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Thread: Blade: Jin and Hand gear     submit to reddit submit to twitter

  1. #1
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    Blade: Jin and Hand gear

    Pretty simple question, has anyone ever parsed Alky vs Pallas vs Okotes for Blade: Jin? The STR looks good but the -DEX doesn't and while non STR modifiers are kinda crappy things like Byakkos Haidate are better then Shura Haidate because of DEX so I'm kind of confused here. Of course the attack on Okotes is amazing for WSs too and I've been told rivals or beats the STR+6 DEX+6 on the AF+1 hands. I excluded AF+1 hands because I won't ever have them

  2. #2
    Blackice
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    O-kote will usually put out better numbers due to Jin's moodiness when it comes to attack. Also Byakko's and Shura really will probably end up with about the same results both are great pieces for the WS.

  3. #3
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    Quote Originally Posted by Blackice
    O-kote will usually put out better numbers due to Jin's moodiness when it comes to attack. Also Byakko's and Shura really will probably end up with about the same results both are great pieces for the WS.
    true, but dkote>all

  4. #4
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    Quote Originally Posted by Wulf
    Quote Originally Posted by Blackice
    O-kote will usually put out better numbers due to Jin's moodiness when it comes to attack. Also Byakko's and Shura really will probably end up with about the same results both are great pieces for the WS.
    true, but dkote>all
    d kote +1. spam it!

  5. #5
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    In a related note, can anyone share some advice for making jin a bit more consistant, I'm getting variances of 4-600 damage with full TP returns. Also my jins suck since my WS gear is not great, but I'd settle for consistantly mediocre WS than the sometimes good sometimes terrible I get at the moment :D

  6. #6
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    Quote Originally Posted by ubermonkey
    In a related note, can anyone share some advice for making jin a bit more consistant, I'm getting variances of 4-600 damage with full TP returns. Also my jins suck since my WS gear is not great, but I'd settle for consistantly mediocre WS than the sometimes good sometimes terrible I get at the moment :D
    welcome to crit WSs

  7. #7
    CoP Dynamis
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    Fal you nub <3
    AF+1 hands are the way to go, but since it's a 30% modifier on each STR and DEX, the -DEX would hurt. That's like using -STR gear to buff up DEX, you just don't do it. Especially for 30/30 modifier like that.

    GUESS WHO I AM?!

  8. #8
    TB
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    I was always using OKote during day and Koga Tekko+1 during night for Jin, but recently switched to fulltime OKote for WS. On VT+ stuff 20attack cannot be outweighed by anything else.

  9. #9
    Sea Torques
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    If you use O Kotes i hope you considered using a Merman's earring for WS.

    Because O Kotes = 12STR/DEX vs 20 atk which is <2atk:1str(or)dex. . .

    Merman's earring is 6 ATK for 3 dex or 2 str- which is a better ratio. >3atk:1str or 2atk:1dex

  10. #10
    TB
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    I use Minuet Earring for WS, because 3acc with 1DEX and 1STR is just nice.

  11. #11
    CoP Dynamis
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    Quote Originally Posted by TB
    I use Minuet Earring for WS, because 3acc with 1DEX and 1STR is just nice.
    Agreed.
    Senji
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    lolHeroic Boots.

  12. #12
    Cerberus
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    I've used both Okote on WS as well as AF+1, and to be honest I haven't noticed that much of a difference. If you're looking to try and stabilize your Jin damage, you'd probably want to get a Breeze gorget for starters.

  13. #13
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    breeze is noticable--but it has been my expierence that I notice the breeze a lot more w/ single hit ws like Slugwinder w/ my ranger as opposed to Nin.
    biggest variable w/ Jin-imo is crit hit. that is why you are getting full tp return and a 400-600 variance in damage.

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    http://www.bluegartr.com/forum/viewt...unsho&start=90

    This was a slight de-rail from a question about katanas, but it prompted me to parse Koga Tekko (+12 STR) vs AF+1 Hands (+6 STR/+6 DEX) for Blade: Jin. Not quite an direct test against Alkys, but it's covers the same topic of all out STR vs. a better balance of STR/DEX.

    With my gear/merit set up I get noticeably better results (about midway down the page) with AF+1 hands than I do with Koga hands. The reason being with the low damage rating of katanas, it doesn't take +23452345 STR to cap fSTR. My gut feeling would tell me that O. Kotes would give you better results. Chances are though, like most things it will depend on your gear/merits/race.

    Quote Originally Posted by TB
    I was always using OKote during day and Koga Tekko+1 during night for Jin, but recently switched to fulltime OKote for WS. On VT+ stuff 20attack cannot be outweighed by anything else.
    http://ffxi.somepage.com/itemdb/6245

    Hi.

    I have found this to be situational. In a 2 BRD party AF+1 beats my Bando Kotes for Jin damage.

  15. #15
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    hmm didn't really get a parse but people seem to like their Okotes, works for me.
    And I have a breeze gorget

    Senj
    Fudo
    Voyager Sallet
    Breeze Gorget
    Minuet
    Bushinomimi (lawls I'm cheap)
    Haubergeon
    Okote
    Ruby Ring (<.<)
    Rajas Ring
    Amemet+1
    Warwolf Belt
    Galliard Trousers (>.>)
    Rutter Sabatons

    is my normal Jin gear but since Alkys are so easy/cheap to get now I was thinking of selling Okotes for Alkys for my other jobs but if its not as good for Ninja I won't

  16. #16
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    I usually switch between B. Kote and AF+1 as my mood suits and I never really can tell much of a difference. I dont have the koga so I dont know about that.

  17. #17
    Sea Torques
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    Aye, all the research in the KI nin forums points to the AF+1 hands and o-kote being very similar, but for most people the o-kote edge ahead over the average. Of course, when the AF+1 items came out everyone creamed over these hands, but as usual...low level item ≥ lvl 75 harder to obtain item.

  18. #18
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    You've neglected the 'max useful attack' that diversitytheory took the time to calculate for various merit party camps.

    B/O/H Kotes add attack, which if you're under the useful attack cap, typically parse better than Ninja Tekko+1 (although behind Koga Tekko).

    If youre at or above the useful attack cap, then Ninja Tekko+1 always beat B/O/H kotes. Ninja Tekko+1 always beat Alkies.

    You're almost always going to be above the 'useful attack' cap if you've got berserk, meat, Minuet IV, and the mob has been hit with Dia II or Dia III. At some camps (mire) you can get there more easily.

    Assuming good weaponskill gear, a 'full TP return' blade:jin at max useful attack should do about 700-750 damage without any criticals, double attacks, and a full TP return on trolls.

  19. #19
    VZX
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    Doesn't matter that much I guess..
    first rated equip, even if it's changed to 4th rated equip, the damage difference is not going to be significant.

  20. #20
    Relic Weapons
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    The point of 1337 gear is that if you have a lot of it, it adds up to a significant difference from someone with all normal gear, not that any of the individual peices are really hugely better on their own.

    That's why people get worked up about what's the absolute best for X slot for Y job during Z action. And why the perceived best costs typically costs 10-20 times more than what is perceived as the 2nd best for the same slot/action.

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