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Thread: PUP Group 1 Merits     submit to reddit submit to twitter

  1. #1
    Ridill
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    PUP Group 1 Merits

    Yes, PUP.

    What are my fellow PUPs meritting? I've had PUP at 75 for a good while now, but haven't really had much of a chance to spare any merits for it yet.

    I was thinking 5 and 5 on automaton melee and ranged, since all magic does is get you Aero III and I never nuke with my automaton anyway. Activate timer seems a little meh, since I don't want to simply assume my automaton will be dying a lot. I'll try to keep it from happening. Repair timer seems tempting, but again, I don't know if its worth it, really.

    On the flip side, would 5 and 5 on activate and repair allow me to keep an automaton out full time on, say, Fafnir, Tiamat, Cerberus, Khimaira? Not that I actually use PUP on those since I'm always RDM or SMN, but if I did, would those merits make more of a difference than melee/ranged?

  2. #2
    Bagel
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    Re: PUP Group 1 Merits

    Quote Originally Posted by Khamsin
    Yes, LOLPUP.

    What are my fellow LOLPUPs meritting? I've had LOLPUP at 75 for a good while now, but haven't really had much of a chance to spare any merits for it yet.

    I was thinking 5 and 5 on automaton melee and ranged, since all magic does is get you Aero III and I never nuke with my automaton anyway. Activate timer seems a little meh, since I don't want to simply assume my automaton will be dying a lot. I'll try to keep it from happening. Repair timer seems tempting, but again, I don't know if its worth it, really.

    On the flip side, would 5 and 5 on activate and repair allow me to keep an automaton out full time on, say, Fafnir, Tiamat, Cerberus, Khimaira? Not that I actually use LOLPUP on those since I'm always RDM or SMN, but if I did, would those merits make more of a difference than melee/ranged?
    Fixed, pls don't hate me

  3. #3
    A. Body
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    I have yet to decide this myself

    Physical is a must imho at the very least

    Magic? Hmm... Well, I always loved the Water III animation on my Blm so I may not touch Magic

    Ranged... With just Scope and "suppoedly" Target Marker (I still think this effects hitting with RA because I've noticed differences) and not seeing this as viable endgame I am not sure...

    I rather wait a bit after Physical and see what SE does

  4. #4
    On the Couch
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    My plan was 5 melee/5 ranged. I got as far as 4 melee/4 ranged when I started wondering if I should wait in case they add a new attachment or Group 2 merits that might change how I play. For example, if new additions made the concept of the automaton tanking viable, I might want some merits in Repair or Activate.

    So, for now I've stopped there. I agree with your logic about Aero III not being a big deal.

  5. #5
    New Merits
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    Depends what you do with it on a regular basis and what attachments you have. Originally I had the standard 5/5 melee/ranged, but honestly this is probably the worst combination considering what you get for it unless the only thing you do with the job is merit, which I doubt. My current setup has settled at 2 melee 3 magic (Aero III, the only real "new" thing it currently gets from merits) and 5 repair. Most people who dont use it on anything serious will usually say "lolrepair", but its an additional 300 hp per repair cycle (10 tics @ 30 per) and an additional erase 30s faster.

    Might not seem like much, but when its being hammered by AoEs and such the extra hp/erase can save its ass. A lot of people wont agree with the setup (understandably, most people dont get to use it) but 10 racc/10 rattk and 6 acc/6 attk isnt worth losing aero III and the hp/erase reduction unless your sole use of the job is to merit. Cat2 merits may shift this completely, as well as any potential +auto skill gear, but considering that they've delayed them twice already I'm not holding my breath.

    -Vyzrael (Asura)

  6. #6
    Ridill
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    Quote Originally Posted by doofy
    Depends what you do with it on a regular basis and what attachments you have. Originally I had the standard 5/5 melee/ranged, but honestly this is probably the worst combination considering what you get for it unless the only thing you do with the job is merit, which I doubt. My current setup has settled at 2 melee 3 magic (Aero III, the only real "new" thing it currently gets from merits) and 5 repair. Most people who dont use it on anything serious will usually say "lolrepair", but its an additional 300 hp per repair cycle (10 tics @ 30 per) and an additional erase 30s faster.

    Might not seem like much, but when its being hammered by AoEs and such the extra hp/erase can save its ass. A lot of people wont agree with the setup (understandably, most people dont get to use it) but 10 racc/10 rattk and 6 acc/6 attk isnt worth losing aero III and the hp/erase reduction unless your sole use of the job is to merit. Cat2 merits may shift this completely, as well as any potential +auto skill gear, but considering that they've delayed them twice already I'm not holding my breath.

    -Vyzrael (Asura)
    So have you noticed Repair to be the difference between having your automaton out at Fafnir/Cerberus/Tiamat/Khimaira (the most routine HNMs my LS kills) and letting your automaton die? As I said, if Repair merits lets you do this when otherwise you couldn't, then it'd be worth it. It's just hard to tell how much of a difference those merits would make in those situations since I haven't yet come as PUP to anything. I wanted to wait until I was meritted first, and then find some time when no one says they need a RDM or SMN. lol

  7. #7
    Sea Torques
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    Lakshmi

    I wouldn't skip on the Magic merits, i'd say those are the most important. You def want the magic skill for sea jailer nuking and other enfeebling stuff. Right now i have 2/2/3 merits for melee/ranged/magic.

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