Thats because its easier to blame SE rather than some unknown entity providing SE's bandwidth. But still, according to Taj the packets are either being corrupted by SE's server while being sent out. Though I have another theory, could it be that there is some packet rewriting going on somewhere along the line? That could easily mangle the UDP packet headers causing the client to drop the packet.
I'm not sure how SE's network is laid out, but it seems to me there would be load balancing and QoS equipment all over their network that could easily do something to the packets. Same could be said for SE's bandwidth providers. There are so many hops between NA/EU and JP that any router along the way could culprit. From what I've heard (though its a bunch of rumors), JP players aren't having r0 or 3113 problems.
Originally Posted by Paegan
XI Wiki

