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Thread: SMN Perpetuation Cost     submit to reddit submit to twitter

  1. #41
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    I think they could beef low level SMN a bit. The BPs at low levels (esspecially attack ones) are pathetically gimped and cost a load of mp. The defensive buffs do improve sooner than the attack ones, but it's still pretty silly.

    It's a sad fact when you are invited to a party for your sub job.

    No perp would improve the SMN ability to solo harder mobs, but I guess the question is, do we really need that?

  2. #42
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    Would this be enough to end the whole BP MP problem?

    Evoker
    Lv. 38 Job Trait

    Rage and Ward BP costs are adjusted based on the INT and MND(in this order) of the Summoner.

    Something like: INT/5 % off of Rage MP Cost. MND/5 % off of Ward MP Cost.

    I'd say at 75, a Taru SMN should be able to hit around 120~ INT without putting too much effort into it(some errant, some INT+ gear).. because I think their INT is very much like BLMs... anyway, that would give them 24% off of spells. I'm sure an Elvaan SMN could also do the same with nearly identical gear(love than Errant) for Ward BPs.

    After that, you'd just need to buff up magical Rage BPs to even them out with melee ones... I don't know a whole about them, but I guess if the MAB from TP was boosted strong enough, along with Avatar Accuracy and Weapon Damage, it could work out a lot better with some one the Perp Rate reducing ideas in this thread(resting, weapons with avatar name, ect).


    Btw, we have two threads about this.

  3. #43
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Rakshaka
    The enhancing magic skill of the player that receives the "Rolling Thunder" buff determines how much damage the enthunder effect will do. Just pretend the player cast enthunder on themself, it's the same thing.
    Uh, no. A summoner that uses Rolling Thunder on my RDM does not cause the Enspell effect I receive to suddenly start dealing 17 damage, nor does this occur when an RDM/SMN decides to have a summoned Ramuh perform Rolling Thunder. Rolling Thunder is a static Enthunder buff and its damage never goes up or down unless you factor in mob weakness/resistance.

    Seriously, where on earth did you hear this one? It's not even close to correct.
    Personal experience. Just get in a party with a ninja (no enhancing magic skill) and a pld(has enhancing magic skill). Have them fight the same mob, use rolling thunder on both of them, and note the difference in damage in your chat lot. That's how you can tell that the enhancing magic skill of the person that's buffed affects rolling thunder enspell damage. You should know this

  4. #44
    Ridill
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    Summoners don't need positive adjustments /end

  5. #45
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    We do when we have silly glitched BPs like rolling thunder

  6. #46
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    How about <avatarname>Familiar that players can summon that can't do anything, but don't have a perpetuation cost. They can even be talked to like Fellowship NPCs. They'll say silly stuff like "The Goddess of Ice feels calm and cool right now" or "The earth is feeling firm today." Oh, and they'll have a set of emotes, like automatons and wyverns.

  7. #47
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    Quote Originally Posted by Rakshaka
    We do when we have silly glitched BPs like rolling thunder
    not all WS from every weapon are used, not every spell in the game is used, what makes you think all the BPs should be useful?

  8. #48
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    Quote Originally Posted by Vail
    Quote Originally Posted by Rakshaka
    We do when we have silly glitched BPs like rolling thunder
    not all WS from every weapon are used, not every spell in the game is used, what makes you think all the BPs should be useful?
    But, that's like saying no one uses Wasp Sting because it uses Axe Skill instead of Dagger Skill..

  9. #49
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    Quote Originally Posted by Vail
    Quote Originally Posted by Rakshaka
    We do when we have silly glitched BPs like rolling thunder
    not all WS from every weapon are used, not every spell in the game is used, what makes you think all the BPs should be useful?
    I'm not saying that every BP has to be useful at endgame. Claw, Rock Throw, and Barracuda Dive are good examples of BPs that are not useful at endgame, and I'm perfectly fine with these BPs existing. What I am saying is that I believe that the behavior of Rolling Thunder is glitched.

    Why would the developers intentionally make a blood pact that's only useful when cast on jobs that have a native enhancing magic skill(rdm/pld/whm/blm)?

  10. #50
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    All I want them to do is decrease the speed it takes for an Avatar to perform a Bloodpact.

  11. #51
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    Quote Originally Posted by Rakshaka
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Rakshaka
    The enhancing magic skill of the player that receives the "Rolling Thunder" buff determines how much damage the enthunder effect will do. Just pretend the player cast enthunder on themself, it's the same thing.
    Uh, no. A summoner that uses Rolling Thunder on my RDM does not cause the Enspell effect I receive to suddenly start dealing 17 damage, nor does this occur when an RDM/SMN decides to have a summoned Ramuh perform Rolling Thunder. Rolling Thunder is a static Enthunder buff and its damage never goes up or down unless you factor in mob weakness/resistance.

    Seriously, where on earth did you hear this one? It's not even close to correct.
    Personal experience. Just get in a party with a ninja (no enhancing magic skill) and a pld(has enhancing magic skill). Have them fight the same mob, use rolling thunder on both of them, and note the difference in damage in your chat lot. That's how you can tell that the enhancing magic skill of the person that's buffed affects rolling thunder enspell damage. You should know this
    You say "you should know this", but I'm inclined to believe you're full of shit.

    If you think enhancing skill effects Rolling Thunder, it should be simple to test on just about anything using the jobs you mentioned, PLD and NIN. Post some screenshots.

    (Enhancing skill doesn't effect it by the way, but feel free to humor all of us.)

  12. #52
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Rakshaka
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Rakshaka
    The enhancing magic skill of the player that receives the "Rolling Thunder" buff determines how much damage the enthunder effect will do. Just pretend the player cast enthunder on themself, it's the same thing.
    Uh, no. A summoner that uses Rolling Thunder on my RDM does not cause the Enspell effect I receive to suddenly start dealing 17 damage, nor does this occur when an RDM/SMN decides to have a summoned Ramuh perform Rolling Thunder. Rolling Thunder is a static Enthunder buff and its damage never goes up or down unless you factor in mob weakness/resistance.

    Seriously, where on earth did you hear this one? It's not even close to correct.
    Personal experience. Just get in a party with a ninja (no enhancing magic skill) and a pld(has enhancing magic skill). Have them fight the same mob, use rolling thunder on both of them, and note the difference in damage in your chat lot. That's how you can tell that the enhancing magic skill of the person that's buffed affects rolling thunder enspell damage. You should know this
    You say "you should know this", but I'm inclined to believe you're full of shit.

    If you think enhancing skill effects Rolling Thunder, it should be simple to test on just about anything using the jobs you mentioned, PLD and NIN. Post some screenshots.

    (Enhancing skill doesn't effect it by the way, but feel free to humor all of us.)
    Weren't you the one that was so adamant that the Protocrystals were Photocrystals, no matter how many people told you otherwise?

  13. #53
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    SHUT UP THEY TAKE PHOTOS OF U

  14. #54
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    why do people cry so much with the per.cost thing?

    because they don't have/can't get any decent gear and they're stuck @ lv60 because no one wants to pt with them.

    actually, the summoner is good and doesnt need any major adjustment

  15. #55
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    Great, Melloy's here, now all we need is Craftermath and his insane rants/job combos and you can watch the IQ of posters drop like a fucking rock. You can also see how fast we can set the record for Soma banning someone. The -only- way SMN's should be able to get free avatars would be with a fixed Relic Staff. That's it. Otherwise, SMN is as good as it's going to get right now and save for fixing Tier 2 merits so that you don't have to play lolmeleesmn with a avatar in order to have them do better then Nether Blast, any more buffing and your looking at a seriously broken job. It's broken now and all SE has done to nerf is lower BP damage against EP mobs.

    I just want Phoenix with Raise 2 and 3 for a BP and IMHO, SMN would be complete. That and some fantaticaly hard to get upgrade to relic that gives them latent en-spells.

  16. #56
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    Quote Originally Posted by Beckwin
    How about <avatarname>Familiar that players can summon that can't do anything, but don't have a perpetuation cost. They can even be talked to like Fellowship NPCs. They'll say silly stuff like "The Goddess of Ice feels calm and cool right now" or "The earth is feeling firm today." Oh, and they'll have a set of emotes, like automatons and wyverns.


    Quote Originally Posted by supercoco
    why do people cry so much with the per.cost thing?

    because they don't have/can't get any decent gear and they're stuck @ lv60 because no one wants to pt with them.

    actually, the summoner is good and doesnt need any major adjustment
    Take a look at the perp cost of an avatar at 50 with all the reduction gear available. Try soloing an EP mob in West Altepa. You'll practically need Taru MP+Juices to pull it off.

    Quote Originally Posted by Sixtail
    Great, Melloy's here, now all we need is Craftermath and his insane rants/job combos and you can watch the IQ of posters drop like a fucking rock. You can also see how fast we can set the record for Soma banning someone. The -only- way SMN's should be able to get free avatars would be with a fixed Relic Staff. That's it. Otherwise, SMN is as good as it's going to get right now and save for fixing Tier 2 merits so that you don't have to play lolmeleesmn with a avatar in order to have them do better then Nether Blast, any most buffing and your looking at a seriously broken job. It's broken now and all SE has done to nerf is lower BP damage against EP mobs.
    Well, at least they finally locked Laughtermath's 20 pages of stupidity on KI after a month, amirite?

    I don't mind the Tier II merits being completely pointless, it's saved me a lot of time in meriting them. (I apparently only level jobs with worthless Tier IIs. )

    Since when did SE nerf damage against EP mobs? It must have been well before I hit 70+, because >1500 is common. Or are you referring to something else?

    I personally am pretty happy with SMN now, I'd just like to see a slight reduction in perpetuation cost of three or less. Getting killed, reraising, and then fighting at pretty much full efficiency (except the lower HP and increased AoE danger) is something no other job in the game can pull off.

  17. #57
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    Why dont they make avatar TP reduce the MP cost of the bloodpacts instaid of boosting their dmg or whatever and give the avatar TP regen somehow based on the Perpetuation cost. Overall this should be ballanced so it's a few %MP cheeper to keep an avatar out meleeing to casting bloodpact over and over compared to how mutch mp it costs to summon/release avatar for bloodpact only.

    also make a new pet option that makes the avatar enter a dorment state allowing the summoner to rest without releasing the avatar (smn would be stopped from resting if avatar was attacked)

  18. #58
    Sagacious Sundi
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    A "Slumber" command wouldn't be too hurtful. The 6 celestials already have a sleeping stance they use inside their big crystal (I think it might be a suspended release animation), Fenrir has some strange "charging up" stance when you defeat him, and Diabolos has the standing animation. But I would rather have more uses for the 70+ Blood Pacts I have.

    Quote Originally Posted by Lordwafik
    SHUT UP THEY TAKE PHOTOS OF U
    I think I laughed too hard at this one. >_>

  19. #59
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    Quote Originally Posted by Zihn
    Why dont they make avatar TP reduce the MP cost of the bloodpacts instaid of boosting their dmg or whatever and give the avatar TP regen somehow based on the Perpetuation cost. Overall this should be ballanced so it's a few %MP cheeper to keep an avatar out meleeing to casting bloodpact over and over compared to how mutch mp it costs to summon/release avatar for bloodpact only.

    also make a new pet option that makes the avatar enter a dorment state allowing the summoner to rest without releasing the avatar (smn would be stopped from resting if avatar was attacked)
    It's called "Release". Assuming a dormant state would mean they don't do anything while in it.

  20. #60
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    I think he wants to use the dormant state to be able to rest and let the avatar keep its TP.

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