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  1. #21
    Nidhogg
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    after 30 you'll start to lose hate from mob and you need to be 30.1 or greater to run away from magic from MOBS not people

  2. #22
    Ridill
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    Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?

  3. #23
    Sea Torques
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    Also, what's the distance at which you put away your weapon?
    30 is the distance you automatically disengage as well.

  4. #24
    Relic Shield
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    Quote Originally Posted by Khamsin
    Don't forget mob ranged attacks and PC ranged attacks are different.

    Mob ranged attacks happen the moment they begin to pull back their bow.

    PC ranged attacks happen after the delay of your animation.

    That's why you can't outrun mob ranged attacks that have already begun, and why mobs can outrun you. It's also why you can't stun Qufim boss's ranged attacks, since the moment he begins picking the rock out of the ground, he's already done.
    Yeah this is what I meant, you can't outrun mobs which have started doin the ranged animation like you can with a spell.

  5. #25
    Ranger
    9900klub

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    Quote Originally Posted by safer
    Quote Originally Posted by Sidanoir
    Quote Originally Posted by Pergo
    Quote Originally Posted by ninjafox
    sucky thing is that you can't outrun ranged attacks from mobs like you can with spells
    what? yes you can. its actually really easy to do, too.
    Uh?....

    If the animation starts you can't run out of range........

    But you can stop an attempt by getting out of range...if that makes sense

    If a spell starts on you you can still run of range, whereas if a ranged attack starts on you you are going to get hit......
    didnt they patch it so that once you run out of range of a ranged attack, its an automatic miss anyways?

    a mob will still turn red if you claim it like this, just that you'll never land the shot

    not sure if thats true for mobs shooting you though
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger

  6. #26
    VZX
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    Quote Originally Posted by Khamsin
    Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?
    27.0 is the farthest distance you can draw your melee weapon/engage
    I did preemptive strikes too many times, so that's my current conclusion

    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    Really? I always got miss when the mob is walking/running farther than 24.9

  7. #27
    Banned.

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    huh
    many a times i have used flee > steal on an antican on way to rabao and it starts to shoot asap and i am outta range and it says "your name is too far away"

  8. #28
    Nidhogg
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    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    I thought it was due to a specific patch unrelated to ranger nerf.

    Quote Originally Posted by February 24, 2005 Version Update
    If the target of a ranged attack moves out of weapon range, the ranged attack will now automatically miss.
    http://www.playonline.com/updateus/050224hu5ol4.html

    Also, shihei, as people were saying above, both mobs and players have a delay where the target can run out of range before it goes off. The difference is that for players the animation begins at the start of the ranged delay, but for enemies the animation is at the end.

  9. #29
    Puppetmaster
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    This makes me want to cap Marksmanship now.

  10. #30
    Relic Weapons
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    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    Yeah ... I've hit some from definitely over 25.0 range too. However, I'm not sure how attributable that is to lag.

  11. #31
    Old Merits
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    Quote Originally Posted by VZX
    Quote Originally Posted by Khamsin
    Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?
    27.0 is the farthest distance you can draw your melee weapon/engage
    I did preemptive strikes too many times, so that's my current conclusion
    It's 30.0 in my experience

    Quote Originally Posted by VZX
    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    Really? I always got miss when the mob is walking/running farther than 24.9
    You can't start a ranged attack unless you're at 24.9 but I know for a fact you can hit even if it moves to about 28 or 30 - many Kirins since the always-miss nerf have proven that in my experience. Before that you could still land ranged attack even if Kirin ran across the room lol

  12. #32
    Salvage Bans
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    Over 27' a worm will start casting on you but fail to cast.
    If you were closer when it started casting, you need to get to 29' or more for it to fail.

    Hate range isn't 30', it's more like 25'.

    I haven't been keeping track of the Distance page in a while and people have been messing up the numbers, guess I need to provide more documentation in the talk page.

  13. #33
    VZX
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    Quote Originally Posted by Mofro
    Quote Originally Posted by VZX
    Quote Originally Posted by Khamsin
    Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?
    27.0 is the farthest distance you can draw your melee weapon/engage
    I did preemptive strikes too many times, so that's my current conclusion
    It's 30.0 in my experience
    Hmm... I gotta try again if I solo my BLU

    Quote Originally Posted by VZX
    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    Really? I always got miss when the mob is walking/running farther than 24.9
    You can't start a ranged attack unless you're at 24.9 but I know for a fact you can hit even if it moves to about 28 or 30 - many Kirins since the always-miss nerf have proven that in my experience. Before that you could still land ranged attack even if Kirin ran across the room lol
    "you can" or "you can't" ? it doesn't make sense to me if you say "you can", but not the other one
    or you mean always-miss nerf was never there in the first place?

  14. #34
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    Quote Originally Posted by VZX
    Quote Originally Posted by Mofro
    Quote Originally Posted by VZX
    Quote Originally Posted by Khamsin
    Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?
    27.0 is the farthest distance you can draw your melee weapon/engage
    I did preemptive strikes too many times, so that's my current conclusion
    It's 30.0 in my experience
    Hmm... I gotta try again if I solo my BLU

    Quote Originally Posted by VZX
    Quote Originally Posted by Sonomaa
    it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you ranger
    Really? I always got miss when the mob is walking/running farther than 24.9
    You can't start a ranged attack unless you're at 24.9 but I know for a fact you can hit even if it moves to about 28 or 30 - many Kirins since the always-miss nerf have proven that in my experience. Before that you could still land ranged attack even if Kirin ran across the room lol
    "you can" or "you can't" ? it doesn't make sense to me if you say "you can", but not the other one
    or you mean always-miss nerf was never there in the first place?
    Scenario #1:

    Start ranged attack when mob is 24.9 or closer
    Mob moves to 28-30ish
    Ranged attack goes off and is normal
    (this is what I described above)

    Scenario #2:

    Start ranged attack when mob is 24.9 or closer
    Mob moves past 30
    Ranged attack always misses
    (nerf is still there for sure)

  15. #35
    VZX
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    just checked again on /engage
    I disengage at distance 30.1

  16. #36
    Bagel
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    Quote Originally Posted by Suiram
    The wiki page is pretty cool, and it reminded me of something I've wondered from time to time. Regarding the 30' distance it says,

    the furthest that a mob will notice your actions (and generate hate)
    I've noticed there's a distance for which is true as well (never knew exactly what it was, though), and I've been meaning to test something, but posting here since it's already brought up in the hopes that maybe someone else already has and can save me the trouble. If I cast cure on someone when I am further from the enemy than 30' (assuming this is the correct distance not to generate hate), but the target of my cure is less than 30' away from the enemy, will it generate hate?
    If you are outside of hate range your actions wont have any effect on hate, even if the spell target is inside hate range. Im not 100% sure on this, but experiences on BST lead me to believe thats the way it is.

  17. #37
    Melee Summoner
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    20' for magic attack seems right.
    Was little confused yesterday when failed to cast something on Nightmare Sabotenders from usual 21' range (trying to avoid all these 6000 Needles moves)... now I've got it at last.

  18. #38
    Campaign
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    I've read somewhere that WSNM Archery/Marks have longer range than other WS's. How much longer exactly is it?

  19. #39
    BG is my LJ
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    Lovely Nirokun
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    Excalibur

    white magic and black magic have different casting ranges

    i know cure/regen/etc have 20.5, but nukes can range from 21.5-23? or something weird like that

    they're not all the same and thats annoying

  20. #40
    Chram
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    Quote Originally Posted by Nirokun!
    white magic and black magic have different casting ranges

    i know cure/regen/etc have 20.5, but nukes can range from 21.5-23? or something weird like that

    they're not all the same and thats annoying
    That'd be the fact that monsters are bigger than players, and you can't cast black magic on players. I distinctly recall been able to get Flash, Elegy, etc. to go off on larger monsters at further distances, so it's not a "white vs black" thing, more a "player target vs monster target" issue.

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