It's hella easy to get subjobs for everyone in Arrapago. 2 Duplicatus Steals and a 75%ish drop rate on Subjob cells from Gear mobs.
It's hella easy to get subjobs for everyone in Arrapago. 2 Duplicatus Steals and a 75%ish drop rate on Subjob cells from Gear mobs.
('AC Well, he fucking HAD sub unlocked.
We've had enough experience with the zone already that I figured it wouldn't hurt for the BRD and WHM to do status correct for gears/chariot. I'm just so tired of dying to Perdition over and over.
Oh, and to connect this to the thread: nerf Perdition!
That's why god created stun WS when he created the universe...or something like that.Originally Posted by Zilong
it's weird you say this, because grand total we've fought probably 10-15 deviate bhoots (0 NMs) and never seen Perdition used once.Originally Posted by Almalexia
We make sure we have a blm ready for bhoots. Fast cast blizzaga3 and perdition both suck a nut.
You can't mnk/war counterstance the boss (400-500dmg per hit hi2u) nor the bhoot (ectosmash 1300+, fastcast bliz4/freeze), nor I would assume the soulflayer but he hasn't managed to hit me yet. In Bhaflau the scorps on floor2 can death scissor for over 800, and amorphic spikes can reach 500 as well, so it's not like this is the only zone where mnk/war suffers.
I prefer going as mnk/nin because it does cut down damage a lot. But also, this way we don't have to gear up both the mnk for damage AND a second tank for tanking.
Also, most stuff in salvage has really piss-poor defense and evasion, meaning you should eat meat, which means berserk is pretty redundant. The only reason to /war is for the 10% double-attack (and to a lesser extent, counter damage, but you can get that effect by not casting shadows if you so wish) and I just don't think it's worth giving away the advantage of dual-purposing the mnk's cells for both offense and defense.
Also, give the first abi cells to monk for counterstance (it's really really broken strong on 1f and 2f) and weaponskills to hold hate with.
After the few annoying Salvages I have attended, I am just surprised to hear that Red Mages get magic cells period.Originally Posted by Lordwafik
Until they make it not suck, Salvage can rot in hell.
RDMs are usually the first to get magic on my runs. Phalanx II, Refresh, Cure IV get the job done better than a WHM can. WHMs only get -na spells and Erase, Cure V is pretty much a waste until people get enough HP. I can't think of a situation that we'd need Curagas early on either. I'd mention debuffs as well, but things die so fast once you get rolling on the early floors.Originally Posted by Septimus
RDMs usually get magic first on our runs, too. However, one thing WHM does have that's nice in an early Salvage run is higher tier regen. Though Phalanx II is probably best for the first floor while everything does low enough damage that it's all mitigated by phalanx. Once things start hitting harder, higher regen tiers win out. You can't really afford to toss lots of Cure IIIs and IVs until you unlock MP and SJ. However, once you get HP and Abilities for convert, you're pretty much set.Originally Posted by Sci
I give first Praecipitatio to RDM in every zone but Zhayolm. Dispel, Haste, cure, are all handy and Phalanx II is very much abused early on.
If RDM doesn't get magic unlocked early, if not first, then there's a problem... or no RDM.![]()