Item Search
     
BG-Wiki Search
Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 261 to 280 of 336
  1. #261
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Quote Originally Posted by Rentwokay
    Our CoP static was NIN PLD~THF RDM RDM BRD WHM
    How in the bloody hell did you kill snoll?

  2. #262
    Old Merits
    Join Date
    Apr 2006
    Posts
    1,006
    BG Level
    6

    Quote Originally Posted by sleekmotorwurkz
    Quote Originally Posted by Rentwokay
    Our CoP static was NIN PLD~THF RDM RDM BRD WHM
    How in the bloody hell did you kill snoll?
    We did Snoll with 2xSMN RNG RDM WHM PLD. He's really overrated if you have salts and a strategy other than 'zerg&pray'

  3. #263
    New Merits
    Join Date
    Dec 2006
    Posts
    244
    BG Level
    4

    Oh I enjoyed CoP too, mainly because I had a static of highly capable friends that had lots of jobs leveled. It was a very memorable experience that we even documented with videos and what not, and it was always interesting researching the missions and coming up with strategies.

    CoP was much less enjoyable, however, for friends that had only one job less-than-desirable job leveled or were committed to a normally balanced static that had difficulty overcoming some inherent limitations built into the design of some missions.

    Like their group was PLD THF BST WHM WHM RDM, all good RL friends that had no real alternate jobs leveled. They slugged it out through mammets, ouryu, and so forth all the way up to Snoll Tzar without breaking rank, often having to redo missions well into the teens of tries. This was the team that had to have their mage line melee Diabolos so they could stun using Flat Blade/Brainshaker. They finally had to seek outside help on Snoll when they realized that every failed try (they had at least 10+) resulted in 1.) 2 hours waiting for SPs to recharge and 2.) however much time it took to farm up more cores for salt.

    So maybe it's not so much of a "Level-capped missions suck" sort of thing but more of a "This is extremely restrictive game design" issue that goes all the way to the core the FFXI experience. Cue all the issues regarding exping and BRDs/RDMs, useless jobs in endgame, etc.

  4. #264
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Quote Originally Posted by sleekmotorwurkz
    Quote Originally Posted by Rentwokay
    Our CoP static was NIN PLD~THF RDM RDM BRD WHM
    How in the bloody hell did you kill snoll?
    Chainspell's a helluva drug.

  5. #265
    Sea Torques
    Join Date
    Jan 2006
    Posts
    540
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Judai
    "I can't help I don't have gear for that level" means " I don't care and I am too lazy to dig shit up, I'm not helping stfu and go away".

    CoP BCs were great. People are lazy in nature and they required work. Mayba I'm biased because my group simply owned the BCs and didn't have to try like 10x each. (except that stupid pots BC...) The story was great although TAU really caught fire in the last couple CSs and hopefully will continue to do so. I think like 500 people predicted earth/hole and all that shit way back when, it's funny people think they were the first though.

    Hopefully they aren't stupid and made any time requirements for HTG if it is the final area though. Instanced would be ok as long as you can have multiple groups inside. (and I mean 50!) Never had a problem with Limbus until last week when the one zone we need for Omega has been jacked by 2 groups and one of the nights every Apollyon zone was jacked.(wtf @JPs doing Limbus at like 9am Friday?)
    My group 1/1'd every BC in the storyline, but I still hated it, too much running around. I just want to kill shit and get a blowjob from Ulmia.

    I vote we call the new zone 'Fraggle Rock' (*'-')b

  6. #266
    Sagacious Sundi
    Guest

    Quote Originally Posted by cassiraa
    I liked CoP.

    There, I said it.

    Going in there with friends [woe to you people who did pickup CoP] was fun, And when I was done I felt like accomplished something. I felt like I had done something difficult and that I really earned my reward, fighting through CoP with a PLD tank pre-PLD updates.

    That's a feeling that I never got from manaburning Zilart, or killing my ten billionth Decorative Weapon and casting Refresh for the (hyper(3,n+2,3) = 3→3→n)'th time.

    Now, I know that a lot of people have experienced this and my time wasn't 'special' or 'unique' but the storyline made me feel that way. I tried doing the ToAU missions and was simply bored.


    EDIT: Also on ToAU Dynamis, I said it before and I'll say it again.
    Nightmare Chigoe. And Lots of them.
    I agree wholely with this post.

    Anyway, watch how easy it is to make Dynamis areas: (Shrunken for convenience)
    Dynamis - Wajaom (Tier I)
    Boss: Nightmare Hydra or Nightmare Autarch
    Enemies:
    -Nightmare Zenist
    -Nightmare Savant
    -Nightmare Sophist
    -Nightmare Bounder
    -Nightmare Strapper
    -Nightmare Spearman
    -Nightmare Mimicker
    -Nightmare Puk
    -Nightmare Lindwurm
    -Nightmare Ziz
    -Nightmare Bugard

    Dynamis - Zhayolm (Tier I)
    Boss: Nightmare Watchdog (?) or Nightmare Mercenary Captain
    Enemies:
    -Nightmare Cameist
    -Nightmare Engraver
    -Nightmare Gemologist
    -Nightmare Ironworker
    -Nightmare Lapidarist
    -Nightmare Smelter
    -Nightmare Stoneworker
    -Nightmare Eruca
    -Nightmare Wamouracampa
    -Nightmare Cluster
    -Nightmare Bomb

    Dynamis - Caedarva
    Boss: Nightmare Khimaira or Nightmare Gorgon
    Enemies:
    -Nightmare Graverobber
    -Nightmare Dartist
    -Nightmare Dancer
    -Nightmare Fatedealer
    -Nightmare Shadowdancer
    -Nightmare Chantress
    -Nightmare Bogy
    -Nightmare Draugar (BLM/THF/DRG/DRK)
    -Nightmare Bhoot
    -Nightmare Skeleton (WAR)
    -Nightmare Mage (Skele BLM)

    Dynamis - Bhaflau (Tier II)
    Boss: Nightmare Captain
    Enemies:
    -Nightmare Paladin
    -Nightmare Bard
    -Nightmare Thief
    -Nightmare Beastmaster
    -Nightmare Chigoe
    -Nightmare Jody
    -Nightmare Karakul
    -Nightmare Apkallu
    -Nightmare Marid
    -Nightmare Orobon
    -Nightmare Colibri
    -Nightmare Archaeologist
    -Nightmare Mosstrooper

    Dynamis - Mamook (Tier III)
    Boss: Nightmare Hydra or Nightmare Autarch
    Enemies:
    -Nightmare Infiltrator
    -Nightmare Blusterer
    -Nightmare Philosopher
    -Nightmare Lurker
    -Nightmare Stabler
    -Nightmare Pikeman
    -Nightmare Mimer
    -Nightmare Hussar
    -Nightmare Charmer
    -Nightmare Vouivre
    -Nightmare Wivre
    -Nightmare Diver
    -Nightmare Frogman

    Dynamis - Halvung (Tier III)
    Boss: Nightmare Watchdog (?) or Nightmare Mercenary Captain
    Enemies:
    -Nightmare Artilleryman
    -Nightmare Combatant
    -Nightmare Cuirasser
    -Nightmare Grenadier
    -Nightmare Machinist
    -Nightmare Scrimer
    -Nightmare Targeteer
    -Nightmare Destroyer
    -Nightmare Flan
    -Nightmare Scorpion
    -Nightmare Wamoura
    -Nightmare Dahak
    -Nightmare Millionaire
    -Nightmare Billionaire

    Dynamis - Arrapago (Tier III)
    Boss: Nightmare Khimaira or Nightmare Gorgon
    Enemies:
    -Nightmare Necromancer
    -Nightmare Toxophilite
    -Nightmare Bellydancer
    -Nightmare Deathdancer
    -Nightmare Bladedancer
    -Nightmare Songstress
    -Nightmare Typhoondancer
    -Nightmare Siren (New Lamia-type mob)
    -Nightmare Soulflayer
    -Nightmare Toad
    -Nightmare Acrolith
    -Nightmare Volunteer/Imperial Trooper/Imperial Wizard
    -Nightmare Extortionist
    -Nightmare Wastrel

    Dynamis - Aydeewa (Tier IV)
    Boss: Dream Rider (Dark Rider)
    Enemies:
    -Nightmare Crew (Hume RNG)
    -Nightmare Crew (Hume MNK)
    -Nightmare Crew (Elvaan COR)
    -Nightmare Crew (Mithran RDM)
    -Nightmare Imp
    -Nightmare Astrologer
    -Nightmare Treasure Hunter
    -Nightmare Trailer
    -Nightmare Devilet
    -Nightmare Madame
    -Nightmare Custard
    -Nightmare Psycheflayer
    -Nightmare Gear
    -Nightmare Gears
    -Nightmare Chariot
    -Nightmare Rampart (Reinforcements: nightmare mobs from Dreamworld Dynamis)
    Stuff that need to be killed in order to defeat/spawn/something the dream rider:
    -Shielded Nightmare
    -Battledressed Nightmare
    -Long-Gunned Nightmare
    -Long-Horned Nightmare

    Other:
    -Maybe instead of tiers, it could be like Wajaom unlocks Mamook, Zhayolm unlocks Halvung, Caedarva unlocks Arrapago, and Bhaflau+Mamook+Halvung+Arrapago unlocks Aydeewa.
    -Possible story: the dark rider/a fraction of Odin/something enters Dynamis and fucks things up.


    P.S. I only made this out of boredom and it is very unlikely that SE adds new ToAU areas (besides HTG which is already enterable and searchable).

    P.P.S. I won snoll with PLD SAM RDM RDM WHM SMN, with the SAM being the greatest thing. Ever

  7. #267
    New Merits
    Join Date
    Dec 2006
    Posts
    244
    BG Level
    4

    Quote Originally Posted by Sagacious Sundi

    P.P.S. I won snoll with PLD SAM RDM RDM WHM SMN, with the SAM being the greatest thing. Ever
    That's a really strong setup with chainspelling Fire 2 RDMs, SAM craziness, SMN aerial blasting > salt > blasting and a PLD to anchor it down with invincible. My group took in a similar line, PLD SAM SAM WAR RDM SMN.

  8. #268
    Sea Torques
    Join Date
    Sep 2006
    Posts
    619
    BG Level
    5

    I liked CoP, but it would have been much better as a traditional style RPG. Once I finished CoP, everything else in the game felt empty, so I quit. I guess that's my only complaint, it killed the game for me.

  9. #269
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    I rather deal with stuff like level caps than missions you can do while jerking off.

    It would be best if SE did what I said... and made everything at least hard(fun) as Promathia for an entire mission line. Now that would be cool. Otherwise, cap60 please. The game is actually balanced at that level.

  10. #270
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    Quote Originally Posted by BRP
    rather deal with stuff like level caps than missions you can do while jerking off.
    Are you insane? I demand you use a better example.

  11. #271
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Eander
    I don't think that many people can argue that TOAU is at least pointed in the right direction in comparison to COP, despite its rather CS-heavy mission set so far.
    In the sense that's it's virtually impossible to lose any of the missions with 2+ people, and there is no thinking required? The ToAU missions so far might as well have been one big cutscene.

  12. #272
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I was thinking if they add an endgame area.. is it possible to use the same dat as another zone but have it be a different area?

    like.. dynamis for example.. is the dat for dynamis area the same as the usual one? cos if that were the case, SE could easily add a new area by taking the Nyzul Isle dat and choosing not to randomize it, making it appear like a whole different zone altho sharing the same dat.. after all, the socketing plinth in Nyzul Isle (as viewed in its dats) is not used at all in Nyzul Isle assault

  13. #273
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by Kuya
    Quote Originally Posted by BRP
    rather deal with stuff like level caps than missions you can do while jerking off.
    Are you insane? I demand you use a better example.

    /Taj

    My bad, I meant fights. Unless we get to fight along side Aphmau in the future.

  14. #274
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,562
    BG Level
    7

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Eander
    I don't think that many people can argue that TOAU is at least pointed in the right direction in comparison to COP, despite its rather CS-heavy mission set so far.
    In the sense that's it's virtually impossible to lose any of the missions with 2+ people, and there is no thinking required? The ToAU missions so far might as well have been one big cutscene.
    It's fairly obvious that the fighting and "runnin around then cutscene" parts of tau have been separated. Level caps are optional and there are decent drops. Having them separate stops ppl from whining about missions being too hard, but still provides a challenge to someone looking for that.

    requirements for tau's "sky" access could easily be top merc rank and done with story.

  15. #275
    Sagacious Sundi
    Guest

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Eander
    I don't think that many people can argue that TOAU is at least pointed in the right direction in comparison to COP, despite its rather CS-heavy mission set so far.
    In the sense that's it's virtually impossible to lose any of the missions with 2+ people, and there is no thinking required? The ToAU missions so far might as well have been one big cutscene.
    ToAU should've been a movie.
    CoP should've been a console RPG.
    RotZ... is that that thing a Qufim party member of mine once said he needed to buy?

    Oh, and HTG should have one major requirement: finish all Assault missions including Lebros Supplies (!) in addition to having to take "An All About Aphmau" quiz everytime you enter.

  16. #276
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Quote Originally Posted by Spira
    I was thinking if they add an endgame area.. is it possible to use the same dat as another zone but have it be a different area?

    like.. dynamis for example.. is the dat for dynamis area the same as the usual one? cos if that were the case, SE could easily add a new area by taking the Nyzul Isle dat and choosing not to randomize it, making it appear like a whole different zone altho sharing the same dat.. after all, the socketing plinth in Nyzul Isle (as viewed in its dats) is not used at all in Nyzul Isle assault
    Dynamis counts as a different zone. Sky box is different, there's no doors/npcs, etc.

  17. #277
    Sagacious Sundi
    Guest

    I still bet the Nyzul plinth is going to be used for the final ToAU battle.

  18. #278
    Hydra
    Join Date
    Nov 2004
    Posts
    133
    BG Level
    3

    requirements for tau's "sky" access could easily be top merc rank and done with story.
    I certainly hope so. I've been hugely disappointed with the TOA missions. Hopefully, they stick with the traditional approach and make it so that there is a reward at the end of the assaults and missions that only can be accessed upon completion.

  19. #279
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    hmm i went to check back in the area dats..

    dynamis areas are indeed seperate dats from the original zones..
    (i've no idea what sky box means..)

    and it seems that for old areas that were duplicated, that is the case as well..

    there is a 2nd fort Ghelsba dat for Diorama Abdhaljs, but incidentally there is only 1 Purgonorgo Isle.. which would mean that Bibiki Bay and Abdhaljs- Purgonorgo use the same dat. Purgonorgo would also be a good instance of how the 'same zone' can encompass 2 different map dats...

    Also, theres only 1 map dat for Carpenters Landing and Phanaet Channel.

    moving on to ToA areas, it seems like Wajaom and Bhaflau are contained in the same area dat cos i only found 1 of that terrain type.. Also all the assault/salvage areas are a seperate dat by themselves.. but they're instanceable. To what i can tell they used different coding for the ToA expansion instanced areas because in the old BC areas, instances are possible due to them have multiple copies of the same area in 1 dat, but theres only 1 copy in the new area .dats, so instead of pretending to instance people by placing them in the different copys of the same map, they're actually really instancing the zones... (i think >_>)

    And since Nyzul's .dat is actually very huge.. (and the ingame version is randomized in some way), theres a huge possibility that they can decide to reuse the .dat to make a 'new zone' or at least a new BC zone.. at least so that they end up using the plinth area in that area dat...

  20. #280
    CoP Dynamis
    Join Date
    Apr 2006
    Posts
    267
    BG Level
    4
    FFXIV Character
    Rentwokay Champignon
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Viq
    Quote Originally Posted by sleekmotorwurkz
    Quote Originally Posted by Rentwokay
    Our CoP static was NIN PLD~THF RDM RDM BRD WHM
    How in the bloody hell did you kill snoll?
    Chainspell's a helluva drug.
    Indeed it is.

Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Similar Threads

  1. Preview of Adjustments for June Version Update (Part 2)
    By Dohorehn in forum FFXI: Everything
    Replies: 216
    Last Post: 2008-05-25, 01:03
  2. June Version Update Notice (04/25/2008)
    By millionsknives in forum FFXI: Everything
    Replies: 334
    Last Post: 2008-04-28, 21:14
  3. The Version Update Has Arrived! (11/19/2007)
    By Pergo in forum FFXI: Everything
    Replies: 250
    Last Post: 2007-11-19, 21:48
  4. Version Update 8/27/07
    By Not Kuno in forum FFXI: Everything
    Replies: 682
    Last Post: 2007-08-28, 19:01
  5. Upcoming Version Update Details (02/14/2007)
    By Spira in forum FFXI: Everything
    Replies: 332
    Last Post: 2007-02-17, 18:06
  6. Upcoming Version Update (02/09/2007)
    By Winged in forum FFXI: Everything
    Replies: 312
    Last Post: 2007-02-13, 18:36