
Originally Posted by
Spira
then it goes on to discuss that Salvage is pretty hard like dynamis until people get used to it.. but the rewards are low.. and people have expressed unhappiness over no form of minor rewards from Salvage unlike Dynamis currency.. so they will look into this..
Two issues with salvage:
1) Too random
2) No intermediate reward
They could just remove the filter that stops you from entering with cells from a previous run. If that's too easy, allow 1 or whatever. Decreases some randomness (loot pools, rampart or nm spawning aside) and provides low reward since they're sellable already.