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  1. #161
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    Quote Originally Posted by safer
    oh my bad on the bio3... but the banish3 point still stands... they took that spell away from PLD mobs that used to cast it (i think they even mentioned pld mobs will no longer have access to this spell in the update notes)

    also i dont really see drk using those spikes apart from solo play depending on mp cost and casting time.. i doubt a drk will be able to put up spikes fast enough when they realize they just pulled hate -- and might be too mp costly to keep it up whenever the recast is down... maybe they can set it up before they WS or something idk......
    No thats Dumb. You would use the Spike spell in anticipation of taking damage or hate, like you may if you are about to do heavy damage with Souleater. Even with lvl 3 Muted Soule yes You can till get hate when your are doing that kind of damage.

  2. #162
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    Quote Originally Posted by MF Perm
    Quote Originally Posted by BRP
    Still surprised no one is mentioning how much magical damage a DRK could do with Drain I and Drain II(which apparently will heal a LOT of HP).
    If the average of Dr2 is 600+, DRK will be AMAZING.
    I was thinking more along the lines of...

    ZOMG DRK MAB!!111! GIVE TEHM A NOVIO!

    now that's sufficient use of the caps lock key and I appologize.

  3. #163
    Rag
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    Quote Originally Posted by Kyreth
    Quote Originally Posted by izembo
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by MF Perm
    with Drain 2 and Dread Spikes, I wonder if DRK/WHM or DRK/PLD could be a viable tank.
    I doubt they'll be that potent. As well they still take a good chunk of damage, and no using LR/SE, either. But I do believe DRK will now be a competent solo job for EP-DC mobs.
    drk/nin always was a competent solo job for EP-DC <_< drk has sleep2
    And with Signet up, can now park on their ass and heal up without losing TP.

    This does change things considerably in Signet areas- you can actually take a knee with the entire PT and not wipe your TP doing so- a few HP here, a few MP there.

    Start telling the meleers to pack +HHP gear?

    Plus, Drain II has a chance of boosting maximum HP...which is definitely something new. Might even give you a bit more boost when you're burning HP for ATK.

    Interesting tidbits. Very interesting.
    Who in the hell goin to get hhp over regen or refesh(drk-blu) ;p
    SE love to add stuff that no one will ever use

  4. #164
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    because MAB gonna help drk so much

  5. #165
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    Quote Originally Posted by Rag
    Quote Originally Posted by Kyreth
    Quote Originally Posted by izembo
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by MF Perm
    with Drain 2 and Dread Spikes, I wonder if DRK/WHM or DRK/PLD could be a viable tank.
    I doubt they'll be that potent. As well they still take a good chunk of damage, and no using LR/SE, either. But I do believe DRK will now be a competent solo job for EP-DC mobs.
    drk/nin always was a competent solo job for EP-DC <_< drk has sleep2
    And with Signet up, can now park on their ass and heal up without losing TP.

    This does change things considerably in Signet areas- you can actually take a knee with the entire PT and not wipe your TP doing so- a few HP here, a few MP there.

    Start telling the meleers to pack +HHP gear?

    Plus, Drain II has a chance of boosting maximum HP...which is definitely something new. Might even give you a bit more boost when you're burning HP for ATK.

    Interesting tidbits. Very interesting.
    Who in the hell goin to get hhp over regen or refesh(drk-blu)

    umm..regen/refresh is on toau only....

  6. #166
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    Am I the only one expecting to see:

    DRK casts Drain II on the Sea Puk.
    DRK absorbs 68 hit points from the Sea Puk.

    The Sea Puk hits DRK for 57 points of damage.
    DRK's spikes absorb 14 hit points from the Sea Puk.

  7. #167
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    Quote Originally Posted by Ixidor
    Quote Originally Posted by MF Perm
    Quote Originally Posted by BRP
    Still surprised no one is mentioning how much magical damage a DRK could do with Drain I and Drain II(which apparently will heal a LOT of HP).
    If the average of Dr2 is 600+, DRK will be AMAZING.
    I was thinking more along the lines of...

    ZOMG DRK MAB!!111! GIVE TEHM A NOVIO!

    now that's sufficient use of the caps lock key and I appologize.

    MAB helps Elemental magic not dark magic. Drain 2 is most likely Dark magic as Drain is Dark Magic.

  8. #168
    Rag
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    [quote=izembo]
    Quote Originally Posted by Rag
    Quote Originally Posted by Kyreth
    Quote Originally Posted by izembo
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by "MF Perm":f4bdd
    with Drain 2 and Dread Spikes, I wonder if DRK/WHM or DRK/PLD could be a viable tank.
    I doubt they'll be that potent. As well they still take a good chunk of damage, and no using LR/SE, either. But I do believe DRK will now be a competent solo job for EP-DC mobs.
    drk/nin always was a competent solo job for EP-DC <_< drk has sleep2
    And with Signet up, can now park on their ass and heal up without losing TP.

    This does change things considerably in Signet areas- you can actually take a knee with the entire PT and not wipe your TP doing so- a few HP here, a few MP there.

    Start telling the meleers to pack +HHP gear?

    Plus, Drain II has a chance of boosting maximum HP...which is definitely something new. Might even give you a bit more boost when you're burning HP for ATK.

    Interesting tidbits. Very interesting.
    Who in the hell goin to get hhp over regen or refesh(drk-blu)

    umm..regen/refresh is on toau only....[/quote:f4bdd]

    Still hhp is so damn useless >,< it takes like forever

  9. #169
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    Quote Originally Posted by Khamsin
    Am I the only one expecting to see:

    DRK casts Drain II on the Sea Puk.
    DRK absorbs 68 hit points from the Sea Puk.

    The Sea Puk hits DRK for 57 points of damage.
    DRK's spikes absorb 14 hit points from the Sea Puk.
    you pt'ing with shitty drk then, should be like...

    DRK casts Drain II on the Sea Puk.
    DRK absorbs 68 hit points from the Sea Puk.

    1 of drk shadow absorb the damage and disappears.

  10. #170
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    Quote Originally Posted by Khamsin
    Am I the only one expecting to see:

    DRK casts Drain II on the Sea Puk.
    DRK absorbs 68 hit points from the Sea Puk.

    The Sea Puk hits DRK for 57 points of damage.
    DRK's spikes absorb 14 hit points from the Sea Puk.
    No, they need a reason for people to stay and level another job to 75 while they try to fix the game again. I think this may be pretty badass.

  11. #171
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    [quote=Rag][quote=izembo]
    Quote Originally Posted by Rag
    Quote Originally Posted by Kyreth
    Quote Originally Posted by izembo
    Quote Originally Posted by "Eaglestrike":b3f55
    Quote Originally Posted by "MF Perm":b3f55
    with Drain 2 and Dread Spikes, I wonder if DRK/WHM or DRK/PLD could be a viable tank.
    I doubt they'll be that potent. As well they still take a good chunk of damage, and no using LR/SE, either. But I do believe DRK will now be a competent solo job for EP-DC mobs.
    drk/nin always was a competent solo job for EP-DC <_< drk has sleep2
    And with Signet up, can now park on their ass and heal up without losing TP.

    This does change things considerably in Signet areas- you can actually take a knee with the entire PT and not wipe your TP doing so- a few HP here, a few MP there.

    Start telling the meleers to pack +HHP gear?

    Plus, Drain II has a chance of boosting maximum HP...which is definitely something new. Might even give you a bit more boost when you're burning HP for ATK.

    Interesting tidbits. Very interesting.
    Who in the hell goin to get hhp over regen or refesh(drk-blu)

    umm..regen/refresh is on toau only....[/quote:b3f55]

    Still hhp is so damn useless >,< it takes like forever[/quote:b3f55]

    not as useless if they scale it based on lvl here, imagine 5hp more per 10lvls, thats 45hp/tick base at 75.

  12. #172
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    Isn't "hhp is so damn useless" an issue addressed in this update note...?

  13. #173
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    The Sea Puk hits DRK for 57 points of damage.
    DRK's spikes absorb 14 hit points from the Sea Puk.
    That would be quite awesome actually.

  14. #174
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    Quote Originally Posted by laverna
    Quote Originally Posted by Ixidor
    Quote Originally Posted by MF Perm
    Quote Originally Posted by BRP
    Still surprised no one is mentioning how much magical damage a DRK could do with Drain I and Drain II(which apparently will heal a LOT of HP).
    If the average of Dr2 is 600+, DRK will be AMAZING.
    I was thinking more along the lines of...

    ZOMG DRK MAB!!111! GIVE TEHM A NOVIO!

    now that's sufficient use of the caps lock key and I appologize.

    MAB helps Elemental magic not dark magic. Drain 2 is most likely Dark magic as Drain is Dark Magic.
    MAB is any magic damage, dummy.

  15. #175
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    Quote Originally Posted by MF Perm
    Quote Originally Posted by Khamsin
    Am I the only one expecting to see:

    DRK casts Drain II on the Sea Puk.
    DRK absorbs 68 hit points from the Sea Puk.

    The Sea Puk hits DRK for 57 points of damage.
    DRK's spikes absorb 14 hit points from the Sea Puk.
    No, they need a reason for people to stay and level another job to 75 while they try to fix the game again. I think this may be pretty badass.
    someone will whine about it and it'll get nerfed 3 months later. hello abs-tp

  16. #176
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    [quote=MF Perm]
    Quote Originally Posted by laverna
    Quote Originally Posted by Ixidor
    Quote Originally Posted by "MF Perm":2559f
    Quote Originally Posted by BRP
    Still surprised no one is mentioning how much magical damage a DRK could do with Drain I and Drain II(which apparently will heal a LOT of HP).
    If the average of Dr2 is 600+, DRK will be AMAZING.
    I was thinking more along the lines of...

    ZOMG DRK MAB!!111! GIVE TEHM A NOVIO!

    now that's sufficient use of the caps lock key and I appologize.

    MAB helps Elemental magic not dark magic. Drain 2 is most likely Dark magic as Drain is Dark Magic.
    MAB is any magic damage, dummy.[/quote:2559f]

    Nope.

  17. #177
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    Well, easy way to find out which is the case.

    Test it to see if it affects magical WS like Red Lotus Blade, and also test to see if it affects magical BLU magic like Eyes On Me.

  18. #178
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    doesnt effect ws.

  19. #179
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    [quote=Jeryhn]
    Quote Originally Posted by MF Perm
    Quote Originally Posted by laverna
    Quote Originally Posted by Ixidor
    Quote Originally Posted by "MF Perm":ed155
    Quote Originally Posted by BRP
    Still surprised no one is mentioning how much magical damage a DRK could do with Drain I and Drain II(which apparently will heal a LOT of HP).
    If the average of Dr2 is 600+, DRK will be AMAZING.
    I was thinking more along the lines of...

    ZOMG DRK MAB!!111! GIVE TEHM A NOVIO!

    now that's sufficient use of the caps lock key and I appologize.

    MAB helps Elemental magic not dark magic. Drain 2 is most likely Dark magic as Drain is Dark Magic.
    MAB is any magic damage, dummy.
    Nope.[/quote:ed155]

    It effects Ninjutsu magic damage as I had tried firsthand with Moldy. So it's def not just Elemental. It may be elemental, but not Elemental.


  20. #180
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    yea, ive seen it effect ninjutsu before, only the elemental ninjutsu though obviously

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