Once the host has opened a door, the car must be behind one of the two remaining doors. The player has no way to know which of these doors is the winning door, leading many people to assume that each door has an equal probability and to conclude that switching does not matter (Mueser and Granberg, 1999). This "equal probability" assumption, while being intuitively seductive, is incorrect. The player's chances of winning the car actually double by switching to the door the host offers.
The chance of initially choosing the car is one in three, which is the chance of winning the car by sticking with this choice. By contrast, the chance of initially choosing a door with a goat is two in three, and a player originally choosing a door with a goat wins by switching. In both cases the host must reveal a goat. In the 2/3 case where the player initially chooses a goat, the host must reveal the other goat making the only remaining door the one with the car.
More formally, when the player is asked whether to switch there are three possible situations corresponding to the player's initial choice, each with probability 1/3:
* The player originally picked the door hiding goat number 1. The game host has shown the other goat.
* The player originally picked the door hiding goat number 2. The game host has shown the other goat.
* The player originally picked the door hiding the car. The game host has shown either of the two goats.
If the player chooses to switch, the player wins the car in the first two cases. A player choosing to stay with the initial choice wins in only the third case. Since in two out of three equally likely cases switching wins, the probability of winning by switching is 2/3. In other words, players who switch will win the car on average two times out of three.
The solution would be different if the host did not know what was behind each door, or if the host sometimes had the option of not offering the player the chance to switch. Some statements of the problem, notably the one in Parade Magazine, do not explicitly exclude these possibilities. For example, if the game host only offers the opportunity to switch if the contestant originally chooses the car, the probability of winning by switching is 0%. In the problem as stated by Mueser and Granberg, it is because the host must reveal a goat and must make the offer to switch that the player has a 2/3 chance of winning by switching.