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  1. #321
    BRP
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by BRP
    Well, I don't think we'll be fighting anything too big, since there isn't a Battlefield in the .dats to support it.
    The thing will battlefields is that they don't need to be independent zones to support them.

    Cases in point:
    Hut Door in Ghelsba Outpost
    Ix'zdei Room in the Garden of Ru'Hmet

    All you need is a small room with a door that leads to an enclosure where you fight whatever. A good example would be the floor on which the Nyzul Isle Plinith is located.
    I'm thinking about a battlefield that would show the epic battle between Odin and Alexander or whatever, with thundering skies or burning cities in an open landscape. Though, I guess you can't completely rule this one out, because I think there are unused islands in some zones.

    It looks like we do fight Alexander, it's very likely it will just be a smaller manifestation of him, like "his heart and mind", probably a robotic rampart or figure, within the ruins themselves.

  2. #322
    >The Implying
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    Quote Originally Posted by BRP
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by BRP
    Well, I don't think we'll be fighting anything too big, since there isn't a Battlefield in the .dats to support it.
    The thing will battlefields is that they don't need to be independent zones to support them.

    Cases in point:
    Hut Door in Ghelsba Outpost
    Ix'zdei Room in the Garden of Ru'Hmet

    All you need is a small room with a door that leads to an enclosure where you fight whatever. A good example would be the floor on which the Nyzul Isle Plinith is located.
    I'm thinking about a battlefield that would show the epic battle between Odin and Alexander or whatever, with thundering skies or burning cities in an open landscape. Though, I guess you can't completely rule this one out, because I think there are unused islands in some zones.
    If they really wanted to, they could just make a battle cutscene like this appear over Wajaom Woodlands, and just put in plenty of effect .DATs to make the sky thundering and the city in the distance burning.

  3. #323
    The Once and Future Wamoura
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    I want to stop them from reviving Alexander

  4. #324
    D. Ring
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    Something slightly interesting to note of the Nyzul Isle AC area is that it looks like the area is actually 2 different floors (they are the bottom 2 maps going from atlas). The second to last map has 2 receiving entrance warp platforms, and a sending warp platform in the middle. The send platform has a door on either side closed to the separate paths. And then the last map contains the plinth/AC with the warp platforms in the same locations as the salvage remnants. Maybe upon entering your party gets split up into either side and has to complete a goal to open it's paths doors salvage style before you can proceed to the BC. Heres to hoping the last mission is'nt an epic struggle against lighting lamps in the correct order.

  5. #325
    Bagel
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    Quote Originally Posted by Rocl
    I want to stop them from reviving Alexander
    Armored Chariot only drops 2 items when Alexander is activated. The Gordeus told me so.

  6. #326
    Sagacious Sundi
    Guest

    Of course it's not. It's going to be a mission to deactivate all of the lamps.

  7. #327
    Sea Torques
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    Quote Originally Posted by Sagacious Sundi
    Of course it's not. It's going to be a mission to deactivate all of the lamps.
    In a specific and random order, with 1 more lamp than you have people in the party, while not being detected by or destroying gears with white magic, ninjitsu, weapon skills and job abilities restricted.

  8. #328
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Aodh
    Quote Originally Posted by Sagacious Sundi
    Of course it's not. It's going to be a mission to deactivate all of the lamps.
    In a specific and random order, with 1 more lamp than you have people in the party, while not being detected by or destroying gears with white magic, ninjitsu, weapon skills and job abilities restricted.
    Don't make it too easy. Also with every pathos, item restriction, bard song restriction, weakness that leaves you with less than 10% HP, and a 20 a tick poison. That sounds like something they would whip up.

    Where can I apply to be on Square's terrible, terrible design team?

  9. #329
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    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    "Following in the Greek theme of the Notorious Monsters that have been added in Treasures of Aht Urhgan areas, a new large-scale battlefield known as Sparta will be introduced. The new zone "Sparta" will be available to all mercenaries above the rank of Sergeant with no entry requirement. However, the zone is limited to only 300 players at a time.

    Sparta will involve a mix between escort-styled fighting and the massive battles involved in Besieged. There will be NPCs along the way that players can recruitto help them in the zone, such as King Leonidas and Gorgo.

    Many new monsters will be featured in this battlefield and the aim of this large scale activity is to eliminate the NM leader known as Xerxes. Also included will be new status effects such as Madness and Betrayal.

    Finally, there will be many great rewards from participating in "Sparta". There will be a Hall of Fame, many great new equipment, and a chance to dine in hell!

    Look out for Sparta in our next version update!"

  10. #330
    >The Implying
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    Quote Originally Posted by Spira
    Quote Originally Posted by Coldplay4tw
    Anyone got any ideas on what kinda HNMs they are adding?
    "Following in the Greek theme of the Notorious Monsters that have been added in Treasures of Aht Urhgan areas, a new large-scale battlefield known as Sparta will be introduced. The new zone "Sparta" will be available to all mercenaries above the rank of Sergeant with no entry requirement. However, the zone is limited to only 300 players at a time.

    Sparta will involve a mix between escort-styled fighting and the massive battles involved in Besieged. There will be NPCs along the way that players can recruitto help them in the zone, such as King Leonidas and Gorgo.

    Many new monsters will be featured in this battlefield and the aim of this large scale activity is to eliminate the NM leader known as Xerxes. Also included will be new status effects such as Madness and Betrayal.

    Finally, there will be many great rewards from participating in "Sparta". There will be a Hall of Fame, many great new equipment, and a chance to dine in hell!

    Look out for Sparta in our next version update!"
    Don't be a cocktease Martha.

  11. #331
    Hydra
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    Quote Originally Posted by Spira
    "Following in the Greek theme of the Notorious Monsters that have been added in Treasures of Aht Urhgan areas, a new large-scale battlefield known as Sparta will be introduced. The new zone "Sparta" will be available to all mercenaries above the rank of Sergeant with no entry requirement. However, the zone is limited to only 300 players at a time.

    Sparta will involve a mix between escort-styled fighting and the massive battles involved in Besieged. There will be NPCs along the way that players can recruitto help them in the zone, such as King Leonidas and Gorgo.

    Many new monsters will be featured in this battlefield and the aim of this large scale activity is to eliminate the NM leader known as Xerxes. Also included will be new status effects such as Madness and Betrayal.

    Finally, there will be many great rewards from participating in "Sparta". There will be a Hall of Fame, many great new equipment, and a chance to dine in hell!

    Look out for Sparta in our next version update!"
    You know what? Besides from being a joke, I think it's actually a good idea for the new battle system. You just have to replace Leonidas, Gorgo and Xerxes by Heracles, Serpent Generals and Hades and you got something to work on.

  12. #332
    A. Body
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    Quote Originally Posted by Pacha
    Having the floor 100 key as a prerequisite to the endgame area would be pretty rough heh (ie 6 separate trips to the top to get a party of 6 w/ the key item).
    Let it work to allow a PT entry- so 1 key per (up to) six people.

    Not like that's weird- we only need one Pentasphere for DM, one orb for a BCNM, etc. etc.

  13. #333
    A. Body
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    Quote Originally Posted by Septimus
    I tried getting a group together for months to do ZM 17 starting the day I finished Divine Might. No one cared until Apocalypse Nigh was released. ;_;
    Oddly enough, I started (finally) doing CoP for much the same reason. So eventually, I'd have people come and do the end of Zilart...

  14. #334
    BRP
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    Maybe they will add HQs of the Relic Accessories we got.

    What we have:

    Sorcererer's Belt
    DEF: 4
    HP+20
    INT+6
    Spell Interuption Rate -8%

    What we'd want:

    Sorcererer's Belt +1
    DEF: 5
    HP+23
    INT+7
    Spell Interuption Rate -8%
    hMP+4

    What we will get:

    Sorcererer's Belt +1
    DEF: 5
    HP+23
    INT+6
    Spell Interuption Rate -8%

  15. #335
    Puppetmaster
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    Quote Originally Posted by BRP
    Sorcererer's Belt +1
    DEF: 5
    HP+23
    INT+6
    Spell Interuption Rate -8%
    Singing Skill+3
    Fixed.

  16. #336
    Ranger
    9900klub

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    Quote Originally Posted by Terrance
    Quote Originally Posted by BRP
    Sorcererer's Belt +1
    DEF: 8
    HP +23
    INT -6
    MND +7
    Spell Interuption Rate -8%
    Singing Skill+3
    Fixed.
    Fixed for Cleric Pantaloons +1-ed.

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