I see what you did there.Originally Posted by Kuya
I see what you did there.Originally Posted by Kuya
Wiki says Chivalry starts at a 20 minute timer, which means with 5 points it would have a 10 minute timer, not 5. That's only half as broken as people are assuming, unless wiki is wrong.
Yea, I was just saying it would be broken on a 5m timer. It would still be pretty crazy on a 10m timer. It was merely a responce to BRPs thing about the abilities look like they should be on 5m timers.Originally Posted by Sargas
So as not to derail this thread on Chivalry anymore. I made a thread for my testing. http://www.bluegartr.com/forum/viewto ... 652#573652
Er, well, I have confidence in the timers that would result from putting 5 merits into them, I don't mean all the abilities to be 5 min timer.It was merely a responce to BRPs thing about the abilities look like they should be on 5m timers.
Yea, it wasn't really like all thought up, lol. I didn't stop to think about what my Chivalry was or anything at the moment when I posted. I just simply read your comment and was like omg Chivalry would be crazy at 5m. I didn't really think, oh it would be at 10m. My bad on being 5m off. It would still be crazy!
Just a small list of how Group II merits would look like with 5 Merits: (Some of the base duration/effects I don't know and guessed with Wiki)
Warrior
-Warrior's Charge: 5 Minute Recast
-Tomahawk: 1:30 Duration
-Savagery: 50(?) TP Bonus, 25(?) TP Bonus for Party members
-Aggressive Aim: Not sure how this works, but with five merits it would be +20 more than first merit(might be 25, or it could be 45, if related to the Acc gained normally)
Monk
-Mantra: HP+20% (?)
-Formless Strikes: Not sure on this either... but +25% off base after 5 merits (75% total?)
-Invigorate: 2:00 Duration (400 HP total)
-Penance: 1:40 Duration
White Mage
-Martyr: 10 Minute Recast
-Devotion: 10 Minute Recast
-Protectra V: 68 Defense
-Shellra V: 68/256 / (26.5%~) Magic Defense
Black Mage
-Any of them: Magic Burst Bonus+15, Magic Accuracy+25
(You will be able to fully upgrade 1 and have the rest at 1 Merit)
Red Mage
-Dia III: 2:30 Duration
-Slow II: Effect+4, Magic Accuracy+8
-Paralyze II: Effect+4, Magic Accuracy+8
-Bio III: 2:30 Duration
-Blind II: Effect+4, Magic Accuracy+8
-Phalanx: 4:00 Duration and Effect+12(26 without Enhancing Skill gear... I think 30 with?)
Thief
-Assassin's Charge: 5 Minute
-Feint: 2 Minute [This one is the only alarming one]
-Aura Steal: 100% Absorb Rate? (Maybe 95% if the the base is only 15%)
-Ambush: Acc+15, Range Acc+15 from behind.
Paladin
-Featly: 10:00 Recast
-Chivalry: 10:00 Recast
-Iron Will: 95% Spell Interruption Down (?)
-Guardian: 95% Enmity Loss Down (?)
Dark Knight
-Dark Seal: 5:00 Recast
-Diabolic Eye: 5:00 Recast
-Muted Soul: Enmity-50 (?)
-Desperate Blows: 25% Attack Speed Reduction
Beastmaster
-Feral Howl: 5:00 Recast
-Killer Instinct: 5:00 Recast
-Beast Affinity: Level+10 (?)
-Beast Healer: Regen+5 (?)
Bard
-Nightingale: 10:00 Recast
-Troubadour: 10:00 Recast
-Foe Sirvente: No idea, but +20% Enmity Loss Down than base (25%?)
-Adventurer's Dirge: No idea, but -12 Enmity higher than base (-15 Enmity?)
Ranger
-Stealth Shot: -50 Enmity (?)
-Flashy Shot: 10:00 Recast
-Snap Shot: -10% Delay
-Recycle: +25% Proc Rate
Samurai
-Shikikoyo: 5:00 Recast
-Blade Bash: 5:00 Recast
-Ikishoten: TP Gained+15 on Zanshin
-Overwhelm: +25% Attack Bonus
Ninja:
-Sange: 5:00 Recast
-Ninja Tool Expertise: +25% Proc Rate
-San Tier Elemental Wheel: Magic Attack+25, Magic Accuracy+25
Dragoon:
-Deep Breathing: 5:00 Recast
-Angon: 1:30 Duration
-Empathy: 5 Effects Transfered
-Strafe: Wyvern Breath Accuracy+25
Summoner:
-All of them: TP Bonus+80
(You will be able to fully upgrade one and still get the others with 1 merit)
One can only dream...Originally Posted by BRP
You totally missed Phalanx2 in there, which will be one of the crazy strong ones at lvl5.
Trobodaur (assuming that's the +song length one) would be kinda broken with a 10min recast timer I'd think. With a +2 instrument, songs last 2min 20sec? 4min 40sec with this on, so when songs wear you have 5:20 on the timer. 2 and a half recasts later you can cast it again. Maybe not ultra broken but it would make more lazy bards, and that's the last thing we need.
And Penance with a 1:40 duration = lol.
If by friend you mean someone I haven't talked to in the year since he quit that approached me first about doing Salvage when he came back recently, then yes. Try being more subtle when you spamOriginally Posted by BRP
![]()
9 months, asshole! I was male-pregnant. Get a better memory omg;;Originally Posted by Volken
Sorry, I forgot all my memories of you when you STABBED ME IN THE BACK for your gang of scrubs you call a Salvage group 8)Originally Posted by WizerdRemora
I'm still hoping that there will be some sort of reward for raising your Assault rank besides getting some imp. coins and opening up Assaults which nobody ever does. Hopefully, there will be a prerequisite for entering the testing grounds such as finishing all the missions and ranking up to a certain rank in Assault.
PS As others have said previously, Cerberus is the guardian of the Underworld in Greek mythology so it would technically make sense if there was an Underworld-type area added in connection with ToA. Although an Underworld area as the final sea/sky-ish area of ToA would be really cool, I definatly have my doubts. (My favorite FF area of all time is the Underworld that was created when the world basically blows up in the NA FFII(?).)
[quote=Volken]Sorry, I forgot all my memories of you when you STABBED ME IN THE BACK for your gang of scrubs you call a Salvage group 8)[/quote:5fe7b]Originally Posted by WizerdRemora
You cry about everything though, if I brought you to Salvage you'd cry about that too.![]()
The existing rank 8 Perdu weapons are already pretty good for a few jobs, and a quick look at the dat file section containing all ToAU weapons makes it pretty clear what weapons are upcoming. Not to mention some fairly fun and easy missions at high rank for variety when farming points. In theory there's good ??? items too, but given the mind bogglingly stupid bad rate of appraisal, those don't really count.Originally Posted by Pacha
4minute duration with -26 damage (250+skill) or -27 damage (275+ skill) would accually make it stronger then phalanx I (-23 damage at 250 skill, or -25 at 270+ skill)Originally Posted by Not Kuno
we can dream for it
if they make that katana I'd be so happy, the crossbow looks pretty snazzy too (for thf drk or war who use acid/bloody bolts)Originally Posted by Nagamaki
the existing scythe and club are among(if not the best) non-relic weapons of thier type and are usable my most more jobs then just the respective A skill grade users, the sword is top notch for blu, and probably decent of the other jobs that can use it (don't know if many would), the bow is the only one that seems "wtf"ish
I'd also like to add that: for rdm's dia and bio III if level5 would last 2:30 minutes, however enemy casted verisons of these spells last 3:00, which hints that these spells are suppose to have that duration (equavelent to lv6)
I only put 1 merit each into Troubadour/Nightengale, because for the most part I use them a) together, and b) with Soul Voice. Lots of use in Limbus. 10 or 20 minutes wouldn't really make a difference to me. 5 would be broken, really.Originally Posted by WizerdRemora
I put 3 into Sirvente for certain things (especially kited stuff), and tanks tell me they can really notice it. I wouldn't mind having more to toss at it. I put 1 into Dirge because...it was left over >.> I may have saved a few people with it, but it's kind of hard to tell.
This seems like a rather silly question but does this work for lullaby as well?Originally Posted by Bakthi
Except Phalanx I goes up faster than II and it's easy to get 290+ enhancing skill where Phalanx I is -27 but II would still be -27 as well. Both should go up to -28 at 300 enhancing according to formula, but I've never seen anyone actually confirm 300 will help II.Originally Posted by Vail
I'll edit in Phalanx II now...