In our run last night we had the "Lamps must be lit in order". We tried many different combos but still nothing. It wasn't till after our bored nin killed hte last mob living that all the lamps lit up. Not sure if this has anything to do with anything being that this was our first run, but maybe you have to clear the floor on some of these in order for them to light up properly
I also support exactly what Karasu and Slott said to be true about the order of lamps.
Although, we haven't finished an order yet due to time outs and complications of trying to figure it out for 5 lamps with everyone confused on what to do. But, we've had similar results with certain lamps staying lit on past runs, and tried to do the same strategy but got timed out. I ended up putting the same theory together based on the results we had, and it's the exact same one I just read twice here, so I'm pretty sure it's correct.
But yeah, it's not as hard as it seems really as long as everyone knows what to do and is cooperating. Even with 5 lamps, that's only 5 different combinations to figure out the order vs a nightmare of something like 5 factorial.
The key is good communication. My group last night had trouble with it at first because most of the people were new to the assault, so we had hijinks like "Turn on your lamp" "It's already on". It would probably be wise to explain the lamps before entering.Originally Posted by RKenshin
Also voice communication like vent or TS makes the process so much smoother. (It should be mandatory.)
here's our "formula" for activating lights in a specific order objective, copied from our forums:
Okay.. so after 4 frustrating runs of Assault Nyzul Isle here is one tip that I can give you regarding the "You must activate all of the Lamps: In a specific order"
Side Note: on these boards, it is HIGHLY advisable to kill all mobs around the lamps as you will need some time to get teh order correct, and trying to kill or sleep the mobs solo will only slow you down even more.
First thing first, there will always be 5 Lamps. You will have to touch them in a given order, and even if you hit them and have the incorrect order, they will TEMPORARILY light. You will know that you have touched yours in the correct order when your light stays ON.
Example from when we did ours:
Jonel touches #1
Stamos touches #2
Jiriki touches #3
Pelican touches #4
Bladefury touches #5
All lights light up, and then 4/5 go back out. Bladefury's light is the only light that continues to stay on. That means in every sequence, Bladefury must be #5. You also now know that Jonel is not #1, Stamos is not #2, Pelican is not #3 and Jiriki is not #4.
It's almost a good idea to keep a peice of paper around to take note of this so that you do not confuse who is going when etc....
Next run you do in this order:
Stamos #1
Pelican #2
Jiriki #3
Jonel #4
Bladefury #5
This time Stamos, Jonel, and Bladefury's lights all stay lit leaving just Pelican and Jiriki in the incorrect positiions. You can then conclude that you just need to swap Jiriki and Pelican and the correct order would be:
Stamos #1
Jiriki #2
Pelican #3
Jonel #4
Bladefury #5
And poof, this will unlock the rune of Release.
Again, keep in mind that just because the lights turn on, does not mean that you hit the sequence correctly, it just means that all 5 lights have been lit. Make sure that you are communicating which order everyone should be going, who has gone, and when you have gone. All it takes is one person being out of order or pressing the button w/o telling everyone to make you start all over. Each sequence will take you about 1 min to complete so the less sequences you have to guess, the better. If no one's lights stay on after the check, make sure that no one goes in the same order they did the last time. Realistically it should only take you like 5 tries tops to get it correct if everyone shifts the orders around because you are bound to get someone correct by the 3rd try pretty much.
Good luck! lol
for the "light all lamps at the same time" version, I went through with a group, lit them and got the familiar something else must be done to activate the rune blah blah.
All mobs were already dead.
we just clicked the lamps again at the same time and it activated the rune.
Yeah that was the problem with those two runs we encountered it and ran out of time. Communication is definitely a really important part of it or it just doesn't work at all. Best to try to explain the situation before the runs so everyone has an idea of what to do when it happens.Originally Posted by Septimus
My group had problems the first couple times, but when people stopped just hitting lamps it became a lot easier, besides all of us being on Vent.
If it's a light all lamp floor, I touch the first lamp we find to see if it's 'Everybody touch' or 'Light in order'. (The Rune of Transfer doesn't distinguish between the two, atleast not for anybody in my group) If it's 'Light in Order', we spread out to find all the lamps and make sure nobody actually activates one yet. Then it's pretty much what somebody posted above. I activate my lamp, then just tell the others to hit theirs. If my lamp stayed on, it was the correct first lamp. If it didn't, I tell somebody else to go, etc etc. Doesn't really take that long, the part that takes the most time is waiting during the 'Confirming operating procedure.'
Win for you.Originally Posted by Jonel
I've never gotten the "Light lamps in order" so maybe the answer is obvious...
You say that the lamps always light when you activate them. Then you say that they "stay lit" or "turn off," but when does this happen? What is the trigger that causes the out-of-order lamps to shut off? When all lamps are turned on?
Also, is there a time limit on how long the lamps will stay lit? Or would it be possible for a single person to clear the floor by running to all the lamps?
It's all pretty hard to explain and understand until you actually do or witness it, but I'll take another swing at it.
They don't for the 'light in order' lamps.Originally Posted by Faranim
The lamps will stay off until all lamps are activated once, as soon as all the lamps are activated they will light up and turn off (often referred to as the lamps resetting, because it allows you to try a different order). If someone's position in the order (IE, first, second, third, etc) was correct then their lamp will stay lit, but they still have to activate it in the next order attempt in the corresponding position to keep it lit or it will turn off after the next reset.
This happens after the reset... AKA, after all lamps have been activated. During the reset they will all light up, and either turn off or stay lit based on whether the order you activated them is correct.Originally Posted by Faranim
If the game makes the order lamp#1 > lamp#2 > lamp#3, and you light them this order: lamp#1 > lamp#3 > lamp#2, then after they're all activated they will all light up for 1-2 seconds, and lamp#1 will stay lit while lamp#2 and lamp#3 will shut off.
Yeah, during the reset (after all lights are activated once) all of the lamps light up for a few seconds and the out-of-order lamps will all turn off shortly after.Originally Posted by Faranim
It would be possible for a single person to clear the floor, because the actual action of activating a lamp does not light the lamp, it just sort of makes it active in the order. After one is activated, you have to activate the other lamps before you they can all light up. Over the course of about 5 seconds they'll all light up and turn off, except the ones lit in the correct position that stay lit.Originally Posted by Faranim
Please define the word "activated"
I am highly confused what the difference is between a lamp that is "activated" and a lamp that is turned on. Because to me, it means the same thing.
Activated meaning, after getting the 'Yes' or 'No' option to light a lamp, hitting the Yes option. Once you hit Yes you cannot inactivate the lamp, they will only reset if you light up all the other lamps.
Activating a lamp doesn't mean they actually "light up" in that you can see them light up. Once all the lamps are activated they will stay turned on (you can see them light up) for a few seconds then they turn off, unless you have the correct order or partial correct order. Then they will all have the Yes or No option to activate again.
So you get a prompt that says "Light this Lamp?" But even after you choose "Yes" it doesn't light up? So it's more like registering the position in the order, rather than turning the Lamp on.Originally Posted by Karasu
Exactly, the lamps only physically light up after they have all been activated. And they only stay lit if one or more is in the correct order.Originally Posted by Faranim
I got a puzzler..
Had a single lamp in the entire zone. Says each member must register with it.
We did, nothing happened. We all tried hitting at once, still nothing. Even wiped the zone I think and the objective didn't get completed.
Not sure what else there was to do :\
When my group gets an activate the all the lamps in a particualar order then we all sneak/invis up and go to a lamp post and then begin calling names until one lamp stays lit, when the lamp stays lit that person stays in whatever slot they were, like Xisin in slot 3
if we find a single lamp on a floor all hit it, sometimes it wont clear you but if you check the rune at the beggining itll port you,
I've encountered floors were there were no objectives at all and merely clicking for the missions clears me ... so what explains this?
theres a rare floor you can get that is just scattered treasure chests filled with temp items. usually a waste of time to bother getting the temp items so just be thankful you got lucky and go up to the next floor. :D
It's the Treasure Room from Gauntlet.Originally Posted by TT
We've come up with 3 lamp floors. I have noticed that there are normally either 1 or 5 lamps (we always go in with a full party).
1. One lamp everyone must touch. Usually this means just that, everyone in your party much touch the lamp. After that, the lamp will light. If you touch it again, sometimes it says the lamp is lit, but something else may be required. Usually if we kill one mob, then the floor can be complete.
2. Light at the same time. This is just that. Each member goes and finds a lamp, we call a time, and light it. Once on this, we have gotten the something else needs to be done so we kill a mob, and get the message.
3. Light lamps in order. We have each person find a lamp, then one person is in charge of telling you when to light your lamp. After all have gone, we tell him who's lamp is still light. For example, if we went A>B>C>D>E, and C's lamp was still lit, next round we would try B>A>C>E>D. Since C's lamp stayed lit while in #3 position, he would always light in that position. If your lamp stays lit, thats your order position. It really helps to have one person saying when to light lamps, and have that one person keeping track of where each has already gone in order.
We've found a floor or two with no missions, we call it a "free floor". Since they happen when we are low on time, we don't investigate.