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Thread: Strike #3 for May.     submit to reddit submit to twitter

  1. #121
    Ridill
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    Quote Originally Posted by Huggles
    but that work is split over 2 days effectively, while you can farm 50k in 1 day.
    So what? It's 15 minutes on 2 different occasions or its 30 minutes on one occasion if you let your tags accumulate. Same amount of effort involved.

  2. #122
    BRP
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    I'm a tad bit confused...

    are we asking new questions to be asked by Bercus?

    Or are we just talking about the recent changes and how they relate to the interview(s)?

  3. #123
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    Quote Originally Posted by Huggles
    but that work is split over 2 days effectively, while you can farm 50k in 1 day.
    I understand what you're saying, but I have no clue what the point is that you're trying to make.

    You accumulate 4 tags by doing nothing for the 3 days that you're not doing Assault (which amounts to 0 work), then spam 4 Assaults over the course of about an hour (20 minutes gather/organization time and 10 minutes per Assault ... and I'm being generous given that it takes my group less than 5 minutes to get ready). You now have somewhere between 4000 and 6000 points, or 2-3 runs. Most groups run twice per week tops, which leaves you 3-4 other tags per week to use towards other things (such as Nyzul or Assault armor).

    So yeah ... I'm really not sure what your point is about it being spread out over 2 days. It really sounds like you're nit-picking about something that isn't an issue at all because you've run out of real arguments to support your point.

  4. #124
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    On a more lighthearted note:

    FIX MOVALPOLOS.

    ......and conquest overall. sanction bonus everywhere? /yes

    Maybe Region-Specific special bonuses for exping in certain areas, something that would motivate exping in "crazy" places?

  5. #125
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    Quote Originally Posted by ronin sparthos
    On a more lighthearted note:

    FIX MOVALPOLOS.

    ......and conquest overall. sanction bonus everywhere? /yes

    Maybe Region-Specific special bonuses for exping in certain areas, something that would motivate exping in "crazy" places?
    Good idea, maybe make the signet bonus give xp bonuses for small parties, allow you to rest without losing TP, and give evasion and defense bonuses against TW-EM. Someone should suggest that.

  6. #126
    Sci
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    Quote Originally Posted by Huggles
    It takes a minimum 2 days to get on average 2k AP no? You can farm Castle Zvahl and get the Orc Piercer which NPCs for 7k and easily earn your 50k in less than a day by NPCing all the weapon drops and selling the horns on AH and popping the occasional chest. Granted, you have to be able to solo farm Castle Zvahl, but many of the jobs that can solo farm Zvahl are needed in Salvage anyway.
    You totally got me there. I sit chained to my computer waiting for my tags to recharge whenever I want AP. It's hard work but it has to be done.

    It'd probably take me longer to get out to Castle Zvahl than it would to do two assaults. Unless I wanted to pay for a teleport or use a silver coin and then pay for an OP to Xarcabard. Gotta spend money to make money I guess!

    And to clarify another point, I wouldn't need to farm gil. I, like a lot of people I know, are just sitting on piles of cash with nothing left to buy short of relics. And I /never/ want to farm again. I play the game for fun, not to mindlessly kill weak monsters for hours on end like I did when I started. That's why I adore the thought of an end game system that perpetuates itself. Doing free Assaults get you Assault points and consumables that you need/want to do Salvage runs which you gain access to using Assault points. Limbus and Dynamis sort of do the same thing by dropping forms of currency, but you still need to find someone to buy said currency. If you could just give the goblin a 100 piece and get an hourglass, or give Sagheera 3 Ancient Beastcoins and get cosmo-cleanse, then that would be awesome in my eyes too.

    The only possible point you could try to make is you can't get AP fast enough to do Salvage every day. You sure can get close though btw, I've made 1760 AP on a repeat Assault before as the leader. I could pretty easily sustain a pace of 5 Salvage runs a week though assuming I had 0 AP. An average of 1400 AP a run is pretty easy to maintain. At any rate, it's all moot. If SE chose a gil fee as the entry limitation, then they would probably have put a 3 day cooldown time on Salvage entry anyhow. Same as Limbus and Dynamis. And that's just because they don't want people blowing through content and getting bored. They want people to be conflicted on the use of their tags between Assault gear, Salvage, and now even Nyzul. It forces people to choose between them, and drag out the content.

  7. #127
    Taj
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    Ask them if they have plans to make BLU/COR/PUP AF requestable.

  8. #128
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    Quote Originally Posted by Taj
    Ask them if they have plans to make BLU/COR/PUP AF requestable.
    ask them yourself, you can get on Atomos!

  9. #129
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    Quote Originally Posted by Kyreth
    So in other words, you want to take out the biggest stabilizing gilsink in the game. No thanks. Heck, if it bothers you that much, eventually the costs may result in people *gasp* using the starting city AH'es more. Which years ago, they actually did! Used to be, people would hit San d'Oria/Windurst/Bastok and check for items priced a bit lower, since the lower AH fees meant you marked it up less to make a profit and the lower overall prices encouraged people to buy your item faster. Coincidentally, this also meant people spent time in places other than Jeuno shopping- and clogging the system.

    A little decentralization now might do us some good.
    Actually this is incorrect... if they wanted the AH to be distributed then they would have given us a seven auction limit per AH. At this point it only hinders new players to keep them separate. I would suggest removing the distributed Auction Houses in favor of linking them all.

    If the each city's economy somehow played a larger role in declaring their dominance over one another then I could see a reason for distributed auction houses... but at this late point in the game's life cycle it only stands as a frustration.

  10. #130
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    Quote Originally Posted by shihei
    < plays on ps2 and my macro never fails even in besieged 700+ ppl lag so uhhh.........lag is lag, deal with it
    woould totally own if they increased how many lines you could have
    and just STFU now if you are going to say ps2 limitations because the ps2 should of fucking imploded in 2005 or everytime theres a new 1k+ file update if this was really the case
    They used it as an excuse in an interview once? about mog safe expansions, which is kinda true since ps2 does have some problems displaying a shit load of things at once. It could do it though, slowly. and by slowly i mean an extra 5-10seconds
    The thing that all you PS2 owners are failing to realize is that while you're clinging to the shittiest version of the game possible, the hardware is being phased out. Since the game won't run on a PS3, that leaves you with two current options... move to the PC or the 360.

    It seems that the developers have finally realized that holding the PC version back for the PS2 is a silly idea, hence windowed mode will soon be an included feature. If the developers have realized that this copy of the game will never be as good as the others, that says something...

  11. #131
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    Some questions + suggestions.

    1. How do you weaken AV enough to be able to kill it? (seriously beat this question into their heads)

    2. Serious updates need to be made to the lagging behind crafting system.

    3. Continue to remove money drops off HNM's such as KA - Dama cloths.

    4. Add removed money drops from HNM's to ISNM's.

    5. Add rage timers to Tiamat, Cerberus, Khimiara, these NM's are held everytime they spawn sometimes up to over an hour while gm's do nothing.

    6. Is there any plans to open up the imperial ward in white gate to reduce the lag in these zones?

    7. Any plans to expand the amount macro lines?

  12. #132
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    Quote Originally Posted by Lordender
    6. Is there any plans to open up the imperial ward in white gate to reduce the lag in these zones?
    There is no Imperial Ward.

  13. #133
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    Quote Originally Posted by Taj
    Quote Originally Posted by Lordender
    6. Is there any plans to open up the imperial ward in white gate to reduce the lag in these zones?
    There is no Imperial Ward.
    ...yet?

  14. #134
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    Quote Originally Posted by shirizaan
    Quote Originally Posted by Taj
    Quote Originally Posted by Lordender
    6. Is there any plans to open up the imperial ward in white gate to reduce the lag in these zones?
    There is no Imperial Ward.
    ...yet?
    Ever.

  15. #135
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    Quote Originally Posted by Taj
    Ever.
    I bow to your technical knowledge of the game's inner workings... but isn't is a bit premature to say that they'll never open the Imperial Ward?

  16. #136
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    Quote Originally Posted by shirizaan
    Quote Originally Posted by Taj
    Ever.
    I bow to your technical knowledge of the game's inner workings... but isn't is a bit premature to say that they'll never open the Imperial Ward?
    Square-Enix has never, ever realased an entire area that wasn't contained on an expansion disc. Examples: Lumoria, Temenos & Apollyon (Under different names,) Tu'Lia, Hazhalm Testing Grounds (Still not used for anything), CoP Dynamis (Valkurm, Buburimu, Qufim, Tavnazia), Dynamis itself, Ruins of Alzadaal/Remnants/Nyzul Isle, The Colloseum, The Chocobo Track, etc. The only DATs for the Imperial Ward is the small room you see Razfahd & Co. in, for cutscenes. It's also not in the string table for areas. It's not going to be an area.

  17. #137
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    Quote Originally Posted by Taj
    Quote Originally Posted by shirizaan
    Quote Originally Posted by Taj
    Ever.
    I bow to your technical knowledge of the game's inner workings... but isn't is a bit premature to say that they'll never open the Imperial Ward?
    Square-Enix has never, ever realased an entire area that wasn't contained on an expansion disc. Examples: Lumoria, Temenos & Apollyon (Under different names,) Tu'Lia, Hazhalm Testing Grounds (Still not used for anything), CoP Dynamis (Valkurm, Buburimu, Qufim, Tavnazia), Dynamis itself, Ruins of Alzadaal/Remnants/Nyzul Isle, The Colloseum, The Chocobo Track, etc. The only DATs for the Imperial Ward is the small room you see Razfahd & Co. in, for cutscenes. It's also not in the string table for areas. It's not going to be an area.
    That clears up that matter. xD

  18. #138
    LD
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    All that means is that it wont be an area in THIS expansion.
    COP CSs showed the Hall of the Gods when technically, you could be playing it without ROZ.
    With the Far East seemingly coming closer to a reality (though it's probably a good eight months to a year away), I expect the Imperial Ward will eventually be opened up to access the area between the two nations (though we'll mostly likely start from somewhere else).

    Also, I'm not sure how they edit zones, but I just assumed that the size of the last update had something to do with having to re-add 3 zones to tack on the Chocobo Racing buildings.

  19. #139
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    imo the imperial ward was originally intended for a zone but canceled due to storyline purposes. the imperial ward is as big as it is in the cutscene, and I doubt it'll get any bigger (in this, nor the next expansion). there's a reason why the zone isn't accessible... it holds many key npcs (empress(aphmau)/grandvizer) that they don't want us to be able to go up and talk to. some might not even live through the missions and thus most of the potential npcs that are back there would have questionable dialogue. the zone is what the duke's palace in ru'lude gardens is, and prishe's room for cop... they don't want you back there.

    as for questions, i guess i'd try to ask some general questions about the expansion, but imo its too early for them to release details. i feel we'll first hear about it in mid/late summer... and then probably a spring/summer2008 release. but if you want to try and throw some questions about it out there just in case.

    1) ToAU brought alot of highlevel content and leveling areas. Will the new expansion continue the release of high-level content or will it provide reasonable enhancements for low-mid level players aswell, without the use of annoying level-capped areas.

    2) Will the next expansion take place in the Far East? If so, will it require the Aht'Urhgan expansion?

    3) Are there any plans to increase the level cap? I know its been stated several times that there were no intentions on raising the level cap past 75... but that was over 3 years ago. Are the developers reconsidering the current level cap or possibly another upgrade to merits?

    4) Are there any plans to add new jobs, race, and/or starting nation with the next expansion? A new playable race along with a new starting nation (along with some other adjustments) may bring back many players who have quit, aswell as interest many of the veterans.


    sorry if 3 & 4 are a little zam-ish, but i guess those would be some good questions to start out with about the expansion, although i really do believe its too early for them to answer

  20. #140
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    Quote Originally Posted by Sagacious Sundi
    Oh, and
    4.) Please stop calling the delay on job abilities a "recast timer." Call it "delay" or a "reuse timer." I see no casting involved.
    A few pages too late, but don't the recast-lowering merits themselves say "Berserker Recast", etc.?

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