I can't even think of anyone off my head with capped Guard.
However, as far as Guard vs Parry I would say they're both about equal in terms of how difficult they are to skill up without outside factors in consideration. Having done sessions trying to skill up both I've found them both to skill up at about the same rate (at least so far).
But, the major problem with Guard that makes it harder is it's checked after shadows and after counters. Between those two and 99% of MNKs that exp either having shadows, counterstance, or both up at nearly all times it makes your odds of guarding extremely low. Not to mention MNKs aren't usually trying to tank mobs (although they can) as opposed to NIN or PLD.
Like, in the MNK static I was in to 75... I was actually at like 74 Guard when I got Counterstance, and another static member was at about 20 Guard. In going from that level to 75 Counterstance tanking we both got about 5 levels of guard total...

Originally Posted by
Parz

Originally Posted by
RKenshin
I've been equiping Melee Gaiters for just activating Counterstance, seeing as it apparently works the same for Temple Crown/Gaiters along with their corresponding abilities.
In my experience there's a very noticeable different if you leave them on for the effect, like WAR AFv2.
Is that a joke? lol
All of the "enhances xxx's" effect on WAR AF2 suck from what I've seen. D: