Item Search
     
BG-Wiki Search
Page 34 of 43 FirstFirst ... 24 32 33 34 35 36 ... LastLast
Results 661 to 680 of 841
  1. #661
    Fake Numbers
    Join Date
    Jun 2006
    Posts
    93
    BG Level
    2

    Re: Nyzul Isle Initial Findings

    Me and some friends have started a Nyzul Isle static not too long ago, and currently we've cleared up to floor 20. The first time we won (Fafnir) we had the "exact" time left for it, and about last 3 tries we have timed out before reaching floor 20 (floor 19).

    Our setup is THF SAM WAR BRD RDM BLM. At least the BLM proved very very useful IMO for the boss floor and in case we get puddings or something. But I've seen posts here that people clear up to 9+ floors in one run, and us timing out on this makes me assume we might be doing something wrong .

    The front lines always pick up a Body Boost, and a Fanatic's Drink; while the mages pick Mana Boost, Oracle's, Assassin's, etc. Though 90% of the time we get 1-2 floors with lamps (including ordered ones), and I wonder if these impressive runs are because of a line of easy floors, or maybe tweak our setup, or we get screwed with lamps?

    For our next run we decided to sacrifice TH4 for TH3 and switch jobs with BRD that has Storm Fife, and see how things turn out. Any tips would be appreciated.

  2. #662
    mat
    mat is offline
    Melee Summoner
    Join Date
    Jul 2007
    Posts
    48
    BG Level
    1

    Re: Nyzul Isle Initial Findings

    if you're having trouble with lamp floors, you jsut need more experience, my group can get just about any lamp floor done in around 4 minutes unless there is a gear subobjective.

  3. #663
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Nyzul Isle Initial Findings

    Agreed, the best floors for quick progression and time for extra floors at the end are Activate All Lamps, Eliminate Specified Enemy (singular), Eliminate Specified Enemies (plural, but only when there are 2 of the enemy rather than 5), and Defeat Enemy Leader (when they pop near the rune and not like at the end of a 20-room labyrinth which happens occasionally). The worst for time are Eliminate All Enemies (post floor 60ish), and Eliminate Specified Enemies (when 5 pop), as well as any floor with gears, or any floor whose irrelevant mobs are imps/flayers (since they often can't be easily avoided).

  4. #664
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by Weeks
    Don't know where else to put it, so here goes.

    What's the most tokens you've ever gotten from one run?

    Floors 76 through 85. Good luck early, but had a huge kill all floor on 85 that took over 5 minutes and had us scrambling to exit on time to get progress recorded.
    We've never done that, but we did get through 5 floors last night with only 4 people, including 2 lamp floors and a Specified Enemies floor (Ebony Puddings). We ran three tags with 6 people, but folks had to go to bed or ran out of tags and so that was what we had for the final run of the night.

    Kind of a cheat though, one of the floors was a freebie and one of the lamp floors was a single. Was still a blast, I had such a good time doing it.

  5. #665
    :3
    Join Date
    Dec 2006
    Posts
    279
    BG Level
    4
    FFXI Server
    Caitsith
    WoW Realm
    Skywall

    Re: Nyzul Isle Initial Findings

    ; ; been doing Nyzul for quite a while now, enough to have my disc up to 26 and have farmed floor 20 a good bit, as well as have the main disc at 56 and killed 60 on the dot. Have yet to see a 'free' floor, I'm hoping that time comes soon enough. lol.

  6. #666
    Relic Shield
    Join Date
    Jul 2006
    Posts
    1,857
    BG Level
    6

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by Forbidden16
    Me and some friends have started a Nyzul Isle static not too long ago, and currently we've cleared up to floor 20. The first time we won (Fafnir) we had the "exact" time left for it, and about last 3 tries we have timed out before reaching floor 20 (floor 19).

    Our setup is THF SAM WAR BRD RDM BLM. At least the BLM proved very very useful IMO for the boss floor and in case we get puddings or something. But I've seen posts here that people clear up to 9+ floors in one run, and us timing out on this makes me assume we might be doing something wrong .

    The front lines always pick up a Body Boost, and a Fanatic's Drink; while the mages pick Mana Boost, Oracle's, Assassin's, etc. Though 90% of the time we get 1-2 floors with lamps (including ordered ones), and I wonder if these impressive runs are because of a line of easy floors, or maybe tweak our setup, or we get screwed with lamps?

    For our next run we decided to sacrifice TH4 for TH3 and switch jobs with BRD that has Storm Fife, and see how things turn out. Any tips would be appreciated.
    I would recommend picking up a designated tank instead of relying on the WAR to tank. I'm sure it's possible for a good WAR to tank these, but the boss fights will definitely be a lot easier with a NIN. PLD would also be acceptable, but as NIN I do significant damage on the bosses, and you'd lose a lot of that with PLD. BLM is useful for 20 and 40, but on the ToAU boss floors, you'll want something else. Our setup for 20/40 was NIN, THF, SAM, BRD, RDM, BLM, and for 60/80 it's been NIN, THF, SAM, WAR, BRD, RDM, and we've had tons of success without buying a lot of temp items (We basically didn't bother with any until we were halfway done collecting bodies) and without access to a Storm Fife or Gjallarhorn.

    Our 10-floor run was definitely in part due to easy floors, but 6 or 7 floors with a level 80 boss is almost always possible unless we get stuck with multiple nightmare floors like the 5 Chariot one. We are a pretty well-geared group, but if you're timing out before the boss floor I suspect it's not the gear that's the issue. Best advice I can give is to designate a leader, have that leader with a gameplan ready for each possible floor you'll encounter, and communicate. Most people use Vent, but we get by fine without it. http://weeksy.livejournal.com/5466.html is a little write-up I did on my LJ with simple floor strategies. One decent time-saver I forgot to mention is in the comments, about using lamps to lose aggro.

  7. #667
    tea
    tea is offline
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    37
    BG Level
    1

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by Weeks
    I would recommend picking up a designated tank instead of relying on the WAR to tank. I'm sure it's possible for a good WAR to tank these, but the boss fights will definitely be a lot easier with a NIN. PLD would also be acceptable, but as NIN I do significant damage on the bosses, and you'd lose a lot of that with PLD.

    good info, but i find it a lot easier to just go full zerg from the start. our setup for bosses is usually WAR THF RDM BRD SAM SAM. SAM's get wings/fanatics, WAR gets fanatics- as long as you are smart with your drinks, tank is really dead weight. but whatever, multiple ways to win nyzul 8)

  8. #668
    Fake Numbers
    Join Date
    Jun 2006
    Posts
    93
    BG Level
    2

    Re: Nyzul Isle Initial Findings

    Thanks for the input. We went three times today and results were much more satisfactory performance-wise at the end; though our first run went with our original setup mentioned above, and wasted lots of time on "Eliminate all enemies" floors and timed out at floor 19.

    Then we decided to change the setup, and instead of THF, used NIN. We had to use another person's disc for token farming and went from floor 11 to floor 18 (very lucky with floor conditions). Final run for boss farm we decided to try dual BRD (/nin and /whm), RDM, WAR, SAM, NIN. Results were quite satisfactory, as we arrived to boss floor with plenty of time to kill (8m'ish+), and on our way up we encountered 2 lamps room which with experience we've been gaining over time have become easier to manage. (Only ones that ever gave a problem really were the ordered ones first two times, others I consider a "time" saver for the most part.)

    We do still prepare asap at entrance floor with the corresponding drinks, and yes we use a designated leader (for order calling, directions for scouting, timings, general issue, etc.) along with the cooperation of the whole party of course. Current expectations are to successfully complete boss farm with a THF in the party, which I'm thinking might go with a THF WAR SAM NIN BRD RDM setup.

  9. #669
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Re: Nyzul Isle Initial Findings

    There's nothing like getting fucked over by having to fight five Racing Chariots, Psycheflayers with one /whm, Puddings with no BLM(although RDM is still good), not sleeping Ridill WARs that get charmed by frogs, etc.

  10. #670
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    21
    BG Level
    1

    Re: Nyzul Isle Initial Findings

    Btw, I dont know if this has been covered but for people who think you need a BLM for any of the floors are wrong. Your Set RDM can take place of a BLM till floor 80. I dont know about 85+ though.

    Anyways, quick question for you guys: We are about to approach our floor 100 spams. if the disc holder warps out is that an offense? meaning can you get into trouble for doing it? I thought I read somewhere you can. Thanks for any info!

    Update: Finally got our second body!!! Askar!

  11. #671
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by Forbidden16
    Current expectations are to successfully complete boss farm with a THF in the party, which I'm thinking might go with a THF WAR SAM NIN BRD RDM setup.
    That's certainly viable although a lot of status effect spammage happens in Nyzul, so you might want to make sure you're set up to deal with that in the absence of a WHM.

    It's particularly noticeable on the upper floor bosses (mainly Cerb and Hydra), as well as chariots and flayers of course.

  12. #672
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    21
    BG Level
    1

    Re: Nyzul Isle Initial Findings

    oh ya forgot about that ^^ Those flayers can be quite deadly on the higher floors

  13. #673
    New Merits
    Join Date
    Nov 2006
    Posts
    248
    BG Level
    4

    Re: Nyzul Isle Initial Findings

    Khimaira can petrify, so WHM is really nice for boss runs 60+. Curaga III and IV are occasionally appropriate. For climb runs, any reasonably balanced setup will work (sometimes we have no Provoke at all). I sometimes vaguely wish I came BLM when we get a time consuming pudding floor but it's impossible to predict.

  14. #674
    Relic Shield
    Join Date
    Jul 2006
    Posts
    1,857
    BG Level
    6

    Re: Nyzul Isle Initial Findings

    Khimaira would probably be even easier with a WHM, but he's such a pushover that I often get petrified fairly early in the fight and we still have zero issues killing him smoothly and quickly. I'd say having a little extra healing power would make a bigger difference for Cerberus than it does on Khim.

  15. #675
    Sea Torques
    Join Date
    Feb 2007
    Posts
    556
    BG Level
    5
    FFXIV Character
    Winter Sky
    FFXIV Server
    Cactuar

    Re: Nyzul Isle Initial Findings

    my group's finally getting moving here (floor 20 bosses next run), and i have a couple questions if someone farther along has a minute.


    - is there any way to maximize the number of tokens you get in a single run, other than clearing more floors? we haven't cleared more than 5 in one shot yet, but we had quite a bit of time left the other night and i wondered if clearing the floor would've helped with our token haul... without risking the clear by going up.

    - i guess the best way to farm tokens is to start a second disc.. is there a floor range we should be shooting for, or do tokens received just increase as you progress?


    and weeksy, good stuff in your LJ - i've linked it on my LS website for nyzul peeps to take a look at, hope you don't mind.

  16. #676
    Bagel
    Join Date
    Sep 2004
    Posts
    1,313
    BG Level
    6

    Re: Nyzul Isle Initial Findings

    clearing an entire floor when it isn't required doesn't increase your token count sadly

    my assault static farmed nyzul until all but hats and 1 denali body that were wanted had dropped (in the process got 6 straight askar dirs trying for 1 denali legs ) it got annoying as hell when we wanted to farm bodies, because you always lost tokens unless you risked it and went for extra floors. unless they ninja'd it sometime in the last couple months then i can tell you for sure killing unnecessary stuff doesnt increase tokens

    also, the best way to farm tokens is to get a second disc to a boss level that you intend on farming but havent touched much yet. for mine it was just needed for the 16-20 range, since we passed off on the feet after just a couple goliard dropped. near the end we were trying to progress to hands level on that disc since we'd capped out on feet by then

  17. #677
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by wintersquall
    - is there any way to maximize the number of tokens you get in a single run, other than clearing more floors? we haven't cleared more than 5 in one shot yet, but we had quite a bit of time left the other night and i wondered if clearing the floor would've helped with our token haul... without risking the clear by going up.
    There's nothing else you can do.


    Quote Originally Posted by wintersquall
    - i guess the best way to farm tokens is to start a second disc.. is there a floor range we should be shooting for, or do tokens received just increase as you progress?
    A second disc will definitely help. Right now my group has 1 disc with maybe 10k tokens we've been using for floor 80, and another disc that we've used for floor 20 and now floor 40 with about 20k tokens. As you clear a higher set of floors, you get more tokens. Rough estimates are like... 750 tokens for clearing floors 16-20 and 1.2k tokens for clearing floors 76-80. The token cost increases faster than the rewards though. So, for clearing floors 16-20, you might have a net gain of 200 tokens, but when you clear floors 76-80, you'll have a net loss of -300 tokens because it costs a lot more to warp up to floor 76. If you're planning to farm
    I hope that makes sense.

  18. #678
    tea
    tea is offline
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    37
    BG Level
    1

    Re: Nyzul Isle Initial Findings

    my group is fucking 1/14 on 80F drops.

    we always have at least TH3, with TH4's mixed in there.

    just went 0/4 on drops tonight with TH4..


    WHAT THE FUCK.

  19. #679
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: Nyzul Isle Initial Findings

    Quote Originally Posted by tea
    my group is fucking 1/14 on 80F drops.

    we always have at least TH3, with TH4's mixed in there.

    just went 0/4 on drops tonight with TH4..


    WHAT THE FUCK.
    With TH1 only, SAM/THF so far....
    4/14 floor 20 - 2x azkar, 1 denali, 1 goliard
    1/2 floor 40 - 1 goliard
    0/1 Floor 60
    0/1 Floor 80

    After reading this thread, we decided to through TH4 into the mix. Now we are
    0/2 floor 80

    two more 80's tomorrow, hopefully with better results.

  20. #680
    Sea Torques
    Join Date
    Feb 2007
    Posts
    556
    BG Level
    5
    FFXIV Character
    Winter Sky
    FFXIV Server
    Cactuar

    Re: Nyzul Isle Initial Findings

    first boss run last night, killed adamantoise easily and he didn't drop ANYTHING. we at least got a lightning crystal from the damn rampart =P

    my peeps were running around looking for random chests in the area after we killed it lol... and we had TH4 >.<

Page 34 of 43 FirstFirst ... 24 32 33 34 35 36 ... LastLast

Similar Threads

  1. Post patch Nyzul Isle Assault
    By Tyche in forum FFXI: Everything
    Replies: 120
    Last Post: 2007-10-15, 20:40
  2. Nyzul Isle Farming Question
    By Evinscar in forum FFXI: Everything
    Replies: 6
    Last Post: 2007-07-19, 17:45
  3. Nyzul Isle: Travel to the Next Floor. Wait.. 644 tokens? WTF
    By Reshasha in forum FFXI: Everything
    Replies: 40
    Last Post: 2007-06-17, 00:15
  4. About saving in Nyzul Isle
    By wood in forum FFXI: Everything
    Replies: 2
    Last Post: 2007-03-22, 15:50
  5. Nyzul Isle Data Records
    By Faranim in forum FFXI: Everything
    Replies: 34
    Last Post: 2007-03-19, 08:22
  6. Nyzul Isle meets Salvage
    By divisortheory in forum FFXI: Everything
    Replies: 34
    Last Post: 2007-03-17, 23:40
  7. Nyzul Isle
    By Imperial in forum FFXI: Everything
    Replies: 5
    Last Post: 2007-03-08, 12:44
  8. Nyzul Isle findings!!
    By Funkworkz in forum FFXI: Everything
    Replies: 30
    Last Post: 2007-03-08, 07:59
  9. Nyzul Isle, New Assault Area
    By Jurojin in forum FFXI: Everything
    Replies: 99
    Last Post: 2006-07-23, 14:29