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  1. #41
    Ridill
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    Asura

    Quote Originally Posted by Toth
    The Magus (close enough to Mage) Staff increased the damage of elemental spells in FF5. Hmm....
    I thought that was Mage's Staff... I'll have to fire up ZSNES again and load my up endgame save state to re-check.

  2. #42
    PUP Power!
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    Sylph

    In FF5GBA, it was translated as the Magus Staff. I know Sasuke Dagger had a chance of KOing mobs instantly.

  3. #43
    Relic Horn
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Hmm, since instant-KOs aren't really given to players in FFXI, maybe it's an enhanced critical rate?

  4. #44
    Ridill
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    Asura

    Quote Originally Posted by Toth
    In FF5GBA, it was translated as the Magus Staff. I know Sasuke Dagger had a chance of KOing mobs instantly.
    Sasuke was made a dagger? What did they call the katana then?

  5. #45
    Puppetmaster
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    Only weapon in FFV (GBA at least) that instant KOs is Assassain's Dagger, so maybe talking about that?

  6. #46
    BG Content
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    Fenrir

    I happen to be one of those lolWHMelee enthusiasts, right after sky farm today gonna pick myself up one of these and try to parse for a few hours both with Sea Robber (or Brass Jadagna +1 if I can get my hands on it)/Perdu, and Perdu/Prudence, and see what I get out of it. Sounds very promising for WHM solo.

  7. #47
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    Sylph

    From FF5:

    Holy Lance (Radiant Lance?) - Fortified with Holy, doubles Jump damage
    Sasuke Katana - High Evasion Rate
    Assassin's Dagger - Instantly KOs target (my bad)
    Magnus Rod (Mage's Staff?) - Increases elemental magic damage
    Brave Blade - Increases in attack power the less times you run away from battles
    Dancing Dagger - let the carrier use a drain, aspir, charm, or attack 4 times

    From FF6

    Swordbreaker - Randomly evades an enemy's attack
    Magus Rod - Increases elemental magic damage

    More as I find any.

  8. #48
    Puppetmaster
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    FFV also has Magus Rod
    FFIII has Wightslayer
    FF1 has Werebane and Vorpal Sword

  9. #49
    Relic Weapons
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    All this similarity has got me intrigued, guess we gotta wait till someone discovers them, or they are actually implemented for testing though ; ;

  10. #50
    New Merits
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    would be realy realy awesom if that staff gave +15% dmg to all elements so i dont have to carry 8 HQ staffs with me ~.~

    (+20% would be even better but i dont want to wet my pants so i dont think about it)

  11. #51
    D. Ring
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    itt mages get their hopes up way too far and will inevitably get shot down

  12. #52
    Smells like Onions
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    Gilgamesh

    i want it....scythe skill {too weak} though =(

  13. #53
    ¯\(°_o)/¯
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    ITT we bitch about nobody buying Perdu Bow and how fucking sweet it'd be if it gives acc/atk instead of racc/ratk

  14. #54
    Banned.

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    Shiva
    WoW Realm
    Cho'gall

    Quote Originally Posted by Bagel
    ITT we bitch about nobody buying Perdu Bow and how fucking sweet it'd be if it gives acc/atk instead of racc/ratk
    I already did that, read the first page.

  15. #55
    ¯\(°_o)/¯
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    ITT the one time you will see Bagel admit he made a mistake, although he still blames there being like 5 threads about this.

  16. #56
    Bagel
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    Reapz Sjc
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    Excalibur
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    Bismarck

    I got Sickle as a lol item for BLM until I found out they were actually good so I got Sword for BLU aswell, now mainhanding it. Finally some good rank items!

  17. #57
    Black Belt
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    Aug 2005
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    Quote Originally Posted by Bagel
    ITT we bitch about nobody buying Perdu Bow and how fucking sweet it'd be if it gives acc/atk instead of racc/ratk
    I'd rather have that than force pop Big Bomb ; ;

  18. #58
    Puppetmaster
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    Oct 2006
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    Quote Originally Posted by Xanthe
    Quote Originally Posted by Zilong
    Sounds like sirocco-esque weapon though.
    I actually hadn't thought of it that way before... Hmm...

    RDM - Vorpal Sword = Vorpal Blade
    BLU - Wightslayer = Enhances 'Undead Killer' effect
    PLD - Brave Blade = Attack Bonus
    BST - Double Axe = Enhances 'Double Attack' effect
    WAR - Sturdy Axe = Defense Bonus
    THF - Swordbreaker = Added effect: Attack Down
    BRD - Dancing Dagger = Dancing Edge
    WHM - Werebuster = ?
    BLM - Mage's Staff = Magic Attack Bonus
    SMN - Scepter Staff = Minus Avatar Perpetuation Cost
    DRG - Radiant Lance = Enlight
    DRK - Death Sickle = Endark
    PUP - Inferno Claws = Enfire
    MNK - Burning Fists = Enfire
    NIN - Sasuke Katana = Sharigan
    SAM - Windslicer = Enaero
    COR - Quicksilver = Enhances 'Rapid Shot' effect
    RNG - Killer Bow = Enhances 'Killer' effects

    The two wrenches I'm finding at the moment is there is no WHM75-only weapon to go with these, and the new NIN75 katana is not listed as R/EX.

    [edit]
    That's what I get for taking Wiki at face value. Dug into POLUtils for the items, and it looks like the entries for Werebuster and Sasuke Katana were incorrect. Now we have a R/EX lvl75 weapon for each job. Fixed my speculaton list and the Wiki.

  19. #59
    Salvage Bans
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    Apr 2006
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    I got one of the pairs of the new enspell enchantment gloves and gave it a test drive on NIN at the mamool ja exp camp.

    5:00 cool down on reusing, duration 3:00 (can be de-equiped and effect remains active)

    damage from the enthunder (I used the thunder mitts) was 10 damage (unresisted)

    the catch was the resist rate was absolutely horrible. 9 times out of 10 swings (or more) I got 1/8 resist (1 damage)

    rarely I'd get the 2 damage (1/4 resist), 5 damage (1/2 resist) and 10 damage (no resist)

    Alot of enchantment equip was good in the past, so I had some hope for these, unfortunatly these didn't live up to my hopes.

  20. #60
    New Merits
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    Dec 2006
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    Should have been using this.

    Joking aside, have you tried those gloves against a mob that's weak to thunder? I'd imagine the resist rate should be lower, maybe to the point where it would be worth using them since +10 damage per swing is something like +100 attack effectively.

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