
Originally Posted by
Jeryhn
My Merits:
8x summoning skill.
5x Avatar Physical Attack
5x Avatar Magical Attack
And 1x in each of the meritable Bloodpacts.
Accuracy merits are largely unnecessary given how easy it is to achieve summoning skill above the 269 cap at 75. Standard gear like Evoker's Ring, Summoning Torque, Summoner's Bracers, and Evoker's Horn or Austere/Penance Hat will easily put a summoner near 300 skill, which is a ton of extra accuracy, and about enough to extend Ward durations to maximum.
Thanks to the summoning skill update, the absolute most valuable piece of a summoner's gear are the Summoner's Bracers. +25 MP, Bloodpact timer -2, Enhance Avatar Accuracy and summoning skill +10 is fucking rediculous.
In terms of usefulness of the meritable Bloodpacts, they're all magical. As such, they have the advantages and disadvantages of being so. They can and will be resisted if your summoning skill isn't up to par. They cost a little bit more MP than the level 70 pacts, which usually perform better because they're physical attacks.
As far as magical Bloodpacts go, Nether Blast is king for MP cost vs. actual damage dealt. Since it will always hit for 100% accuracy, you never have to worry about resists either, unless the mob has some kind of flat magic resistance like a CoP Wyrm. However, individually each of the meritable Bloodpacts are stronger than Nether Blast when unresisted. The absolute best way to increase their strength is through Avatar Magic Attack merits. This will help Nether Blast, the meritables and also spirit magic damage if you use them at all.
I'm also of the opinion of putting a single upgrade into each Bloodpact rather than stack merits into any one Bloodpact. +20 TP Bonus is a joke, for every 20 TP you'll experience about a 10-12 damage increase. Better to have a wider selection of Bloodpacts on hand to exploit elemental weaknesses.
As far as how each Bloodpact differs, they are all exactly the same strength (Ramuh's Thunder pact does no more damage than Titan's Earth pact), same as their Tier II and Tier IV elemental spells. The only difference is that Titan's Geocrush adds a Stun effect, which I've used to stun things like Vrtra numerous times.
Overall my merit build is set to maximize damage on both physical and magical attacks, and I deal with accuracy through summoning skill. Nether Blast in particular gets a big boost from this setup because its accuracy is already at 100%.