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Thread: BLU endgame build     submit to reddit submit to twitter

  1. #21
    Tonko
    Guest

    When BLU solo that's all they should be fighting. And BLU solo on Impz is very very good merit points.

    My gear for imp soloing for those of you curious:
    Main: Perdu hanger
    Sub: Demonslayer
    Range: Lamiabane (can't pull with magic @ the imp camp I use)

    Normal melee setup:
    Head: Turban
    Neck: Chiv chain
    Ear 1: Ethereal
    Ear 2: Brutal
    Body: Homam
    Hands: Homam
    Ring1: Flame Ring
    Ring2: Flame Ring
    Back: Boxer's
    Waist: Swift
    Legs: Dusk
    Feet: Dusk

    I've got 8 sword merits, use Sole, always set Accuracy bonus with Frip + Diss, accuracy is @ 95% with this setup, sometimes dipping a tiny bit bellow.

    I use a total of 6 spells while soloing Imps.
    Headbut:
    Head: O Hat
    Neck: P Charm
    Ear 1&2: Triumph
    Body: AF
    Hands: Homam
    Ring1: Sniper
    Ring2: Jaeger
    Back: Commander's
    Waist: Potent
    Legs: Prince's
    Feet: RSE2 (Hume)

    Magic Hammer (I get above 300 damage every time the recast on Magic Hammer is up when stacked with Burst Affinity)
    Main: Apollo's
    Head: Yigit
    Neck: Promise
    Ear 1: Moldavite
    Ear 2: Communion
    Body: Mahatma
    Hands: Yigit
    Ring1: Aqua
    Ring2: Tamas
    Back: Prism
    Waist: Penitent's
    Legs: Mahata
    Feet: Mahatma

    Bludgeon
    Head: Voyager
    Neck: Chiv
    Ear1&2: Triumph
    Body: AF
    Hands: Pallas
    Ring1&2: Flame
    Back: Jester's +1
    Waist: Potent
    Legs: Prince's
    Feet: RSE2

    Frip&Diss
    Head: Voyager
    Neck: Chiv
    Ear1&2: Triumph
    Body: AF
    Hands: RSE1 (the -dex on Alky/Pallas HURTS the damage more than the +STR helps)
    Ring1&2: Flame
    Back: Commander's
    Waist: Potent
    Legs: Prince's
    Feet: RSE2

    Frightful Roar
    Head: Nashira
    Body: AF
    Hands: Nashira

    Mind Blast is too much MP to pull with, and you should be using HeadButt to keep the mob locked down as much as you can anyways, making the paralyze procs not worth it.

    I'm missing Homam Feet, Legs, Alky's, and a Speed Belt, and barring the 2 new armor sets my BLU will be done.

  2. #22
    Tom Wilson will never be good.
    Join Date
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    Yea, I can keep it stun locked pretty well. I figured Mind Blast would be a solid addition on top of stun lock. I would only use it to pull at Azouph. Wouldn't be possible at Hediva. I started to use Sprout Smack too when solo recently. The slow seems to make it a little easier.

    How much dmg does Bludgeon do? I haven't used that in awhile.

    I usually try to SC Light with Cannonball and MB Hammer but it's a pain sometimes. Otherwise my Hammer only pulls around 200 not bursted.

    Thanks for tips btw! (^^)b

  3. #23
    Tonko
    Guest

    Bludgeon does between 200-300 for me, making it my most cost effective damage spell. 16 MP, short recast, can't go wrong. I've got 8 Blue Magic merits, and 5 physical potency, really makes a huge difference.

  4. #24
    Tom Wilson will never be good.
    Join Date
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    Nice. I have on phy.pot. so far. IDK what to do about blu magic cause I'm BLM too lol..

  5. #25

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    Ragnarok

    "For endgame purposes", Blu/Nin is garbage. Only time youll use it is on imps.

    On easy things, Blu/Thf, TP and CA/SA V.Cleave your tp away.
    On harder things, Blu/Thf, probably no TP and CA/SA cannonball

    Using your tp on anything else except those spells is a complete waste in endgame, unless youre setting up a skillchain for a blm army. You'll always do more damage using the tp with the spells themselves.

  6. #26
    Tonko
    Guest

    I've got my 5th magical accuracy merit now, and have been bugging the LS to let me try BLU/BLM for some events to see what I can do.

    No luck though >_> Maybe if I deleveled my other jobs........

  7. #27
    The Once and Future Wamoura
    Join Date
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    All I see is Sheikh Manteel

  8. #28
    Tonko
    Guest

    I'm just glad I don't have a Relic horn to go with it, or else my job change button would REALLY be broken.

  9. #29
    Cerberus
    Join Date
    Nov 2006
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    BG Level
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    Just wondering how much exp/hour you get with magic hammer set in? I usually go with clear mind tier 3 and only 4 melee spells to hit 10-11k per hours. I kinda wana try out the magic hammer thingy.

  10. #30
    ono
    ono is offline
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    Thanks for posting all of this, some good info. I'm at 5.5k to 75 and been soloing imps a little, but often messing up and dieing, but I think part of it is the spells I am going in with.

    For feet I have Mountain Gaiters (what I usually TP in), Rutter Sabatons and Crimson Greaves (never use them). Ideally I would get Dusk feet until I get Homam feet, but gil is kind of tight right now and it might be several weeks/months before I get to lot on Homam. Am I ok sticking to using the Mountain Gaiters and Rutter Sabatons? And maybe use Dune Sandals (+4 CHR) on Bludgeon?

    Also, for STR rings, I have Flame Rings from other jobs. Am I ok with those for physical spells, and do I need to use something else in duo/merit parties if I'm doing Savage Blade? I know MND is a modifier on Savage Blade, Flame Rings would give -4 MND, but should I even be concerned with the WS?

  11. #31
    Campaign
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    Wouldn't fortitude torque be better than chiv chain for BLU?

  12. #32
    Tonko
    Guest

    If I had one I would probably use it, but I don't. Thanks for reminding me :-p

  13. #33
    Tonko
    Guest

    When I solo Imps I do CA Frip, screw making skillchains.

  14. #34
    Relic Shield
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  15. #35
    With milk. With love
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    Every Extend Extra Extreme (E4 for short), comming out for XBOX Live Arcade sometime in August

  16. #36
    ono
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    For resting, am I ok with a Vermillion Cloak, or should I pick up an Errant body and then swap in the cloak when pulling? Currently resting with a V. cloak, Dark Staff (+10 hMP), Antivenom Earring (+1 hMP) and a Hierarch Belt (+2 hMP).

    Also, I am kind of on the skint side with gil; I was able to afford Mahatma Slops and Pigaches for Magic Hammer, but can't swing enough for Aqua Rings right now. Would 2x Sapphire suffice until I can afford Aqua Rings?

  17. #37
    A. Body
    Join Date
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    Cerberus

    Here is what I use. Make any corrections that doesn't blow the bank =)

    --TP Gain Equip
    Dissector, Ifrit's Blade (only Lance Corporal atm)
    Head: Walhara Turban
    Body: Homam Corrazza
    Neck: Chiv. Chain
    Hands: Homam Manopolas
    Cape: Amenent Mantle+1
    Earrings: Brutal, Etheral (need Diabolos earring...)
    Rings: Woodsmen/Sniper
    Belt: Swift Belt
    Legs: Vendor's Slops (working on homam)
    Feet: Marine M Boots (working on homam)
    Range: Trollbane

    --Spell Equip
    Head: Optical Hat
    Body: AF
    Neck: Chiv. Chain
    Hands: Custom M Gloves
    Cape: Amenent Mantle+1 (prolly need to get Commander)
    Earrings: Brutal, Minuet (str2 earrings bit much atm)
    Rings: Ruby/Ruby
    Belt: Warwolf Belt
    Legs: Vendor's Slops
    Feet: Marine M Boots
    Range: Trollbane

    --Magic Hammer Equip
    Head: AF
    Body: Errant
    Neck: Promise Badge
    Hands: Devotee's
    Cape: Rainbow Cape
    Earrings: Brutal, Moldative (communion 2 mil here wtf)
    Rings: Tamas Ring, Aquamarine (I think its called this)
    Belt: Pentients Rope
    Legs: Errant
    Feet: Errant

    Haven't tested much with Burst Affinity but usually hitting for 90-100 with Magic Hammer without it...

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