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  1. #1
    House Azazael
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    Fenrir

    Enfeebling magic question.

    Looking for a little reminder.

    Enfeebling magic has more of an impact on landing the spell.
    While Mnd (or Int) has more of an impact on the duration and effect of the spell.

    IE If you are easily landing Para on an xp mob, you would be better suited to change your enfeeb gear to mnd/int gear.

    Elemental staff's help landing and not duration/effect correct? If this is correct are there any estimates in terms of what % effect they have in landing?

    IE would I be better off swapping the Ele staff for int/mnd wand, then if I am still landing easily, swap enfeeb pieces for int/mnd pieces.

    thanks

  2. #2
    Ridill
    Join Date
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    Septimus Atumre
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    Gilgamesh
    FFXI Server
    Bahamut

    Re: Enfeebling magic question.

    Quote Originally Posted by AzazaelFenrir
    Looking for a little reminder.

    Enfeebling magic has more of an impact on landing the spell.
    While Mnd (or Int) has more of an impact on the duration and effect of the spell.

    IE If you are easily landing Para on an xp mob, you would be better suited to change your enfeeb gear to mnd/int gear.

    Elemental staff's help landing and not duration/effect correct? If this is correct are there any estimates in terms of what % effect they have in landing?

    IE would I be better off swapping the Ele staff for int/mnd wand, then if I am still landing easily, swap enfeeb pieces for int/mnd pieces.

    thanks
    MND and INT affect potency of certain enfeebling spells. (Paralyze, Slow, and there is debate about Blind but it is nearly impossible to test.) Enfeebling skill affects if the spell lands and if it is partially resisted. Durations for most of the spells have a set cap, if the spell falls off before it reaches that duration, it is because the spell was partially resisted. (At least this seems to be the prevailing thought on the matter.)

    If you can easily land Slow, Paralyze, and arguably Blind, you can swap out skill gear for MND/INT gear. Elemental Staves seem to give 10% accuracy and 15% accuracy to enfeebles, but once more, it is hard to measure these things because of just how random enfeebling magic can be. If you can land those spells without elemental staves, then feel free to do so with a wand. Don't bother to try to land Silence, Dispel, Sleep, Sleep II, Poison, Poison II, Bind, or Gravity with MND/INT gear since those do not seem to be primary modifiers for them unlike skill. (Although some people say that INT may affect the speed down effect on Gravity.)

  3. #3
    House Azazael
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    Fenrir

    thanks Galka Pimp Master, that is what I was thinking.

  4. #4
    Old Merits
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    Phoenix

    Balance

    What i've found to work well is what I call the 1/3 rule.

    Have at least 1/3 of your skill as the primary stat

    So if you have a 300 enfeebling and try to cast slow. Shoot to have 100 mind for best results.

    I dont really have any parsed data on this, just personal experience of low resists (exp/dynamis mobs).

    Septimus - I have to disagree with you. I feel that int plays a strong role in determining duration of sleep.

  5. #5
    New Spam Forum
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    But my int as a rdm/whm is absolutely pathetic (59+40 - I don't go overboard on int gear), and yet I can still land Sleep II for the full 90 seconds or however long it is.

  6. #6
    Ridill
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    Gilgamesh
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    Re: Balance

    Quote Originally Posted by Hanyoko
    Septimus - I have to disagree with you. I feel that int plays a strong role in determining duration of sleep.
    But we all agree that you avatar is adorable.

    http://i66.photobucket.com/albums/h2...oko/Avatar.jpg

    Awwww!!!

  7. #7
    Physicist
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    Raineer Severus
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    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Re: Balance

    Quote Originally Posted by Hanyoko
    Septimus - I have to disagree with you. I feel that int plays a strong role in determining duration of sleep.
    Incorrect.

    Taru BLM's casting Sleepga2 on loljorm adds (even with ES) were seen to 45s/60s resist VERY commonly. My full enfeebling setup with INT rings (at the time, only around 324 skill), saw 0 resists and 0 early wakes over our first jorm kill holding 5 ice bombs in the cave with sleepga over a 7 hour period (dont even ask). Also was cast with Pluto's staff

    edit: if you're reading from Siren, that was Alaris and not IN... was that 2 years ago? lol

  8. #8
    RIDE ARMOR
    Join Date
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    k before you lolzam this, take the time to read it, its very comprehensive and has decently tested data.

    Enfeebling guides by Ezzelin:

    http://ffxi.allakhazam.com/db/jobs.h...;num=23;page=1

    http://ffxi.allakhazam.com/db/jobs.h...;num=33;page=1

  9. #9
    Ridill
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    Asura

    What is Zam?

  10. #10
    A. Body
    Join Date
    Jul 2006
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    Zam is where brain cells go to die.

    A vast morass of the inane and socially retarded, with as much misinformation as anything useful.

    Stick to FFXIclopedia or here, the signal to noise ratio is superior.

  11. #11
    Sea Torques
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    Asura

    For Bind, I have a theory that more INT when casting the spell reduces the chance it will break if damage is done to the mob.

    Just my opinion though, not sure if counting how many times it wears off/doesnt wear off with different amounts of +INT would be any sort of proof, but it works out for me! (At least in my mind)


    EDIT; to the OP. As long as you can land your spells 85% of the time, then you're wearing enough +Skill/Magic Acc. And should just max stats.
    (except sleep, it's good to not get resisted at all on sleep, so use a little more +skill)

  12. #12
    Hydra
    Join Date
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    hmmm with sleep, would u rather have +skill on head and have better chance of no resist OR have fast cast af hat for faster recast timer?

    myself, I think for RDM sleep sticks easy and I like to have the recast ready asap, especially in burn pts. same applies to grav and bind.

  13. #13
    Relic Weapons
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    Fenrir

    Well, for burn pts, native skill + merits will make just about any mob you'll come up against easy as hell to enfeeble. I know that 300+ skill is definitely overkill in merit fights, so trading some out for speed can't hurt.

  14. #14
    Demosthenes11
    Guest

    Re: Balance

    Quote Originally Posted by Hanyoko
    I dont really have any parsed data on this, just personal experience of low resists (exp/dynamis mobs).
    I can enfeeble exp and dynamis mobs butt ass naked (both irl and ingame). They are completely irrelevent

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