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  1. #21
    Dice and rum
    Not necessarily in that order

    Join Date
    May 2006
    Posts
    2,025
    BG Level
    7
    FFXI Server
    Odin

    Re: Lamia 13 : Merrow No. 17's Locket

    Quote Originally Posted by VZX
    Need information from those who've tried this Assault with this equipped.
    More specifically : have you ever got charmed when wearing this?
    We tried doing 13 with the locket and had no luck at all. Charmed, charmed, charmed, dead, fail.

    Next run (and all of our 57437541051710 runs after) we did the SMN pet thing and it went smooth and easy.

  2. #22
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Sorry, the 1/3 thing was Besieged. Never tried it outside that though

    I did that Lamia assault as Blu and Geist Wall gave me hate for a long time... We won though fairly easily with blu, war, rdm, and some other job I forgot

    Plan to try this soon again but we could do the pet thing since we have SMN lvl'd too

  3. #23
    Dice and rum
    Not necessarily in that order

    Join Date
    May 2006
    Posts
    2,025
    BG Level
    7
    FFXI Server
    Odin

    Quote Originally Posted by KokoroNoKawari
    Plan to try this soon again but we could do the pet thing since we have SMN lvl'd too
    Pets rock. We go with a SMN, BRD, BRD (others not important, but we're a static so we have extra people. One waits at the release).

    SMN sics Carby or Fenrir on 13, the other BRD and I dispel the undead. So long as the pet has hate, the undead don't get recharmed. Let them slowly hack her to death. When the pet dies she'll come after the SMN, so just get the pet back out and let it get hate again. Don't cure the SMN if you can help it.

  4. #24
    RIDE ARMOR
    Join Date
    Oct 2006
    Posts
    13
    BG Level
    1

    BLM/RDMx2 RDMx1 Manaburn style, takes roughly 5-8minutes. Just go in dispel the guards, and nuke the Lamia (Don't even need gravity) as RNG mobs are easy to kite already... When Lamia does Belly Dance it usually only recharms the Trooper and Guard, since it's being kited the Wizard is always out charm's range. Usually the assault ends with everyone full HP and... no MP :s but it's safe, easy and FAST, I've farmed over 60k points this way.

    Kitting guards isn't hard either considering Weskit's curse kicks in pretty often on them, besides they don't hit hard, even with phalanx on only, they hit me for 10-15 dmg max(As blm). But dispeling them is recomended, they aren't the best DD, but their DoT does helps.

    PS: I like how my Poison II never lands on her due to her being Water based + RNG's Resist poison trait, but the Fallen Wizard's poison lands 100% ; ;

  5. #25
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    I rarely have problems sticking my Poison II on her. I'm generally using my standard enfeeble setup + nept. staff.

    I dont remember the numbers but over 300 enfeebling skill and over 100 int for the cast.

    P.S. Dont even bother with blink. She shoots an arrow 'cone' which will eat all shadows. At least thats what happens with the Blink spell so I assume thats also what happens to Utsusemi.

  6. #26
    Sagacious Sundi
    Guest

    Quote Originally Posted by VZX
    what quest anyway?
    I think they're referring to the quest for the locket. I could be mistaken.

  7. #27
    Sea Torques
    Join Date
    Mar 2007
    Posts
    611
    BG Level
    5
    FFXI Server
    Sylph

    BLU/NIN should have no problems tanking Lamia 13 and keeping the Soldiers dispelled.

    The initial hate from Geist Wall gives you the hate you need to reposition Lamia 13 away from the BLM so it won't get recharmed. From there just stay out of Lamis 13's melee range and let her just fire off arrows at you while you keep shadows and buffs up. The Formors will do all the work and there's nothing stopping you from running in and firing off a Disseverment when you need to, or an Actinic Burst to regrab hate and get some breathing room. You can use Heat Breath and Hecatomb Wave from range if need be. If things go south, put on Crimson and put some space between you and them to get resituated.

    Your other party members will just make it easier (i usually take a RDM and a BRD). A smart BLU could probably solo this Assault if they could get in there with 1.

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