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Thread: Strike #3 for May.     submit to reddit submit to twitter

  1. #261
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Fhqwghads
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Fhqwghads
    Quote Originally Posted by Lordwafik
    They can easily make expensive enchantables, and have crafters the ability to re-enchant.

    Example, Sniper Ring +2, a lvl100 leather synth, enchantment is crit hits +5% , enchantment lasts half an hour. When the charges are gone, instead of tossing the item out, give it to a leathercrafter and he'll re enchant it.

    That way, leathercrafter stays in business, there'll be a profitable fee for the crafter, and it keeps both ends happy.
    They'd have to add some additional flag to an item during a trade that marks the owner as having a string attached to it to prevent jackasses from running off with expensive items. This way if the crafter tries to log out with the item it's automatically removed from his/her inventory and restored to the original owner. This assumes, of course, that the item is of value. If the items were a low level synth with cheap mats, but charging it required a high-level crafter it would solve that dilemma.

    Or they could make both item and charging high level as well as super expensive, and we can have epic drama from crafters stealing expensive chargable items. Decisions, decisions...
    Meh, just find a trust worthy crafter. What if the noob then doesn't have gil for the crafter, and the crafter says fuck off and wants to keep it? then it automatically dissapears into the noob's inv in your scenario.
    The entire transaction would remain open with the gil and item, and wouldn't be closed unless canceled or the item was charged. I think the number of people who'd run off with items would increase with rechargeables. Right now there's a market for crafters being recruited for synths, but nowhere near the levels they would be if rechargeables were introduced. Anyway, if the system isn't built to police these transactions it's going to make for some awesome drama. Just sayin'. :D
    Not really. People trade me materials to synth without colateral now. I could just be a dick and log off, instead I'll probably just blow it up in an honest way.

  2. #262
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Pergo
    how about they place "Trader tables" in each city. somewhat similiar to these new gambling tables. i'd imagine it would require a bit of planning and programming... but make a table where 2 people could put stuff "into" it, and then only take it out once a transaction is complete or something. i mean i guess thats what a normal trade is anyways but maybe something like this:

    player1 puts in item to be synthed & reward money.
    player2 puts in collateral.
    both agree.
    player 2 can only take out synth item.
    synth.
    player 2 puts in synthed item.
    both agree.
    player 1 obtains synthed item.
    player 2 obtains reward money and collateral.


    thats just a simple idea. thats not saying what it would do if the item breaks. and i'm not sure if they'd be able to program that without having memory issues. (i guess similiar reason to why you can't npc-storage single items maybe?) anyways i didn't think too hard on this, maybe someone else can elaborate a better version of this?

    Would be easy to program. However, I dont think there is enough problem with current system to make something like this.

  3. #263
    Banned.

    Join Date
    Sep 2005
    Posts
    1,205
    BG Level
    6

    Why not just be able to put up completely depleted items on the AH to sell to the crafter. Hell color-code it for the retards.

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