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Thread: Chocobo Racing 27/03/07     submit to reddit submit to twitter

  1. #61
    Cerberus
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    YAY!! Another gold sink for the economy!!

  2. #62
    Ridill
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    Square: "Hey guys, here's something new to do that may be fun."

    Players: WHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIINE

    This thread is a perfect example of the old adage, "if you don't have anything nice to say, don't say anything at all."

    OK, you don't care about chocobo racing? Then who gives a shit? Shut up and move on with your life.

  3. #63
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    why do you post to tell us to stop talking about not caring, why do you care about us not caring?

  4. #64
    Ridill
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    Quote Originally Posted by Skeetaru
    why do you post to tell us to stop talking about not caring, why do you care about us not caring?
    Because I am sick of people shitting up my damn forums before there is an update talking about how lame the update is.

    I fell better after letting that out.

  5. #65
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    but cmon u gotta admit, it does sound lame

  6. #66
    Black Belt
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    If the races are interactive there might be some hope for this, but if the video is any indication, that doesn't seem to be the case. Choco Racing isn't gonna pull in any new people to the Choco scene if all you can do is watch a game-controlled "race."

  7. #67
    I'm not safe on my island
    Nikkei will still get me.

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    If its not fun at first, they will fix it till its slightly fun again, or fix it every month, whatever.

  8. #68
    blax n gunz
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    Need a BRP rule for FFXI discussion alongside the General rule. It's fine to say it might not be exciting, but to argue about it is a waste of forum space.

    Hopefully this isn't just another fire-and-forget minigame that just runs a player in pointless circles. I remember loving chocobo racing in FF7 but that was more interactive than the XI version promises to be.

    And we still have Pit/Colosseum to look forward to if this winds up to be half-assed. The jury is still out on MiniGames of Aht Urhgan.

  9. #69
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    variables such as chocobo condition and the weather,
    Be sure to face NE before you click on the NPC to start the event when it's Firesday!!!

  10. #70
    Bagel
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    Quote Originally Posted by Septimus
    I fell better after letting that out.
    Hopefully that means you didn't break a hip.

  11. #71
    Sea Torques
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    I fell better after letting that out.
    It's not so much people posting their opinion on what they think about an upcoming update, or discuss pros or cons--it's when people get upset about someone elses opinion and start attacking them for it. "I think it's going to be lame." shouldn't be attacked as if they're saying "I think this and anyone who likes it are lame ass fools fuck them and fuck SE." Vice versa as well.

    It IS a discussion forum after all.

  12. #72
    Banned.

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    or they could of let us race them and actually monitor it and ban pos cheaters

  13. #73
    Sea Torques
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    Quote Originally Posted by shihei
    or they could of let us race them and actually monitor it and ban pos cheaters
    Due to latency issues and such, I'm guessing why they didn't go this route.

  14. #74
    Cerberus
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    Due to the fact that chocobo racing is completely new to FINAL FANTASY XI, much time has been necessary for development and testing. Because of this, we have determined that rather than delaying the release of the content, it is better to release portions of it at a time, thus allowing players to experience some of the features right away.
    Translation: We're done with the development of Chocobo Racing. Actually, we finished the development of it 2 years ago; however, we are going to spread the release of new content out over the course of an entire year in the hopes of convincing anyone vaguely interested in Chocobo Racing to continue paying their $12.95/month.

  15. #75
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    Quote Originally Posted by TsingTao
    - Raise new chocobo built specifically for speed.
    - Enter Chocoraces
    - Win stuff that helps you raise more chocobo.
    - Raise new, even faster chocobo.
    - Enter Chocorace.
    .
    .
    .

    I'm sure there will be a few people that care but it sure seems like a ton of development time for something that (in the grand scheme of things) is rather pointless. And by pointless I mean even more so that most other things in the game.

    How about spending some of those priceless Choco development cycles on actually finishing off the Adventuring Fellows? You remember those, right? The little guys that can't lock all their armor slots at once, can't be called in 1/2 of the areas of the game, and are still capped at level 65.
    - What are Chocobucks?
    Chocobucks are a special type of currency for use at CRA-sanctioned establishments. Chocobucks can be earned by winning special races and can be exchanged for items and services used in chocobo breeding. Chocobucks are also required to participate in certain official races.
    But what if these "items and services" do more than make a faster chocobo? Maybe by winning the top tier of the race missions you get items that allow you to raise a chocobo that is not afraid of dungeons or you can ride into battle. Hmmmm????

    Yes, I know I put far too much faith in SE.

  16. #76
    Renegade Philosopher
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    I like the concept of chocobo racing or [insert generic side system], but I feel like releasing portions of systems (or areas, *ahem*), is in general a bad practice because you end up releasing so little content at a time that everyone devours it within a few weeks and goes back to being bored anyways. If you release huge chunks of content all at once, assuming they're not shittily designed, you at least give people so much to do that they won't get bored again for quite some time.

    Also, knowing the way SE works (loltimelimitedcontent), I wouldn't be surprised if you can only race once or twice a day before your choco "gets tired". Oh, and I wouldn't be surprised if they force you to choose between the digging game and the racing game. Props to them if they do the smart thing and make it fun, but SE seems to have a way to suck all the fun out of most concepts.

  17. #77
    Ridill
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    Quote Originally Posted by Quicklet
    I like the concept of chocobo racing or [insert generic side system], but I feel like releasing portions of systems (or areas, *ahem*), is in general a bad practice because you end up releasing so little content at a time that everyone devours it within a few weeks and goes back to being bored anyways. If you release huge chunks of content all at once, assuming they're not shittily designed, you at least give people so much to do that they won't get bored again for quite some time.

    Also, knowing the way SE works (loltimelimitedcontent), I wouldn't be surprised if you can only race once or twice a day before your choco "gets tired". Oh, and I wouldn't be surprised if they force you to choose between the digging game and the racing game. Props to them if they do the smart thing and make it fun, but SE seems to have a way to suck all the fun out of most concepts.
    The problem with releasing large amounts of content at a time though is that people will devour it within a few weeks and goes back to being bored without anything else to look forward to.

  18. #78
    Everybody's Favourite Nobody
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Quicklet
    I like the concept of chocobo racing or [insert generic side system], but I feel like releasing portions of systems (or areas, *ahem*), is in general a bad practice because you end up releasing so little content at a time that everyone devours it within a few weeks and goes back to being bored anyways. If you release huge chunks of content all at once, assuming they're not shittily designed, you at least give people so much to do that they won't get bored again for quite some time.

    Also, knowing the way SE works (loltimelimitedcontent), I wouldn't be surprised if you can only race once or twice a day before your choco "gets tired". Oh, and I wouldn't be surprised if they force you to choose between the digging game and the racing game. Props to them if they do the smart thing and make it fun, but SE seems to have a way to suck all the fun out of most concepts.
    The problem with releasing large amounts of content at a time though is that people will devour it within a few weeks and goes back to being bored without anything else to look forward to.
    The problem is that no one is ever fucking happy and SE is fighting a losing battle.

    But it doesn't matter to them because regardless of how much people bitch and complain they still pay to play a game they hate.

  19. #79
    Xavier
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    As long as I get my spiffy black chocobo t-shirt/uniform that I saw in the dats/modelviewer, I'll be happy for a few seconds. =D>

  20. #80
    Ridill
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    Quote Originally Posted by Metah
    Quote Originally Posted by Septimus
    Quote Originally Posted by Quicklet
    I like the concept of chocobo racing or [insert generic side system], but I feel like releasing portions of systems (or areas, *ahem*), is in general a bad practice because you end up releasing so little content at a time that everyone devours it within a few weeks and goes back to being bored anyways. If you release huge chunks of content all at once, assuming they're not shittily designed, you at least give people so much to do that they won't get bored again for quite some time.

    Also, knowing the way SE works (loltimelimitedcontent), I wouldn't be surprised if you can only race once or twice a day before your choco "gets tired". Oh, and I wouldn't be surprised if they force you to choose between the digging game and the racing game. Props to them if they do the smart thing and make it fun, but SE seems to have a way to suck all the fun out of most concepts.
    The problem with releasing large amounts of content at a time though is that people will devour it within a few weeks and goes back to being bored without anything else to look forward to.
    The problem is that no one is ever fucking happy and SE is fighting a losing battle.

    But it doesn't matter to them because regardless of how much people bitch and complain they still pay to play a game they hate.
    It doesn't matter what Square does, people are going to be unhappy. Chocobo Racing doesn't give me a Ridill, so I don't care. OK, so let's add a Ridill vending machine to chocobo racing- now it's too easy.

    People love to bitch for the love of bitching.

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