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  1. #61
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    I am interested in that portion about salvage. I wonder what they are going to change with it?

    There being no run-to-run reward like dynamis or limbus currency in my opinion is its weakest point and if they change this it might help motivate more people to do salvage more often. Which would be really great.

  2. #62
    Sea Torques
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    I think if they made the switch to using IS instead of Assault Points, the number of people who'd participate in Salvage would increase by alot.

    Of course, the odds of that happening are pretty much nil.

  3. #63
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    they are continually adjusting new jobs as time goes by since its implementation.

    cor's will get new rolls 1 by 1. due to the continuing nature of ffxi there is no concrete answer to how many more rolls theyll get.
    Nice to see that they are actively working on adjusting the new jobs. As much as BLU and PUP need fixes, I was surprised COR still haven't gotten any new rolls in a year.

  4. #64
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    I would be happy if they just gave us one cell of our choice when entering Salvage. Then I wouldn't feel half useless coming as a SMN.

    Also, in the subject of the Final Fantasy Festival in Japan, I wouldn't be the least bit surprised if they did the same thing in October, which would mark the 5th year anniversery of the release of FFXI in NA.

  5. #65
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    Can we start banning people that post babelfish translations of shit? Jesus fucking christ, like anyone who knows how to use the internet can't just go get that shit themselves.

  6. #66
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    my mog locker runs out on october 28, 2011, since that's when the mayan calendar ends.

  7. #67
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  8. #68
    Nidhogg
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    Quote Originally Posted by Spira
    then it goes on to discuss that Salvage is pretty hard like dynamis until people get used to it.. but the rewards are low.. and people have expressed unhappiness over no form of minor rewards from Salvage unlike Dynamis currency.. so they will look into this..
    Two issues with salvage:
    1) Too random
    2) No intermediate reward

    They could just remove the filter that stops you from entering with cells from a previous run. If that's too easy, allow 1 or whatever. Decreases some randomness (loot pools, rampart or nm spawning aside) and provides low reward since they're sellable already.

  9. #69
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    Quote Originally Posted by Keyln
    I would be happy if they just gave us one cell of our choice when entering Salvage. Then I wouldn't feel half useless coming as a SMN.

    Also, in the subject of the Final Fantasy Festival in Japan, I wouldn't be the least bit surprised if they did the same thing in October, which would mark the 5th year anniversery of the release of FFXI in NA.
    4th not 5th ^_^

    some release date info
    chronological order month/year

    JP PS2 05/2002
    JP PC 11/2002
    Zilart 04/2003
    NA PC 10/2003
    NA PS2 03/2004
    Promathia 09/2004
    EU PC 09/2004
    Aht Urhgan 04/2006
    XBOX360 4/2006

    also.. since the Square Enix Party coincides with FFXI's 5th anniversary, they might make a special big announcement for FFXI.
    I'm thinking its official announcement/unveiling of the next expansion..

  10. #70
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    Quote Originally Posted by Spira
    also.. since the Square Enix Party coincides with FFXI's 5th anniversary, they might make a special big announcement for FFXI.
    I'm thinking its official announcement/unveiling of the next expansion..
    http://img245.imageshack.us/img245/3...1144662sv5.gif

  11. #71
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    Quote Originally Posted by quannum
    Quote Originally Posted by Spira
    then it goes on to discuss that Salvage is pretty hard like dynamis until people get used to it.. but the rewards are low.. and people have expressed unhappiness over no form of minor rewards from Salvage unlike Dynamis currency.. so they will look into this..
    Two issues with salvage:
    1) Too random
    2) No intermediate reward

    They could just remove the filter that stops you from entering with cells from a previous run. If that's too easy, allow 1 or whatever. Decreases some randomness (loot pools, rampart or nm spawning aside) and provides low reward since they're sellable already.
    i was thinking.. if they allowed people to enter salvage with cells, it'd be great because it softens the difficulty for those who either chose to pay for the ability to do so, or happened to have gone thru a run before and earned it..

    this however, would make salvage become cumulatively easy..

    in addition to it.. probably make an NPC who u can trade the cells to.. in large amounts for something useful..

    maybe 8 same cells trade in for 1 sphere eg. Nimbus Cell x 8 -> 1 Nimbus Sphere.
    And then you'd need 2 of 4 different types of sphere to form 1 Materia (lol i know >_> eg. Cumulonimbus Materia)

    and u need to make 2 different materia of a certain combination to trade for 1 of a set of maybe 10 different powerful accessories (hopefully throw slot..) or make it so that the Materia themselves are throw-slot accesories..

    so that we know that people will want to take cells out of the salvage system. in a sense, similar to dynamis currency and limbus beastcoins..

  12. #72
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    Quote Originally Posted by Priran
    Quote Originally Posted by Spira
    also.. since the Square Enix Party coincides with FFXI's 5th anniversary, they might make a special big announcement for FFXI.
    I'm thinking its official announcement/unveiling of the next expansion..
    http://img245.imageshack.us/img245/3...1144662sv5.gif
    unfortunately, im not even being far-fetched.
    have u SEEN the line-up of FF related/spin-off games?

  13. #73
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    The aht urhgan mission story is said to be 70-80% complete, and is near the climax..
    Wtf...Nothing happened in the first 60%, then you get 1hour worth of mission with cool cutscene, and they say we are near the climax? Thats lame.



    Keeping Salvage's cell from previous run would be easy, and annoying to carry (I dont really want to carry 1 weapon, 1sj, 1 magic cell and more) all the time on me. It would also make salvage way too easy. I would rather see something in between, like a chest with 1 weapon/1magic cell at the start of every run.

  14. #74
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    unfortunately, im not even being far-fetched.
    have u SEEN the line-up of FF related/spin-off games?
    How long was it from RotZ to CoP, and CoP to ToAU?

    This expansion isn't done, and updates aren't going to get more frequent as the game ages.

  15. #75
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    cop released - 10/2004
    al'taieu access - 02/2005
    pms finished/Nms added - 07/2005
    aht'urghan announced - 09/2005

    they announced aht'urghan 11 months after cop was released, but it was 2 months after the storyline was finished.

    its been 12 months since aht'urghan... but the storyline isn't finished


    also, they said that chocobo racing won't be finished until early 2008, and since chocobo racing is toau, don't expect the expansion to be sooner than that

  16. #76
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    Chocobo Racing/breeding was also delayed to hell.

  17. #77
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    Quote Originally Posted by Pergo
    also, they said that chocobo racing won't be finished until early 2008, and since chocobo racing is toau, don't expect the expansion to be sooner than that
    I missed the part where chocobo racing had anything to do with toau.

  18. #78
    LD
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    ROZ was released in April '03, the story-line ended around the NA launch, October '03.
    Dynamis' first 4 areas were added Feb. '04, the northland areas were added April '04, and the final CS for Dynamis Xarc was added June '04.
    So depending on your point of view, ROZ took either 7 months for 14 months to finish.

    COP was released in September '04, and info was leaked on TOA all the way from July '05, at least.
    Blue Mage was announced in about Sept., Cor, sometime early the following year, PUP and other stuff was announced in Fanfest in March, then, of course, TOA came out in April '06.

    Chocobo Raising and Racing does not rquire TOA, so the expansion may 'end' sooner than you'd think.
    Chocobo adjustments are slated to go on all the way into the begining of next year, I'm sure it could be included in the updates of any upcoming expansions.
    I'm confident the next expansion wont come any later than Q1 '08, but I still believe it's possible that it will come out before then.

  19. #79
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    Quote Originally Posted by Pergo
    cop released - 10/2004
    al'taieu access - 02/2005
    pms finished/Nms added - 07/2005
    aht'urghan announced - 09/2005
    well an expansion isnt done just because the missions are done. it's more so considered done when all the content has been used up for something.. and also basically when the new expansion steps in..

    The Zilart expansion era lasted 17months..
    The Promathia era was 19 months..

    its likely that Aht Urhgans' lifespam could have been scheduled to run along the same time frame.. but right now we are looking at exactly 12 months into ToA.

    now.. looking back at CoP.. Aht Urhgan was officially announced 1 year into CoP, or you could also say it was 7 months before official release.

    Looking at the dats and seeing whats left of Aht Urhgan content.. i can honestly tell you, there isn't very much.

    It's already been mentioned in an interview that a new expansion is in the works.. and anytime around now really isnt a bad time to announce it.
    Just because a new expansion is coming out in X months doesnt mean that from now till then you can't proceed with releasing the rest of the present content..

    which is why i think its highly likely they'll announce the next expansion in May..

    and I think the next expansion should be out by 4th Qtr 07 or Early 08.

  20. #80
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    edited first post for those who are too lazy to read spira's 2nd page translation.

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