after 30 you'll start to lose hate from mob and you need to be 30.1 or greater to run away from magic from MOBS not people
after 30 you'll start to lose hate from mob and you need to be 30.1 or greater to run away from magic from MOBS not people
Yeah, 50 is "lose sight of mob" distance, not 30. Though 30 is where you can be and not be noticed as far as hate-generating actions. Also, what's the distance at which you put away your weapon?
30 is the distance you automatically disengage as well.Also, what's the distance at which you put away your weapon?
Yeah this is what I meant, you can't outrun mobs which have started doin the ranged animation like you can with a spell.Originally Posted by Khamsin
it used to be a guaranteed auto miss because ranger sucked, since denerf Ive hit from pretty far away on a running mob, I missed you rangerOriginally Posted by safer
27.0 is the farthest distance you can draw your melee weapon/engageOriginally Posted by Khamsin
I did preemptive strikes too many times, so that's my current conclusion
Really? I always got miss when the mob is walking/running farther than 24.9Originally Posted by Sonomaa
huh
many a times i have used flee > steal on an antican on way to rabao and it starts to shoot asap and i am outta range and it says "your name is too far away"
I thought it was due to a specific patch unrelated to ranger nerf.Originally Posted by Sonomaa
http://www.playonline.com/updateus/050224hu5ol4.htmlOriginally Posted by February 24, 2005 Version Update
Also, shihei, as people were saying above, both mobs and players have a delay where the target can run out of range before it goes off. The difference is that for players the animation begins at the start of the ranged delay, but for enemies the animation is at the end.
This makes me want to cap Marksmanship now.![]()
Yeah ... I've hit some from definitely over 25.0 range too. However, I'm not sure how attributable that is to lag.Originally Posted by Sonomaa
It's 30.0 in my experienceOriginally Posted by VZX
You can't start a ranged attack unless you're at 24.9 but I know for a fact you can hit even if it moves to about 28 or 30 - many Kirins since the always-miss nerf have proven that in my experience. Before that you could still land ranged attack even if Kirin ran across the room lolOriginally Posted by VZX
Over 27' a worm will start casting on you but fail to cast.
If you were closer when it started casting, you need to get to 29' or more for it to fail.
Hate range isn't 30', it's more like 25'.
I haven't been keeping track of the Distance page in a while and people have been messing up the numbers, guess I need to provide more documentation in the talk page.
Hmm... I gotta try again if I solo my BLUOriginally Posted by Mofro
"you can" or "you can't" ? it doesn't make sense to me if you say "you can", but not the other oneYou can't start a ranged attack unless you're at 24.9 but I know for a fact you can hit even if it moves to about 28 or 30 - many Kirins since the always-miss nerf have proven that in my experience. Before that you could still land ranged attack even if Kirin ran across the room lolOriginally Posted by VZX
or you mean always-miss nerf was never there in the first place?
Scenario #1:Originally Posted by VZX
Start ranged attack when mob is 24.9 or closer
Mob moves to 28-30ish
Ranged attack goes off and is normal
(this is what I described above)
Scenario #2:
Start ranged attack when mob is 24.9 or closer
Mob moves past 30
Ranged attack always misses
(nerf is still there for sure)
just checked again on /engage
I disengage at distance 30.1
If you are outside of hate range your actions wont have any effect on hate, even if the spell target is inside hate range. Im not 100% sure on this, but experiences on BST lead me to believe thats the way it is.Originally Posted by Suiram
20' for magic attack seems right.
Was little confused yesterday when failed to cast something on Nightmare Sabotenders from usual 21' range (trying to avoid all these 6000 Needles moves)... now I've got it at last.
I've read somewhere that WSNM Archery/Marks have longer range than other WS's. How much longer exactly is it?
white magic and black magic have different casting ranges
i know cure/regen/etc have 20.5, but nukes can range from 21.5-23? or something weird like that
they're not all the same and thats annoying![]()
That'd be the fact that monsters are bigger than players, and you can't cast black magic on players. I distinctly recall been able to get Flash, Elegy, etc. to go off on larger monsters at further distances, so it's not a "white vs black" thing, more a "player target vs monster target" issue.Originally Posted by Nirokun!