OK so on the topic of the Al'taieu gorgets. I've tested most of what I wanted to look at except a possible effect on pdif, I have some indication on that but since the WS I used for tests was Jin (multihit and can crit) getting a really accurate pdif from the WS dmg (and seeing if it matches the normal melee pdif) really isn't accurate enough. I'll just use single-wield and Blade: Ten at 100% for that.
The first thing I wanted to test on the gorgets was getting a true 100% answer on whether or not the fTP +0.1 bonus applied to every hit of a WS or only to the first. There's been some questions on how that could be tested in the past, but the answer became obvious because of the crit WS tests I had done. The problem with tests was how to rule out pdif variation in the tests. The key is that crits with fully capped pdif will have a pdif of 3 half the time. Using a 2hit crit WS with Sneak Attack, that means every other WS where crit kicks in on the second hit should be a double 3.0 pdif WS. Backhand Blow happens to have a stupidly high crit rate (about 70% when regular melee crit rate is at 30%) so getting a few double capped crits wouldn't take too long.
So anyway, damage calculations using Destroyers and dex gear said that BB with Breeze gorget (the .1 fTP) should hit for 392 at 3.0 pdif, and BB without gorget should hit for 360. I confirmed both of those using Lower delk giant bst bat pets (they are just as retarded weak as bunnies so pdif will cap the same way, but you can use the stuff around to build tp instead of all 1hit kill lv0 mobs. After confirming that, I tested SA BB with the same gear (no gorget) on the giants themselves (so they'd survive 1st hit) and quickly saw a roughly 1 in 3 pattern of the WS doing 720 dmg as expected. Then, put on Breeze and repeat the same process, and 8 of 20 WS hit for 753 dmg, none above. 753 = 392+360+1 (the 1 is from the added up decimals before rounding).
So that test clearly proves that on BB with Breeze Gorget, the first hit has a fTP of 1.1 and the second hit has a fTP of 1.
The only flaw I can see here is that one could think perhaps the second hit of BB being a offhand hit would be the reason, that theory isn't supported by the damage ranges I've seen in other tests though.
The result of that test made me pretty concerned about whether or not the acc applied to all hits as well, and just how much acc it was. There have been reports of very good results on acc by rangers but ranged WS are single hit, so those say absolutely nothing about the accuracy applying to multihit WS.
To try and test acc I picked Groundkeepers, because they have a reasonably small level range that includes lv75, so I could ensure no variation bu only fighting EM. I did two sets of test, one with acc well below the number needed to make them switch from neutral evasion to low evasion, and 1 set with just slightly less acc than needed to make them switch. Each specific test was done using 30 repetitions of Blade: Jin (7-8 keepers, thanks to horrible attack they each lasted around 4 ws).
/c with...
+13 acc = neutral
+14 acc = low
This is the gear used in the first test :
Mamushito +1*2
Ungur Boomerang
Walahra Turban
NECK SLOT
Reraise Earring
Loquacious Earring
Ninja Chainmail
Seiryu's Kote
Rajas Ring +3 (uneven base dex)
Behemoth Ring -11
Forager's Mantle
Swift Belt +3
Ninja Hakama
Fuma Kyahan
So this set is acc-5, 19 less than the amount to /c low eva.
Acc -5, no neck
Regular melee acc : 73.1%
WS acc : 80%
Acc -5, Thunder Gorget
Regular melee acc : 72.8%
WS acc : 80%
Acc -5, P.Charm (so +5)
Regular melee acc : 76.7%
WS acc : 77%
After those very inconclusive results boosted acc a bit to be near the /c changing point. I just put a Jaeger instead of the Behemoth Ring, so acc went from -5 to +10.
Acc +10, no neck
Regular melee acc : 80.73%
WS acc : 88%
Acc +10, Thunder Gorget
Regular melee acc : 78.5%
WS acc : 84%
Acc +10, P.Charm (so +20)
Regular melee acc : 83%
WS acc : 84%
I did one last test with some more stacked acc just to have an idea of how much was needed to get around 95% ws acc. I kept Jaeger and used both SH and charm.
Acc +30 (charm)
Regular melee acc : 88%
WS acc : 94%
So conclusion on the acc effect of gorget, not absolutely fully certain because 30 WS (120 potential hits) is a pretty small sample, but at the very least it is clear that if there is any effect, it is extremely minimal.
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