I've been going over this thread and assorted information on other forums trying to figure out how to improve my soloing on Heraldic Imps, but it's getting to the point where I can't help but feel like the numbers I see here for soloing are pretty exaggerated, both for general damage and rate of exp gain.
I use:
Code:
+---------------+---------------+---------------+---------------+ Head Butt Filamented Hold
| Perdu Hanger | Demon Slayer | Trollbane | | Frenetic Rip Poison Breath
+---------------+---------------+---------------+---------------+ Disseverment Magic Fruit
| Voyager Sallet| Chiv. Chain | Loq. Earring | Suppanomimi | Self-Destruct Actinic Burst
+---------------+---------------+---------------+---------------+ Lowing Sandspray
| Magus Jubbah | Cust. M Gloves| Flame Ring | Flame Ring | Chaotic Eye Zephyr Mantle
+---------------+---------------+---------------+---------------+ Refueling
| Cmdr.'s Cape | Potent Belt | Homam Cosc. | Marine M Boots| Frightful Roar
+---------------+---------------+---------------+---------------+ Plasma Charge
Which when combined with 8 Blue Magic merits, 5 STR merits, 5 Physical Potency, 5 Magic Accuracy merits, and 4 Sword merits, my "average" damage on Disseverment is 600-800 with the uncommon 900 spike (rarely breaks 1000) and Frenetic Rip is 350-600, rarely approaching 700. The upper end of the damage is typically when Frightful Roar lands, which I always use at the start.
Over the course of a couple hours, I'll get around 8k/hr soloing (slightly higher with an Empress Band) reaching Chain 4 regularly. Chain 5 is a little harder due to further pulls from camp and/or Disseverment/Frenetic Rip failing to pull through on full damage. I've had some trouble finding a groove lately, but the usual chain I go through is Imp > Imp > rest to full > Imp > rest to full > Imp > Imp > repeat. Previously I would rest to about 350-400MP after each Imp and though I would hit Chain 5 more often, the average exp gain was less because I was resting more, which I have a Clear Mind setup to try and minimize.
I have tried using different food (usually Bream Sushi for cost, but I have tried Sole Sushi many times and have not been impressed at all), swapping out equipment (Potent Belt <=> Warwolf Belt, Loquacious Earring <=> Brutal Earring, Flame Rings <=> Sniper's Rings, Voyager Sallet <=> Optical Hat) and played with my spell setup a little, but I have yet to see the numbers that people claim they get with such relative ease. The only thing I have not really done is work on using Magic Hammer in my setup, but that is due to working out efficient macros for all of the equipment swaps that would be necessary for it.
I really can't see what I must be missing that results in the numbers that are "usually" hundreds of damage more than what I normally get and thousands of exp higher on average over several hours.