would do enough IMO to make it worthwhile to see how it pans out.

    Obviously a DRK would be more useful in a DD slot, but in a situation where tanks aren't available it would be nice to know how well a DRK/??? could pan out with these new spells tanking.

  9. #129
    Relic Weapons
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    I'm fairly sure SAM mobs got Zanshin. Fomor come to mind (i'm fairly sure it's not double attack).

  10. #130
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    Quote Originally Posted by BRP
    is there even a mamool drg NM?
    Yes, in fact, the scariest non-king Mamool Ja Besieged NM is a DRG with three wyverns, thank god he only appears on level 5. He Spirit Surges constantly. He is quite brutal.

    KC DRK is still rather insane. I say this because, let's say SE wants to boost Bahamut so he doesn't die in 2 minutes flat or whatever(because I see that people are starting to do this independent of KC DRKs). The amount of HP they would have to slap on top of him to make him harder to kill with KC DRKs would probably make him too hard kill in most other methods.
    just add an aoe dispel move that triggers when it takes more than 10% hp dmg in a small time frame or something.

  11. #131
    Blackice
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    [quote=MF Perm]
    Quote Originally Posted by Blackice
    Quote Originally Posted by "MF Perm":401d3
    Quote Originally Posted by Blackice
    You'd have no shadows, you'd still be getting hit for a fuckton and spikes only last for 1 min tops with a 3 min recast. I'm thinking no.
    Doesn't DRK have access to some PLD high def / emn gear? And where is the info on the cast time for Dread Spikes, I didn't see it anywhere.

    I understand it's a wildly speculative statement, but they could get a shitload of hate obviously... if they could take hits and use these effectively it'd be cool to see happen.

    Don't know about a 3 minute recast on spikes though.
    "- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
    Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead. "

    Hello to you OP.
    Alright, that's what I get for skimming not reading. Answers one question. Howabout the other one? I know with a person like Copernicus here pointing out the revelatory fact that DRK take a shitton of damage with DD gear on hot on the trail we'll figure out other mindbending aspects of the universe such as water is wet and the sun is bright.... but I think it'd be something to test out for shits and giggles to see what happens.


    DRK has access to some gear and the right sub would do enough IMO to make it worthwhile to see how it pans out.

    Obviously a DRK would be more useful in a DD slot, but in a situation where tanks aren't available it would be nice to know how well a DRK/??? could pan out with these new spells tanking.[/quote:401d3]

    If you want to be a prick about it and debate how wearing some PLD type armor with some higher DEF on it will suddenly make DRK take little damage, you obviously have no idea how little DEF actually matters when it comes to damage taken. And like someone previously stated, no sub other than NIN would even begin to make DRK a viable tank. There is simply no larger damage mitigation than shadows.

  12. #132
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    This update looks like it will help BSTs out alot in their exping. Looks like the new jobs will continue to remain unfinished though...

  13. #133
    Rag
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    IF SE changes last resort to 3min drk would be strongest melee job ingame :/ (wont happen)

    Last resort with full merits can get you as much attack+% as berserk and 20%Auto haste could get you more haste if they upgraded merits2
    However most drks dont bother with it becouse it only last 30sec and its recast 5min

    DRKS only need Absorb-level now to balance jobs

    DRK start casting absorb-level against proto-ultima
    Proto-Ultima level down (STR-vit-etc- -5%/max hp/mp-5% atk-def-etc-5%)

    DRK level up 76! str/vit/hp/mp/etc +5%

    Cast it over and over and over till you get level 100! and solo it yourself <by that time hnm will be lv 60 ;(>

  14. #134
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    Quote Originally Posted by Toth
    This update looks like it will help BSTs out alot in their exping. Looks like the new jobs will continue to remain unfinished though...
    I'm pretty sure they'll either get their fix in the coming updates (yay for 4 months from now!) or they just won't. Last update was all about PLD, now it seems to be about DRK. Next will be BST?

  15. #135
    Yoshi P
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    Quote Originally Posted by Toth
    Looks like the new jobs will continue to remain unfinished though...
    I'm actually not so sure about that. I can understand why it's been taking them so long to release AF2 for the new jobs. They clearly want the AF2 to be obtained from a non-dynamis area, which while understandable from a design standpoint, is something that should have just been ignored IMO and just release the crap in dynamis anyway.

    But Nyzul Isle seems like a very expansive area. It's quite possible the new AF2 drops are already in Nyzul Isle. What I'd really like to see is the BLU, PUP, and COR AF2 dropping from random mobs inside Salvage.

    Or hell, maybe in a future update they'll just release ToAU Dynamis.

  16. #136
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    I expect to see aspir 2 released soon as well, heres to hoping its on blm

    you emo drks can have your omgipullhatetoomuch drain2

  17. #137
    Xno
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    However most drks dont bother with it becouse it only last 30sec and its recast 5min
    personally im Deseperate blows 3/3 , might change it because Souleater is revalued with those 2 new spells , but DB is delay reduction not haste , so it can allow you to go past haste cap, like 75 ( melee haste cap) + 15 DB ( delay reduction) => 90 haste , a 512 scythe would have a delay of 50~ which is really amazing

  18. #138
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Toth
    Looks like the new jobs will continue to remain unfinished though...
    I'm actually not so sure about that. I can understand why it's been taking them so long to release AF2 for the new jobs. They clearly want the AF2 to be obtained from a non-dynamis area, which while understandable from a design standpoint, is something that should have just been ignored IMO and just release the crap in dynamis anyway.

    But Nyzul Isle seems like a very expansive area. It's quite possible the new AF2 drops are already in Nyzul Isle. What I'd really like to see is the BLU, PUP, and COR AF2 dropping from random mobs inside Salvage.

    Or hell, maybe in a future update they'll just release ToAU Dynamis.
    Good points but there is still the mystery that the PUP af maker mentions about someone else being able to make another line of puppetmaster gear. It seems like it could be another you-bring-me-x-number-of-items-for-your-jse (I think JSE would be more appropiate term here than relic) type of thing. Perhaps those said items will drop in Nystul Isle. All speculation until patch day though.

  19. #139
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    If you want to be a prick about it and debate how wearing some PLD type armor with some higher DEF on it will suddenly make DRK take little damage, you obviously have no idea how little DEF actually matters when it comes to damage taken. And like someone previously stated, no sub other than NIN would even begin to make DRK a viable tank. There is simply no larger damage mitigation than shadows.
    No I'm just trying to open up a line of discussion because it's Monday and work is boring.

    Sure we could work out all of the obvious benefits from any sub ( which was also a a factor if you missed that Hello my first post ), in addition to gear options but we'll just leave it where it is since the only bites on this are going to be soggy boots and tires.

    MY BAD.

  20. #140
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    Quote Originally Posted by Toth
    This update looks like it will help BSTs out alot in their exping. Looks like the new jobs will continue to remain unfinished though...
    Not really as stated before. You very rarely kill anything EM or below. It's a small boosts to xp for duos/trios, but that really isn't BST specific. I can't believe I'll have to wait another couple months for any BST specific fixes. I never used to get dissapointed with patches but I was sure that the job was going to recieve updates this time.

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