At the risk of inviting a torrent of flame for what may well be a top competitor for "Dumbest Idea of the Year" I thought I'd try tossing this idea out. I seem to remember reading that -% damage gear directly affected the damage taken off of souleater's kickback. EG: a defending ring would nix 10% of the damage you'd take from souleater without affecting your offensive power.
My question is, would the effect of sentinel's damage mitigation affect the damage from souleater in the same way? if so, a kraken drk could fire off more than once every 2 hrs, albeit at under half capacity and for far less than the full duration of souleater due to the degradation of the damage mitigation. Also, the added enmity of sentinel might prove fatal before the effect of souleater.
To only further increase the heretical nature of this idea, what would happen with a pld/drk? One could garner quite a lot of hate with sentinel/souleater wielding either a joy or a kclub (god help a kclub pld...) and being a pld, they would love more enmity, though the long gap between castings limits the value of this somewhat. Adding in the other tools of /drk though, such as stun, bind, sleep, etc. Taking a page from the nin/drk handbook makes me wonder if this might be a viable tank, if not for universal situations, at least for a few unusual fights.
Well, those are my deranged thoughts on the topic. Flame away.
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