We spent 15 minutes of our first run exploring, looking for Imperials that didn't exist. It turns out the "Anti-Corsair" task force is the Lamiae and Merrows that scatter the zone!![]()
You spawn by an NPC who will tell you not to kill your targets, and he will also serve as the rune trigger when you've collected your fill of prisoners (just tell him you want to abort). There are Lamiae, Merrows and Draugars that all check EM-T and you can invis/sneak past any of them.
The object of this mission is to collect the Lamiae and Merrows near or on the ship. Once there, weaken them until they give up. You'll know they give up when their names turn green and it says they surrender. You don't even need to escort them anywhere once they go green. There's a trick though: we managed to break the weapons of the first couple Merrows we captured and they stayed NPCs the whole time after surrendering. Our first Lamia, a BLM, refused to let her weapon break. We beat her all the way to 1% HP and finally decided to kite her back to the ship (this is when we realized proximity to the ship is necessary for capture). When she got near the ship, she turned green like an NPC and we carried on.
As we started on our next target, the BLM Lamia sneaks up and nukes us with Waterga III. She still has 1% HP, and she still had her weapon... I guess either she a.) wasn't close enough to the ship, or b.) they turn on you if you don't disarm them. Maybe both.
Anyway, the only prisoners we secured were the two Merrows. We got 300 AP as a trio, so it looks like 150 AP/member per prisoner... and there are at most a dozen fishwomen in the zone. Draugars appear to just get in the way and cannot be imprisoned.
XI Wiki


