3 out of our last 4 ix'drg have dropped his lame cape.
3 out of our last 4 ix'drg have dropped his lame cape.
Same here, we went from 0 ixDRG capes to 2/2 or 3/3 in our latest fights.
Deed pls.![]()
On the topic of ix'drg: have any other LS's seen a drastic increase in the amount of time it takes to pop him? We usually grab 4-5 blms and a brd puller and head up for some unofficial sea/cape farming and exp. Pre-update we would average a pop an hour -ga III'ing all 3 aerns in each room, since the update I've been to 4 late night ix'drg camps/exp, rough estimates time wise were 2.5 hours + pop, 3 hours + no pop, 3.5 hours + no pop, 2.5 hours + no pop. Maybe we were just incredibly lucky in the past seeing 1 an hour on a regular basis?
Since the update I've seen both sides. We killed for 4 hours and no pop one night but a couple nights before he popped on the first aern we killed after we just killed him. We pull them 1 by 1 though.Originally Posted by cdgreguh
Back to back Ix'DRG in like 15 for the first pop and 30ish for 2nd a few nights ago. Don't think its been changed, just a pain in the ass sometimes.
2/4 ix'drk capes after only seeing 1 in 50+ fights.
Could just be bad luck with lottery pop, or if there is any coding in the game to limit the number of pops, then the large increase in sea activity lately could be the reason.Originally Posted by cdgreguh
Since the patch we went the following on Sea drops.
Day After the Update - 2 x Faith and 2 x Full drops.... We got excited about possible Torque drop rate increase.
Then the next week - 1 x Hope - Full Drop (excited again)
1 x Justice - No Torque ; ;
1 x Prudence - No Torque ;;
Btw the Hope Torque was only our 2nd ever torque in over a year of doing Sea. Still only 2 Justice and 1 Prudence in a year -.-
Then this on JoL the following week:
http://i33.photobucket.com/albums/d8...323_022803.jpg
<3 <3 <3