Somewhere around 500
Somewhere around 500
A bit bored so may aswell
HP/MP
MP- 1, 2, 3, 4, 5, 5, 5, 5
30
Attributes
INT – 3
Combat Skills
H2H – 1, 2, 3, 3, 3, 3, 3, 3
Sword – 1, 2, 3, 3
30
Magic Skills
Elemental Skill – 1, 2, 3, 3, 3, 3, 3, 3
21
Others
Enmity Decrease – 1
Critical Hit Rate – 1, 2, 3, 4
11
Monk
Group 1
Counter Rate – 1, 2
Kick Attack Rate – 1, 2, 3
9
Group 2
Formless Strikes – 3
Black Mage
Group 1
Ice Potency – 1, 2, 3, 4, 5
Lightning Potency – 1, 2, 3, 4, 5
30
Group 2
Freeze II – 3
Tornado II – 3
Burst II – 3, 4
Flood II – 3
16
Summoner
Group 1
Avatar Physical Accuracy – 1, 2, 3, 4
Avatar Physical Attack – 1, 2
Avatar Magical Attack - 1
14
Group 2
Heavenly Strike – 3
Blue Mage
Group 1
Physical Potency – 1, 2
Which brings me to a total of 173 if I didn't fail at the math, 90% of those merits I have got through soloing BLM, it gets so boring so quickly ;; I should tp burn more
Man, I used to love merits. Did about 90% of all my merits as solo BLU, or duo trio with a good BRD friend of mine, and two RDM friends. The other 10% is a hodgepodge mix of PT/Beseiged/ENM/Scroll/SkillUp meritpo.![]()
There is hope on capping merits as BLU without actually PTing guys... you just have to have good friends etc.
Anyways, mah merits (@186):
General:
MP - 8/8 (30)
STR - 5/5 (36)
Crit Hit% Rate - 4/4 (10)
Spell Int Rate - 4/4 (10)
Sword - 8/8 (21)
Axe - 2/4 (3)
Great Katana - 2/4 (3)
Blue Magic - 8/8 (21)
Ranger:
Rapid Shot - 1/5 (1)
Samurai:
Meditate - 2/5 (3)
Blade Bash - 1/3 (3)
Shikikoyo - 1/3 (3)
Ikishoten - 1/3 (3)
Overwhelm - 3/3 (12)
Blue Mage:
Physical Potency - 5/5 (15)
Magical Accuracy - 5/5 (15)
Still waiting on those Tier II merits for BLU... slowly finishing SAM merits tho.
MNK cat2 merits suck as a whole. Never had a need for penance, don't typically bring MNK to events that would warrant a TP hinderance (TBH, i've never seen it used on an HNM before, it was my understanding it wasn't anything to toot a horn about anyway). Invig is a joke because it overwrites juices and WHM regen. Mantra is hot shit when they stick my in the DRK kraken PT. When i finish /DRK sub, it'll actually benefit me too! @ 23 >.>Originally Posted by LD
I have penance lvl2 and mantra1, but only used it on Animated Dagger.. chi blasted and punched twice and got slapped with a 1900+ mercy stroke within 2 seconds. Animated dagger not a good example, but I figure it's good for merits though just to reduce WS's. Again... meriting to merit better..
ive got 203 but i think 203 merits is all right for somebody who has been playing for about a year and a half. This includes deleted merits, i used FFXI Calculator to double check.
Lesse...
SAM75 PLD75 RDM74
1 MP (1)
2 Sword (3)
2 Archery (3)
8 Great Katana (21)
4 Crit Rate (10)
5 Store TP (15)
5 Meditate (15)
3 Shikikoyo (12)
3 Overwhelm (12)
1 Blade Bash (Cancelled)
Total: 92
Gotta start meriting Paladin and STR.
I have somewhere in the 260-270 merits range.
When I level new jobs I like to have 10 merits waiting on it and merit it out fully before starting a new job. If you're serious about end game usefulness, merits are just as important as equipment imo (for most jobs).
Hmmm...Let's see...
Rdm is my only job to 75 atm, though will change when I finish blm
Enfeebling magic - 1,2,3,3,3,3,3,3 = 21
rdm group 1: Ice accuracy - 1,2,3 = 6
Wind accuracy- 1,2,3 = 6
Convert recast- 1,2 = 3 (so slacks
rdm group 2: Dia III - 3,4,5 = 12
Phalanx II - 3,4 = 7
4 merits waiting for last phalanx II
59 total thus far, now whats left
1 for phalanx II
7 for convert recast
1,2,3,4,5,5,5,5 for mp (30)
1,2,3,4 on crit hit rate for future sam (10)
prolly won't touch stats for a bit
48 merits not too bad
319 Merits~ I think
HP / MP
Lv. Pattern: 1, 2, 3, 4, 5, 5, etc | Combo Total / Max: 8
Max HP 1, 2, 3, 4
MAX MP 1, 2, 3, 4
Attributes
Lv. Pattern: 3, 6, 9, 9, 9 | Combo Total / Max: 5
STR 3, 6, 9, 9, 9
Combat Skills
Lv. Pattern: 1, 2, 3, 3, 3, etc | Combo Total / Max: 12
Sword Skill 1, 2, 3, 3, 3
Axe Skill 1, 2, 3, 3, 3
Great Katana Skill 1, 2
Magic Skills
Lv. Pattern: 1, 2, 3, 3, 3, etc | Combo Total / Max: 8
Dark Magic 1, 2, 3, 3, 3, 3, 3, 3
Others
Lv. Pattern: 1, 2, 3, 3, 3, etc | Combo Total / Max: 8
Enmity Increase 1, 2, 3, 3
Critical Hit Rate 1, 2, 3, 3
-----------------------------------------------------------------
Warrior
Lv. Pattern: 1, 2, 3, 4, 5 | Combo Total / Max: 10
Berserk Recast 1, 2, 3, 4
Aggressor Recast 1, 2, 3, 4
Double Attack Rate 1, 2
Group 2 Lv. Pattern: 3, 4, 5 | Combo Total / Max: 6
Warrior's Charge 3, 4, 5
Savagery 3, 4, 5
Dark Knight
Lv. Pattern: 1, 2, 3, 4, 5 | Combo Total / Max: 10
Souleater Recast 1, 2, 3, 4, 5
Last Resort Effect 1, 2, 3, 4, 5
Group 2 Lv. Pattern: 3, 4, 5 | Combo Total / Max: 6
Dark Seal 3, 4, 5
Diabolic Eye 3, 4, 5
Samurai
Lv. Pattern: 1, 2, 3, 4, 5 | Combo Total / Max: 10
Store TP Effect 1, 2, 3, 4, 5
Meditate Recast 1, 2, 3, 4, 5
Group 2 Lv. Pattern: 3, 4, 5 | Combo Total / Max: 6
Shikikoyo 3, 4, 5
Overwhelm 3, 4, 5
Ninja
Lv. Pattern: 1, 2, 3, 4, 5 | Combo Total / Max: 10
Subtle Blow Effect 1, 2, 3, 4, 5
Group 2 Lv. Pattern: 3, 4, 5 | Combo Total / Max: 6
Ninja Tool Expertise 3, 4, 5
Hyton: San 3 (was bored and its the cheapest tool)
6 MP (20)
8 Katana (21)
2 Staff (one removed; 3)
3 Evasion (6)
2 Enfeebling (3)
6 Elemental (12)
4 Critical Hit Rate (10)
5 Ice Potency (15)
5 Thunder Potency (15)
1 Avatar Physical Attack (1)
1 Avatar Physical Accuracy (1)
Which, if I did my math right, is 107 merit points. I'm BLM for ~85% of the endgame stuff I do, SMN ~12%, and NIN ~3% (pretty much just some Limbus runs).
I'm going to finish MP, do some INT (maybe 1 STR&DEX for NIN), do Enemy Crit Down 4/4 (I really don't see why people do 8% spell interrupt rate down).
Elemental Avatar 5/5 eventually to have a little fun with Spirits because it's the only noticeable SMN group 1 category.![]()
Maybe some Ninja Tool Expertise eventually because I'm a cheap bastard.
This is wrong the 4th upgrade costs 4 merit points.Others
Lv. Pattern: 1, 2, 3, 3, 3, etc | Combo Total / Max: 8
Enmity Increase 1, 2, 3, 3
Critical Hit Rate 1, 2, 3, 3
Spent: 70; In use: 69
Should really cap out group 2 categories and MP, but apart from those I think I've got most of the useful stuff for bard and white mage. I'd post what the specific merits are, but nobody really wants to see that. :wink:
8/8 MP
8/8 Enfeebling
4/4 Crit
4/4 lolSpellinterruption down (<.<;; didn't wanna touch Enmity)
8/8 Sword
4/4 Shield
5/5 Convert Recast
3/5 Ice Accuracy
2/5 Wind Accuracy
2/3 SlowII
1/3 ParalyzeII
3/3 PhalanxII
5/5 Sentinel Recast
2/3 Chivalry
removed 2 from Wind to finish Convert
Planned merits include finishing Chivalry, going 5/5 Rampart. Undecided on the rest of PLD Category2, but I'm thinking of doing two in Guardian for obvious reasons, and one in Fealty just for Sac pulls or in those really intense fights where I can't afford to catch some effect or another.
Then BLU merits when that hits 75.
I'm thinking of 5/5 MND for RDM since it is and will always be my main... but I just don't know.
5 MP (15)
2 STR (9)
3 Evasionlol (6)
4 Elemental (9)
4 Enfeeble (9)
4 Critical (9)
5 Lullaby Recast (15)
3 Minuet (6)
1 Troubadour (3)
5 Lightning Potency (15)
5 Ice Potency (15)
1 Burst II (3)
1 Freeze II (3)
4 Convert (10)
3 Phalanx II (15)
3 Slow II (15)
157 Total. Obviously nowhere near capped.