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  1. #221
    Old Merits
    Join Date
    Dec 2006
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    1,204
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    6

    Dynamis-Nashmau update (22/11/07)

    There was an issue where the monster "Nightmare
    Imp" would not use it's TP moves upon gaining 100% TP. This issue has been fixed.

  2. #222
    Sea Torques
    Join Date
    Feb 2007
    Posts
    738
    BG Level
    5
    FFXI Server
    Siren

    --Version Update 11/2007--

    In the upcoming version update we have more surprises for veteran subscribers and some new items for newcomers!

    -New NPC is now located in Whitegate next to the Salvage Armor merchant!
    -The new Dynamis areas feature synthesis materials necessary for making Relic Armor +2!
    -New job armor will be available in the new areas but only 3/5 pieces will be implemented!
    -Set bonuses are available on all Relic Armor sets since they're all the rage now!
    -No you can't get the Set bonus on BLU, COR, PUP until we complete the sets!
    -Takahashi spilled spaghetti-Os and Coke on the servers again so we'll be doing a random maintenance sometime mid-November for about 6 hours just to watch you all helplessly sit at your computers with nothing to do!
    -In this version update, we are fixing AV so that it no longer has access to the entire 2-hour ability wheel, but it has permanent Manafont/Chainspell on and the ability to cast Meteor 5. Bahamut v2 BCNM will be revamped to now force players to fight all wyrms at once rather than spawning them at intervals. We gave Taj an item where he can summon a GM to fight alongside him. KTHXBAI.

  3. #223
    Salvage Bans
    Join Date
    May 2006
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    963
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    5
    FFXI Server
    Lakshmi

    Quote Originally Posted by Sagacious Sundi
    Quote Originally Posted by Pyree
    Actually, I'm pretty sure those are cages to hold monsters or something... If they were elevators, then the tunnels that connect the rooms would serve no purpose. Maybe there are prisoners in the cages that you need to free somehow?
    Simple:
    Let's say the first half of Hazhalm has the following rewards:
    -Imperial currency maybe?
    -"Hazhalm tokens"
    -Relic armor for BLU/COR/PUP
    -Relic accessories for BLU/COR/PUP
    -Relic capes for jobs that get relic belts
    -Relic belts for jobs that get relic belts
    -First stage relic weapons for BLU/COR/PUP
    -Non-armor materials used to craft AF+1 maybe?
    -Items used to craft cursed armor maybe?
    -AF+1 weapons!! (Well, stuff to make them)

    Then the second half of Hazhalm has the following drops:
    -Ephramadian coins (items used to upgrade Nyzul weapons)
    -Items used to upgrade Nyzul weapons
    -Items used to upgrade BLU/COR/PUP relic weapons
    -Relic armor -1 for BLU/COR/PUP
    -Relic accessories -1
    -The "abjuration/Shijen/Limbus/lolhydra/Assault/Salvage/Nyzul armor" of this area ("Hazhalm armor" or maybe there will be a little subplot involving a minor NPC that wants us to use "test armor" to, well, test it out)
    -Maybe some new JSE stuff
    -Crafted materials used to make Relic+1 maybe?
    -The non-armor materials used to upgrade Salvage armor maybe?
    -Stuff used to make relic weapons +1 <_< >_>

    Let's say "Hazhalm tokens" are used to activate the elevators. First you might want to farm the first half of Hazhalm for those rewards and to save up tokens. Then, after you're loaded up with first half rewards and tokens, you use the tokens to skip earlier floors so you can focus on second half rewards.

    EDIT: Let's see if someone sees a missing drop that would be the "saving grace of the game" to several people on these forums. <_<

    Or....
    Friendship Staff (DMG 1 DELAY 999) when equipped your NPC's STR+12
    maybe relic armor for your npc?

  4. #224
    Bagel
    Join Date
    Aug 2006
    Posts
    1,340
    BG Level
    6
    FFXIV Character
    Deecup Delight
    FFXIV Server
    Cerberus
    FFXI Server
    Ragnarok

    Quote Originally Posted by Max™
    As for HTG, I said about a year ago that it would be <sky> <sea> <hole>.
    I was actually thinking "Earth" (as in underground) when thinking of what the endgame zone would be called for ToAU when the expansion was released. Guess we are right, what do we win? =D

  5. #225
    Sea Torques
    Join Date
    Feb 2007
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    738
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    Siren

    Lol I should quote a post I made on an old linkshell board when I predicted it'd be sky >> sea >> something down below ground level. 5 years ago pre-CoP.

  6. #226
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
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    12,248
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    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Quote Originally Posted by Hapernack
    Lol I should quote a post I made on an old linkshell board when I predicted it'd be sky >> sea >> something down below ground level. 5 years ago pre-CoP.
    You've been playing since JP beta?

  7. #227
    Sea Torques
    Join Date
    Dec 2005
    Posts
    727
    BG Level
    5
    FFXI Server
    Shiva

    Quote Originally Posted by Hapernack
    Lol I should quote a post I made on an old linkshell board when I predicted it'd be sky >> sea >> something down below ground level. 5 years ago pre-CoP.
    That'd be quite the accomplishment if you didn't live on planet earth.

  8. #228
    Melee Summoner
    Join Date
    Feb 2006
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Hapernack
    Lol I should quote a post I made on an old linkshell board when I predicted it'd be sky >> sea >> something down below ground level. 5 years ago pre-CoP.
    You've been playing since JP beta?
    He obviously works for Square Enix in Japan. He's been playing BLM for 6 years!

  9. #229
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
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    12,248
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    Asura
    WoW Realm
    Barthilas

    Looks like we have a time mage on our hands!

  10. #230
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
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    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    On thing that I think people are missing about Hazhalm Testing Grounds being the underworld. It may be a funky, story-line related name that they gave the zone for a place holder and they will rename it like Lower Promyvion and Ou'Hpat Obelisk when it goes live.

    Not saying that they will, just that it is well within the realm of possibilities.

  11. #231
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
    BG Level
    8

    Quote Originally Posted by Septimus
    On thing that I think people are missing about Hazhalm Testing Grounds being the underworld. It may be a funky, story-line related name that they gave the zone for a place holder and they will rename it like Lower Promyvion and Ou'Hpat Obelisk when it goes live.

    Not saying that they will, just that it is well within the realm of possibilities.
    It is already mentioned by name in the storyline.

  12. #232
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
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    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by ringthree
    Quote Originally Posted by Septimus
    On thing that I think people are missing about Hazhalm Testing Grounds being the underworld. It may be a funky, story-line related name that they gave the zone for a place holder and they will rename it like Lower Promyvion and Ou'Hpat Obelisk when it goes live.

    Not saying that they will, just that it is well within the realm of possibilities.
    It is already mentioned by name in the storyline.
    So is the Obelisk. Which is now Temenos.

  13. #233
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Rocl
    Quote Originally Posted by ringthree
    Quote Originally Posted by Septimus
    On thing that I think people are missing about Hazhalm Testing Grounds being the underworld. It may be a funky, story-line related name that they gave the zone for a place holder and they will rename it like Lower Promyvion and Ou'Hpat Obelisk when it goes live.

    Not saying that they will, just that it is well within the realm of possibilities.
    It is already mentioned by name in the storyline.
    So is the Obelisk. Which is now Temenos.
    Ahh, true, good point. It just seemed memorable in the new CS's as opposed to the off-hand mention of the Obelisk in the later CoP CS's.

    That being said, I believe that the end of CoP was hastened and there were actually more missions that were planned for the areas that later became Limbus... just a feeling I got from the end fo CoP like it was just chopped off or something.

  14. #234
    DEUS VULT
    FITE ME

    Join Date
    Mar 2007
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    Blog Entries
    4

    You wanted more CoP?

  15. #235
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
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    8

    Quote Originally Posted by isladar
    You wanted more CoP?
    Yes, I was one of the rare ones, I loved the storyline, and the fights were good challenges. I enjoyed it all. I am definitely in the minority.

  16. #236
    Ridill
    Join Date
    Aug 2004
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    12,275
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    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by ringthree
    Quote Originally Posted by isladar
    You wanted more CoP?
    Yes, I was one of the rare ones, I loved the storyline, and the fights were good challenges. I enjoyed it all. I am definitely in the minority.
    We are well aware that some people like pain.

  17. #237
    Bagel
    Join Date
    Jul 2005
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    6
    FFXIV Character
    Trent Reznuh
    FFXIV Server
    Balmung
    FFXI Server
    Sylph

    i completely agree with ringthree, i can understand why a lot of people hated that expansion, but that series of missions/fights is still my favorite part of this game since launch (have ranks 10/10/5, zilart & cop finished, toau nearly caught up to the current mission). sure the promies were a rough start but i think the majority of the enjoyment or suffering you gained from those missions depended completely on the crew you had to do them with. pickup parties all the way to sea would be shit.

  18. #238
    Hydra
    Join Date
    Apr 2006
    Posts
    134
    BG Level
    3

    I enjoyed COP's story, but cmon, 2937498237 level capped BCNMs and a large number of the cool zones added being permanently level capped as well?

  19. #239
    CoP Dynamis
    Join Date
    Mar 2007
    Posts
    279
    BG Level
    4

    If SE wanted to they could easily change the all souls return to the mother crystal by throwing in something about the astral candesence. There's supposed to be multiple candesences after all and they're somewhat mysterious already.

  20. #240
    Bagel
    Join Date
    Jul 2005
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    Trent Reznuh
    FFXIV Server
    Balmung
    FFXI Server
    Sylph

    Quote Originally Posted by Eander
    I enjoyed COP's story, but cmon, 2937498237 level capped BCNMs and a large number of the cool zones added being permanently level capped as well?
    i hear ya, i meant the storyline/missions. i didn't mind the missions/fights being capped & scaling up to 75 as the story progressed, but i do agree a lot of everything else that came along with the expansion was fundamentally fucked up. uncapped versions of every capped zone could've kicked ass. i also loved ff8 & ul.range is one of my favorite zones in ffxi, go figure.

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