Item Search
     
BG-Wiki Search
Page 16 of 17 FirstFirst ... 6 14 15 16 17 LastLast
Results 301 to 320 of 336
  1. #301
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Kaylia
    also, to be very honest, i don't see forsee the reunification of alexander at all a possibility even with the manufacted nethicite simply for the fact that Alzadaal is a zone which is supposed to be undersea that is already in place and reunifying the ruins would mean unsubmerging it from the sea and it just wont happen because the actual physical zone is already the way it is... (this is a technical reason why it wont happen)
    Can do it in cutscene, fight one BC, than Alexander is sent back to where it was
    true.. but what im saying is nothing of a permanent nature will change to the ruins.. lol

  2. #302
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by Quicklet
    A sort of FFIV Tower of Bab-il sequence.
    That dungeon owned. Having to fight 4 really badass HNMs back to back would be sweet capoff of something like that. How about a fight with all the Salvage chariots at once? :D
    I do believe you understand what I had in mind.

  3. #303
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Quote Originally Posted by Viq
    Quote Originally Posted by sleekmotorwurkz
    Quote Originally Posted by Sho
    Quote Originally Posted by Starr
    The requirements to get into Aht Ughan's end game area should be top Mercenary Rank AND Floor 100 Key
    That actually sounds like a damn good requirement, heh. I'd just need one more rank, and 100 floors of madness. XD
    Well by just getting to floor 100 you can get 4 full promotions. Id say thats a good start, plus all the token farming and floor repeats you should be close to max rank anyway.

    ninja edit: spelling
    You should edit your math too. You don't get a point per floor.
    I could have sworn everytime you beat a "fifth floor" you get the equivalent to a new assault mission complete (aka 5 points). Am I wrong?

  4. #304
    Fake Numbers
    Join Date
    Oct 2006
    Posts
    92
    BG Level
    2

    I thought the same as well, at least for new floors. repeating a farm run for example would only get you 1 point for the 5. Or maybe its not like that at all :s

  5. #305
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by sleekmotorwurkz
    I could have sworn everytime you beat a "fifth floor" you get the equivalent to a new assault mission complete (aka 5 points). Am I wrong?
    No, you get 5 points for the first time you get anything done in nyzul isle and exit successfully, even if you just beat floor 1 than exit. You get one point there after for every further successful exit, no matter how many floors are completed. It should work differently than this, but it doesn't.

  6. #306
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Ah ok, my static hasnt devoted much time to nyzul yet and im only on floor 6 so ive gotten the 5 and a few 1's afterwards. I thought I remember seeing somewhere that every new 5 level save was like completing a new assault. Well thats kinda sucky. Oh well.

  7. #307
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Kaylia
    also, to be very honest, i don't see forsee the reunification of alexander at all a possibility even with the manufacted nethicite simply for the fact that Alzadaal is a zone which is supposed to be undersea that is already in place and reunifying the ruins would mean unsubmerging it from the sea and it just wont happen because the actual physical zone is already the way it is... (this is a technical reason why it wont happen)
    Can do it in cutscene, fight one BC, than Alexander is sent back to where it was
    Or the reunification is just to release the avatar from the buildings and it goes back to the way it was.

  8. #308
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Well, don't forget that in this game, you can avoid fighting Promethia and the Zilart Prince for years, despite the fact you see cutscenes showing the end of the world is imminent if they aren't defeated immediately. Apocalypse Nigh was a great boost to actually finishing ZM17 and saving Vanadiel

  9. #309
    Relic Shield
    Join Date
    Sep 2004
    Posts
    1,726
    BG Level
    6
    FFXI Server
    Bahamut

    every time I saw those cutscenes, I figure that the world has already been saved by some JP

  10. #310
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Toth
    Well, don't forget that in this game, you can avoid fighting Promethia and the Zilart Prince for years, despite the fact you see cutscenes showing the end of the world is imminent if they aren't defeated immediately. Apocalypse Nigh was a great boost to actually finishing ZM17 and saving Vanadiel
    I tried getting a group together for months to do ZM 17 starting the day I finished Divine Might. No one cared until Apocalypse Nigh was released. ;_;

  11. #311
    New Spam Forum
    Join Date
    Dec 2005
    Posts
    193
    BG Level
    3

    Anyone got any ideas on what kinda HNMs they are adding?

  12. #312
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    OK, let me look into my crystal ball here...

    It is going to have annoying TP moves, and build resistance to stun. It will drop crafting items that are used for synths for armor that are pretty much the same as existing armors with only the most minuscule of improvements. Maybe it will have a weapon or two, but the drop rate is going to be ridiculously low.

    I have seen the future, and it is the same as the past.

  13. #313
    New Spam Forum
    Join Date
    Aug 2006
    Posts
    174
    BG Level
    3

    Quote Originally Posted by Septimus
    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    OK, let me look into my crystal ball here...

    It is going to have annoying TP moves, and build resistance to stun. It will drop crafting items that are used for synths for pup JSE. Maybe it will have a weapon or two, but the drop rate is going to be ridiculously low, or have a latent effect that's retarded like +50 str while asleep.

    I have seen the future, and it is the same as the past.
    Fixed

  14. #314
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Septimus
    Quote Originally Posted by Toth
    Well, don't forget that in this game, you can avoid fighting Promethia and the Zilart Prince for years, despite the fact you see cutscenes showing the end of the world is imminent if they aren't defeated immediately. Apocalypse Nigh was a great boost to actually finishing ZM17 and saving Vanadiel
    I tried getting a group together for months to do ZM 17 starting the day I finished Divine Might. No one cared until Apocalypse Nigh was released. ;_;
    I always wanted to go sept.

  15. #315
    Cerberus
    Join Date
    Nov 2005
    Posts
    447
    BG Level
    4

    Quote Originally Posted by Valrath
    Quote Originally Posted by Septimus
    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    OK, let me look into my crystal ball here...

    It is going to have annoying TP moves, and build resistance to stun. It will drop crafting items that are used for synths for pup JSE. Maybe it will have a weapon or two, but the drop rate is going to be ridiculously low, or have a latent effect that's retarded like +50 str while asleep.

    I have seen the future, and it is the same as the past.
    Fixed
    Fixed

  16. #316
    New Spam Forum
    Join Date
    Aug 2006
    Posts
    174
    BG Level
    3

    Quote Originally Posted by klvino
    Quote train
    Fixed
    Valrath's spelling skills falls 0.2 points. Valrath's spelling skill reaches -10

    I fail.

  17. #317
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Septimus
    Quote Originally Posted by Kaylia
    also, to be very honest, i don't see forsee the reunification of alexander at all a possibility even with the manufacted nethicite simply for the fact that Alzadaal is a zone which is supposed to be undersea that is already in place and reunifying the ruins would mean unsubmerging it from the sea and it just wont happen because the actual physical zone is already the way it is... (this is a technical reason why it wont happen)
    Can do it in cutscene, fight one BC, than Alexander is sent back to where it was
    Or the reunification is just to release the avatar from the buildings and it goes back to the way it was.
    Well, let's see. Alexander is a Celestial Avatar.
    As we've seen with the others, they don't need to be "active" to have their Prime forms called upon.

    My guess is we'll see Rafhzad do something with the Gordius to reactivate Alexander's presence within the ruins, and we'll fight a BC-style mission in Nyzul Isle (think of the previous Periquia mission where an Assault area is used for a story mission) at the Astral Plinith located there. It's entirely possible to arrange a BC there to fight Alexander Prime (or whatever form it ends up taking).

  18. #318
    This isnt going so well guys.
    Join Date
    May 2005
    Posts
    3,654
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Septimus
    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    OK, let me look into my crystal ball here...

    It is going to have annoying TP moves, and build resistance to stun. It will drop crafting items that are used for synths for armor that are pretty much the same as existing armors with only the most minuscule of improvements. Maybe it will have a weapon or two, but the drop rate is going to be ridiculously low.

    I have seen the future, and it is the same as the past.
    That wouldnt happen to be like a certain HNM I camp alot would it? It couldnt possibly be...

  19. #319
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Well, I don't think we'll be fighting anything too big, since there isn't a Battlefield in the .dats to support it.

  20. #320
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by BRP
    Well, I don't think we'll be fighting anything too big, since there isn't a Battlefield in the .dats to support it.
    The thing will battlefields is that they don't need to be independent zones to support them.

    Cases in point:
    Hut Door in Ghelsba Outpost
    Ix'zdei Room in the Garden of Ru'Hmet

    All you need is a small room with a door that leads to an enclosure where you fight whatever. A good example would be the floor on which the Nyzul Isle Plinith is located, or even the islands associated with the Engraved Tablets found in various zones.

Page 16 of 17 FirstFirst ... 6 14 15 16 17 LastLast

Similar Threads

  1. Preview of Adjustments for June Version Update (Part 2)
    By Dohorehn in forum FFXI: Everything
    Replies: 216
    Last Post: 2008-05-25, 01:03
  2. June Version Update Notice (04/25/2008)
    By millionsknives in forum FFXI: Everything
    Replies: 334
    Last Post: 2008-04-28, 21:14
  3. The Version Update Has Arrived! (11/19/2007)
    By Pergo in forum FFXI: Everything
    Replies: 250
    Last Post: 2007-11-19, 21:48
  4. Version Update 8/27/07
    By Not Kuno in forum FFXI: Everything
    Replies: 682
    Last Post: 2007-08-28, 19:01
  5. Upcoming Version Update Details (02/14/2007)
    By Spira in forum FFXI: Everything
    Replies: 332
    Last Post: 2007-02-17, 18:06
  6. Upcoming Version Update (02/09/2007)
    By Winged in forum FFXI: Everything
    Replies: 312
    Last Post: 2007-02-13, 18:36